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Latest from the Creator
Leo
8 days ago
Second Art Update: Some Steeds
Hello wanderers, thought I'd take a moment to update you on progress with the artwork. We now have some finished pieces to discuss, so I'll take you through concept work and then show the final inks for each. 

I decided to start with the steeds section, for no other reason than I felt like drawing some animals.

Zorse

You have actually seen these sketches last month, but they're relevant to this creature so I'm sharing them again. Zorses are the dominant equine strain still surviving on Urth. Since most of Vaarn's animals have gone through some process of gene-sculpting, I want them to look familiar but not quite what you'd see outside your window. The Zorse is obviously derived from zebras, but I didn't want to just draw a zebra and call it good. My initial sketches here are of okapis, a relative of the giraffe which boast a similar stripe pattern to zebras on their rumps.
 


The final piece ended up being more zebra-like again. I didn't actually end up doing lots of preliminary drawings for this one, I just went for it. The patterning is based on a quagga, an extinct subspecies of zebra that was hunted to extinction in the 1900s. I just think they're neat! 

Regarding genetic modification, note the long tongue that can feed on insect protein and the running spikes instead of hooves, something Zorses share with the Destrier (on which more in a later update). 

Stridingfool

Stridingfools seem completely logical to me in context of the wider Vaarn setting but present some unique challenges in portraying. They are human-derived burden beasts, lacking sapience but having grown much stronger. Vaarn features many creatures that have gained human-like sapience, so it feels appropriate to also feature some post-human creatures that have moved the other way. Dougal Dixon's Man After Man and the truly grotesque creatures in All Tomorrows cover this territory in more depth.

I did some initial explorations that I wasn't entirely happy with. The figure on the left is clearly gorilla-derived, but I ended up feeling that 'gorilla' wasn't really the vibe I wanted here, as it doesn't really give the unnverving impression of a human form twisted back into something it isn't meant to be. Gorillas are after all meant to be themselves! Walking on all fours isn't uncomfortable for them.

The right hand sketch shows an upright posture, but I wasn't super happy with this either. It looks too generically ogre-ish. I think you could explore this one further by making his back more shelf-like and contorted, but I needed another source of reference.



My partner suggested a truly quadrupedal pose, as it's really unnatural and uncomfortable for humans to walk this way. I ended up looking at some stills of Ayla Kirstine, a Norwegian woman who for reasons known only to her has learned to walk and run like a horse. The footage is deeply uncomfortable to watch but provided some great references, as you can see above.

I refined the look further, moving away from a lithe female form to something even more primal - a kind of hairless quasi-neonate morphology. The rounded head and staring wide eyes speak of vulnerability while the hairless muscular body communicates the opposite.

The final piece was hard to settle on, but I'm pleased with the effect. A truly upsetting creation. If your friends aren't sure if Vaarn is for them, show them this picture and only this picture. 

Burden Bird

Bird steeds have been a science fantasy mainstay for decades, presumably based on the horseclaws from Nausicaa.

Accordingly I did very few sketches for the Burden Bird, as the basic design work was already done for me. I did consider a Terror Bird-like profile, as you can see bottom right, but it looks too predatory and aggressive. I wanted these guys to seem more docile.

The final piece came together pretty easily. I'm finding my stride again with the illustrations and looking forward to showing you more in a few weeks time.
21
0
11
Leo
21 days ago
Vaults of Vaarn Summer Jam '26

Hello wanderers, hope you're all enjoying some summer weather wherever on Urth you are! Just a little community plug, I'm hosting a game jam over the summer on itch.io.

The returning Vaarn Summer Jam is a non-ranked game jam, where entrants are invited to contribute submissions relating to Vaults of Vaarn, and science-fantasy roleplaying games in general. 

Entries can be adventures, maps, artefacts, NPCs, art packs, or anything else you can dream up. I have a very loose content policy but please don't submit stuff that has no relation whatsoever to science-fantasy.  I would like all entries to be conceptually compatible with Vaults of Vaarn, even if they're not actually written for the setting or system. To see last year's submissions click here.

