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Vaults of Vaarn Second Edition

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The second edition of Vaults of Vaarn, the acclaimed science-fantasy adventure game.

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Leo
2 days ago
March 2026 Update [LAPIS SERPENT]
Hello wanderers, This missive comes a little later than I wanted, as I've been waylaid again by the typical February plagues that ravage everyone who has small children.  A...
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Leo
about 1 month ago
January 2026 Preview Draft [ONYX LOTUS]
Hello wanderers, wishing everyone a happy new year! I hope the festive season treated you well. This missive comes a little later in the month than I wanted, Anyway, prod...
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Leo
3 months ago
November 2025 Preview Draft [EMERALD SCARAB]
Production continues! We have a new preview draft of the core rules to download if you so desire. Note on the name: this preview is subtitled EMERALD SCARAB. From this point...
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Leo
4 months ago
October 2025 Preview Draft [TOPAZ CHARIOT]
Dear wanderers, I'm pleased to announce that there's a new preview draft of the core 2e rulebook. PLease click the link to download! We are now at 317 pages(!), so almost the...
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Leo
5 months ago
Surveys Sent
Hello everyone, another brief update to let you know that all backer surveys were sent out over the weekend. These surveys allow you to enter your address for physical reward...
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Leo
5 months ago
Pre-Order Store Now Live
Another quick update: the Pre-order Store is now live and open for business. If you missed out on the main campaign, you can now pledge for the hardback book and associated a...
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Vaarn is a science-fantasy tabletop RPG setting. It draws inspiration from novels such as Dune, Hyperion, The Book of the New Sun, and the graphic works of Moebius. Vaarn is a surreal and colourful world; a post-apocalyptic, post-human landscape, where the dividing line between flesh and machinery has blurred and the borders between magic, science, and faith have likewise become obscured.

Click here to download a preview PDF containing the introductory material, basic rules, and PC generation procedures. This preview is not final, and is subject to change.



The sun is going out, it is the end of history, and everything that could possibly happen has already happened and faded to dust. No two sources agree on the details of Vaarn’s etiolated past, and in truth such debates hold little significance. However, there are some facts that every resident of Vaarn can agree upon: 

  1. Vaarn is a sky-blue desert littered with the ruins of the far future.
  2. Vaarn is chiefly inhabited by true-kin (non-mutated humans), cacogen (mutated humans), synths (robots), newbeasts (sapient animals), and mycomorphs (fungal revenants).
  3. The sun is a dying red giant. It won’t go out in a human lifetime, but synths have reason to be concerned.
  4. Vaarn is both archaic and futuristic. Think sword fights inside the wrecked husks of ancient spaceships.
  5. To the south lies the New Hegemony, a proud, expanding true-kin empire. Theoretically the Hegemony rules Vaarn, but they have little presence besides a few fortified border towns.
  6. Nanomachines are inside everything, and it’s normal to see wild animals with cameras growing out of their flesh or humans with parasitic artificial limbs.
  7. Nobody can agree on the cause, but there was a Great Collapse, which destroyed most of human civilisation.
  8. Before the Great Collapse the planet was dominated by the Autarchy, a dictatorship enacted by a dynasty of genetically modified God-kings.
  9. Before the reign of the Autarchs, the Urth was ruled by AIs called the Titans. Something happened to them and they were overthrown, but the details are lost to history. 

Finally, and most importantly, Vaarn is never the same twice. The fall of the dice determines how your version of the setting develops.

Mockup image for demonstration purposes only. Not final product.


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