All Vaults of Vaarn material presented in the original three zines and the drafts of the Second Edition rulebook are covered by a Creative Commons 4.0 Attribution license, and you are free to use it however you want in your submissions to this jam or other projects. The artwork and adventure locations I produced for the Deluxe Edition are copyright to Games Omnivorous and can't be reused. 

The Jam will run until 30th September 2026.

Come join us on the Vaarn discord server to discuss your work in progress.
14
0
0
Leo
27 days ago
Early Sketches
Hello wanderers,

as promised I'm going to be switching to a different update format over the summer. My big job now is to complete 81 outstanding illustrations for the core rulebook, so I'd like to post every few weeks with some news about how that's progressing.

I haven't yet completed any final pieces, but I have been filling sketchbooks with preliminary work. This stage of creating is really fun and vital for me - although I have some ideas about what the final illustrations will look like, the sketching stage is a good time to start exploring forms and composition. I sometimes wish my final illustrations could look as fresh and spontaneous as the sketches do.

The Sketches 


A quick study from Moebius. He has a lot of signature quirks in his SFF illustrations, one of them being these dome-like buildings that seem almost moulded into the landscape.


An Autarch. My take on these vanished God-Kings is they're a little bit Bablyonian, a little bit Hindu god, with some Space Pharoah in there as well.




An okapi, being used as inspiration for Vaarn's Zorses (which aren't quite horses and aren't quite zebras despite the name).


More okapi studies.



A bit of inking. I'm quite out of practise with the brushes and dip pen so there's a lot of this stuff - mark making and trying to reignite the neural pathways that operate my drawing hand.


I hope this was fun and informative! There should be some final inked pieces to look at in the next update.
24
0
5
Leo
about 1 month ago
May 2026 Update [CRIMSON HOUND]
Greetings wanderers,

I write to you with another missive from the blue deserts at the end of time. We have a new WIP draft, codenamed CRIMSON HOUND, of the VOV 2E rulebook for your edification. I have also drafted out a Character Sheet, for use when playtesting. 

Currently CRIMSON HOUND is the most recent draft. If you have comments/questions/typos/suggestions on content, please try to identify which draft you're reading from! It makes it much easier for me to keep track.  

What's new in CRIMSON HOUND?

I am pleased to announce that we are content complete, and only one spread remains unfinished. Amongst the additions this month: 
  • Expanded the list of Elixirs (p.53-54). There are now 40, 8 of each potency level. 
  • Expanded the list of Hypergeometric Equations (p.59-60). There are now 40.
  • Added a new type of Vault room: Treasure Rooms (p.111). These replace the old Exotica room types, and now scale with vault depth to provide greater and more varied rewards on deeper floors. 
  • Expanded the Vault Hazards (p.113-114) to be a double page spread. It's now easier to read and includes clues for each hazard type.
  • New Exotica Generator (p.125-126). This is a 4d100 table, which gives inspiration for random items of Exotica (in case the d100 pre-written Exotica aren't enough). You do need to interpret the results yourself however. 
  • You can now generate Place Names (p.159-160) during region creation. This spread is not quite finished yet! It is harder than it seems to come up with the themed place names. 
  • New monster: the Kalopede (p.198). I promised myself I wouldn't add any more but here we are. I regret nothing. 
  • Eigin Oasis (p.289-290) now finally has location text like it should have since the first draft of this book.

Patch Notes

  • Removed a few monsters from Lair generation that no longer appear in the Bestiary.
  • Moved the Treasure chapter to follow the Creating Vaults material, since those tables are referenced repeatedly during vault creation.
  • Moved the Drugs and Musical Instruments to the Equipment chapter, since both tables can be referenced during PC creation.
  • Added stat blocks for the Spawn of An-Rah's Guts and Brain, which were missing from Tomb of Nassak An-Rah.

What's Next?

You'll be excited to learn that we are now going into editing! I have engaged the services of Christian Sorrell who previously acted as copyeditor and proofreader for my award-winning adventure module The Shrike. Christian will be helping me edit, proof-read, and index Vaults of Vaarn 2E over the summer, so hopefully we can remove a lot of the typos and unclear language. 

I anticipate this work will take us through to September. In the meantime I will be full-steam ahead on the artwork and fine-tuning the layout. It is likely that I will be updating you all with monthly artwork previews instead of updates to the rulebook, as we're content complete with this rough draft.
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Leo
2 months ago
April 2026 Update [SABLE GECKO]
Greetings wanderers,

I hope spring is treating you well, I have been delighted to finally see some blossoms around the Vaults of Vaarn bunker. We have a new WIP draft, codenamed SABLE GECKO, of the core rulebook for your edification. 

Currently SABLE GECKO is the most recent draft. If you have comments/questions/typos/suggestions on content, please try to identify which draft you're reading from! It makes it much easier for me to keep track.  

What's new in SABLE GECKO?

I'm focusing on getting the last bits of new content laid out and drafted rather than updating existing pages.
  • Minor Factions (p.84). Some dice tables to help you create minor factions, including ambitions, leaders, and more. 
  • New Faction creature: Unfolder (p.94). A spooky hypergeometric horror, which serves the Jigsaw Autarch.
  • Settlement Quirks (p.118). These tables create some additional quirks and features for Vaarnish settlement, including festivals, fashionable clothing, and entertainments. This completes the settlement-generation content.
  • d100 Landmarks (p.159-160). One hundred landmarks to add further texture to your overland maps. This completes the region-generation content.
  • New monster: Witchgrub (p.xx). A rather horrid beast, which damages armour with sprays of acid. 
  • Updated Bestiary: now contains stat blocks for some missing creatures (Hagfluke, Fleshwarp, Laser Shrimp). All Faction-aligned creatures now appear in the Bestiary as well. This should complete the Bestiary. I know there has been some desire for more creature illustrations so I'm looking at ways to expand the Bestiary and get some more space for art in there.

Still to Come

  • Expanded list of Hypergeometric Equations
  • The Lithic Lyceum (major faction)
  • The Head of Briareus (an adventure site)
  • Innumerable tweaks and edits. 

You will note that the list of content to be added is quite short now, so the end of drafting is in sight. I'm hoping to make one more major text-only update and then move into illustrations over summer while my editor does their thing.
19
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4
Leo
4 months ago
March 2026 Update [LAPIS SERPENT]

Hello wanderers,

This missive comes a little later than I wanted, as I've been waylaid again by the typical February plagues that ravage everyone who has small children.  Anyway, production continues! We have LAPIS SERPENT, a new preview draft of the core rules, to download if you so desire.

Currently LAPIS SERPENT is the most recent draft. If you have comments/questions/typos/suggestions on content, please try to identify which draft you're reading from! It makes it much easier for me to keep track.  

What's new in LAPIS SERPENT?

I'm still focusing on getting new content laid out and drafted rather than updating existing pages.

  • Sample Elixirs - we now have d20 example Elixirs to find as treasure. This also now completes the starting equipment for all PC options, so there should be no more holes in PC creation. Find on p.51.

  • 100 Story Seeds - this is quite a big piece of new content, found on p.81-82. You can use 4d100 to create weird emergent fragments of narrative, suitable for backstories, incidental drama, myths and legends, narrative songs, prophecies, rumours, news from afar. They require quite a bit of interpretation but I think they're fun and some Referees will get a lot of use out of them.

  • Fortress Location - a new regional location type. Fortresses are what they say on the tin - fortified positions that are usually controlled by one of the Major Factions. Create one on p.157.

  • Oracle's Sanctum Location - a new regional location type. Sanctums are the dwelling place of a mysterious Vaarnish Oracle. Create one on p.166.

  • Creedspeaker - a new synthetic monster, found on p.175.

  • Drill Drone - a new synthetic monster, found on p.176.

  • Jollyhoss - a new hypergeometric monster, found on p.182.

  • Magneticrab - a new synthetic monster, found on p.183.

  • Sawbone Drone - a new synthetic monster, found on p.188. (this should hopefully conclude the Bestiary, I really need to stop adding more monsters!)

  • New Encounter Tables for various environments like Sky Islands, Hypergeometric Labyrinths, and Deathlands. See p.196.

  • Barter Rules have now been fully drafted, including Merchant reaction rolls. See p.209.

  • Fine Clothing and Musical Instruments - a pair of d20 generator tables to create fine Vaarnish clothing and weird musical instruments. No real gameplay purpose but it's a lot of fun and fleshes out the world in a small way. See p.220.

  • Influences - we have a short list of fiction, games, etc that influenced Vaarn. More to come. See p.315.

Still to Come
  • Expanded list of Hypergeometric Equations

  • The Lithic Lyceum (major faction)

  • d100 Landmarks

  • Settlement Quirks

  • The Head of Briareus (an adventure site)

  • Innumerable tweaks and edits. 

You will note that the list of major content to be updated is quite short now, so the end of drafting is hopefully in sight.

21
0
11
 

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PROJECT UPDATE
Leo
CREATOR
8 days ago

Project Update: Second Art Update: Some Steeds

Hello wanderers, thought I'd take a moment to update you on progress with the artwork. We now have some finished pieces to discuss, so I'll take you through concept work and then show the final inks for each. 

I decided to start with the steeds section, for no other reason than I felt like drawing some animals.

Zorse

You have actually seen these sketches last month, but they're relevant to this creature so I'm sharing them again. Zorses are the dominant equine strain still surviving on Urth. Since most of Vaarn's animals have gone through some process of gene-sculpting, I want them to look familiar but not quite what you'd see outside your window. The Zorse is obviously derived from zebras, but I didn't want to just draw a zebra and call it good. My initial sketches here are of okapis, a relative of the giraffe which boast a similar stripe pattern to zebras on their rumps.
 


The final piece ended up being more zebra-like again. I didn't actually end up doing lots of preliminary drawings for this one, I just went for it. The patterning is based on a quagga, an extinct subspecies of zebra that was hunted to extinction in the 1900s. I just think they're neat! 

Regarding genetic modification, note the long tongue that can feed on insect protein and the running spikes instead of hooves, something Zorses share with the Destrier (on which more in a later update). 

Stridingfool

Stridingfools seem completely logical to me in context of the wider Vaarn setting but present some unique challenges in portraying. They are human-derived burden beasts, lacking sapience but having grown much stronger. Vaarn features many creatures that have gained human-like sapience, so it feels appropriate to also feature some post-human creatures that have moved the other way. Dougal Dixon's Man After Man and the truly grotesque creatures in All Tomorrows cover this territory in more depth.

I did some initial explorations that I wasn't entirely happy with. The figure on the left is clearly gorilla-derived, but I ended up feeling that 'gorilla' wasn't really the vibe I wanted here, as it doesn't really give the unnverving impression of a human form twisted back into something it isn't meant to be. Gorillas are after all meant to be themselves! Walking on all fours isn't uncomfortable for them.

The right hand sketch shows an upright posture, but I wasn't super happy with this either. It looks too generically ogre-ish. I think you could explore this one further by making his back more shelf-like and contorted, but I needed another source of reference.



My partner suggested a truly quadrupedal pose, as it's really unnatural and uncomfortable for humans to walk this way. I ended up looking at some stills of Ayla Kirstine, a Norwegian woman who for reasons known only to her has learned to walk and run like a horse. The footage is deeply uncomfortable to watch but provided some great references, as you can see above.

I refined the look further, moving away from a lithe female form to something even more primal - a kind of hairless quasi-neonate morphology. The rounded head and staring wide eyes speak of vulnerability while the hairless muscular body communicates the opposite.

The final piece was hard to settle on, but I'm pleased with the effect. A truly upsetting creation. If your friends aren't sure if Vaarn is for them, show them this picture and only this picture. 

Burden Bird

Bird steeds have been a science fantasy mainstay for decades, presumably based on the horseclaws from Nausicaa.

Accordingly I did very few sketches for the Burden Bird, as the basic design work was already done for me. I did consider a Terror Bird-like profile, as you can see bottom right, but it looks too predatory and aggressive. I wanted these guys to seem more docile.

The final piece came together pretty easily. I'm finding my stride again with the illustrations and looking forward to showing you more in a few weeks time.
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PROJECT UPDATE
Leo
CREATOR
21 days ago

Project Update: Vaults of Vaarn Summer Jam '26


Hello wanderers, hope you're all enjoying some summer weather wherever on Urth you are! Just a little community plug, I'm hosting a game jam over the summer on itch.io.

The returning Vaarn Summer Jam is a non-ranked game jam, where entrants are invited to contribute submissions relating to Vaults of Vaarn, and science-fantasy roleplaying games in general. 

Entries can be adventures, maps, artefacts, NPCs, art packs, or anything else you can dream up. I have a very loose content policy but please don't submit stuff that has no relation whatsoever to science-fantasy.  I would like all entries to be conceptually compatible with Vaults of Vaarn, even if they're not actually written for the setting or system. To see last year's submissions click here.

All Vaults of Vaarn material presented in the original three zines and the drafts of the Second Edition rulebook are covered by a Creative Commons 4.0 Attribution license, and you are free to use it however you want in your submissions to this jam or other projects. The artwork and adventure locations I produced for the Deluxe Edition are copyright to Games Omnivorous and can't be reused. 

The Jam will run until 30th September 2026.

Come join us on the Vaarn discord server to discuss your work in progress.
0
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PROJECT UPDATE
Leo
CREATOR
27 days ago

Project Update: Early Sketches

Hello wanderers,

as promised I'm going to be switching to a different update format over the summer. My big job now is to complete 81 outstanding illustrations for the core rulebook, so I'd like to post every few weeks with some news about how that's progressing.

I haven't yet completed any final pieces, but I have been filling sketchbooks with preliminary work. This stage of creating is really fun and vital for me - although I have some ideas about what the final illustrations will look like, the sketching stage is a good time to start exploring forms and composition. I sometimes wish my final illustrations could look as fresh and spontaneous as the sketches do.

The Sketches 


A quick study from Moebius. He has a lot of signature quirks in his SFF illustrations, one of them being these dome-like buildings that seem almost moulded into the landscape.


An Autarch. My take on these vanished God-Kings is they're a little bit Bablyonian, a little bit Hindu god, with some Space Pharoah in there as well.




An okapi, being used as inspiration for Vaarn's Zorses (which aren't quite horses and aren't quite zebras despite the name).


More okapi studies.



A bit of inking. I'm quite out of practise with the brushes and dip pen so there's a lot of this stuff - mark making and trying to reignite the neural pathways that operate my drawing hand.


I hope this was fun and informative! There should be some final inked pieces to look at in the next update.
user avatar image for Leo
5
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PROJECT UPDATE
Leo
CREATOR
about 1 month ago

Project Update: May 2026 Update [CRIMSON HOUND]

Greetings wanderers,

I write to you with another missive from the blue deserts at the end of time. We have a new WIP draft, codenamed CRIMSON HOUND, of the VOV 2E rulebook for your edification. I have also drafted out a Character Sheet, for use when playtesting. 

Currently CRIMSON HOUND is the most recent draft. If you have comments/questions/typos/suggestions on content, please try to identify which draft you're reading from! It makes it much easier for me to keep track.  

What's new in CRIMSON HOUND?

I am pleased to announce that we are content complete, and only one spread remains unfinished. Amongst the additions this month: 
  • Expanded the list of Elixirs (p.53-54). There are now 40, 8 of each potency level. 
  • Expanded the list of Hypergeometric Equations (p.59-60). There are now 40.
  • Added a new type of Vault room: Treasure Rooms (p.111). These replace the old Exotica room types, and now scale with vault depth to provide greater and more varied rewards on deeper floors. 
  • Expanded the Vault Hazards (p.113-114) to be a double page spread. It's now easier to read and includes clues for each hazard type.
  • New Exotica Generator (p.125-126). This is a 4d100 table, which gives inspiration for random items of Exotica (in case the d100 pre-written Exotica aren't enough). You do need to interpret the results yourself however. 
  • You can now generate Place Names (p.159-160) during region creation. This spread is not quite finished yet! It is harder than it seems to come up with the themed place names. 
  • New monster: the Kalopede (p.198). I promised myself I wouldn't add any more but here we are. I regret nothing. 
  • Eigin Oasis (p.289-290) now finally has location text like it should have since the first draft of this book.

Patch Notes

  • Removed a few monsters from Lair generation that no longer appear in the Bestiary.
  • Moved the Treasure chapter to follow the Creating Vaults material, since those tables are referenced repeatedly during vault creation.
  • Moved the Drugs and Musical Instruments to the Equipment chapter, since both tables can be referenced during PC creation.
  • Added stat blocks for the Spawn of An-Rah's Guts and Brain, which were missing from Tomb of Nassak An-Rah.

What's Next?

You'll be excited to learn that we are now going into editing! I have engaged the services of Christian Sorrell who previously acted as copyeditor and proofreader for my award-winning adventure module The Shrike. Christian will be helping me edit, proof-read, and index Vaults of Vaarn 2E over the summer, so hopefully we can remove a lot of the typos and unclear language. 

I anticipate this work will take us through to September. In the meantime I will be full-steam ahead on the artwork and fine-tuning the layout. It is likely that I will be updating you all with monthly artwork previews instead of updates to the rulebook, as we're content complete with this rough draft.
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16
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PROJECT UPDATE
Leo
CREATOR
2 months ago

Project Update: April 2026 Update [SABLE GECKO]

Greetings wanderers,

I hope spring is treating you well, I have been delighted to finally see some blossoms around the Vaults of Vaarn bunker. We have a new WIP draft, codenamed SABLE GECKO, of the core rulebook for your edification. 

Currently SABLE GECKO is the most recent draft. If you have comments/questions/typos/suggestions on content, please try to identify which draft you're reading from! It makes it much easier for me to keep track.  

What's new in SABLE GECKO?

I'm focusing on getting the last bits of new content laid out and drafted rather than updating existing pages.
  • Minor Factions (p.84). Some dice tables to help you create minor factions, including ambitions, leaders, and more. 
  • New Faction creature: Unfolder (p.94). A spooky hypergeometric horror, which serves the Jigsaw Autarch.
  • Settlement Quirks (p.118). These tables create some additional quirks and features for Vaarnish settlement, including festivals, fashionable clothing, and entertainments. This completes the settlement-generation content.
  • d100 Landmarks (p.159-160). One hundred landmarks to add further texture to your overland maps. This completes the region-generation content.
  • New monster: Witchgrub (p.xx). A rather horrid beast, which damages armour with sprays of acid. 
  • Updated Bestiary: now contains stat blocks for some missing creatures (Hagfluke, Fleshwarp, Laser Shrimp). All Faction-aligned creatures now appear in the Bestiary as well. This should complete the Bestiary. I know there has been some desire for more creature illustrations so I'm looking at ways to expand the Bestiary and get some more space for art in there.

Still to Come

  • Expanded list of Hypergeometric Equations
  • The Lithic Lyceum (major faction)
  • The Head of Briareus (an adventure site)
  • Innumerable tweaks and edits. 

You will note that the list of content to be added is quite short now, so the end of drafting is in sight. I'm hoping to make one more major text-only update and then move into illustrations over summer while my editor does their thing.
4
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