Project Update: May 2026 Update [CRIMSON HOUND]
Greetings wanderers,
I write to you with another missive from the blue deserts at the end of time. We have a new WIP draft, codenamed CRIMSON HOUND, of the VOV 2E rulebook for your edification. I have also drafted out a Character Sheet, for use when playtesting.
Currently CRIMSON HOUND is the most recent draft. If you have comments/questions/typos/suggestions on content, please try to identify which draft you're reading from! It makes it much easier for me to keep track.
I write to you with another missive from the blue deserts at the end of time. We have a new WIP draft, codenamed CRIMSON HOUND, of the VOV 2E rulebook for your edification. I have also drafted out a Character Sheet, for use when playtesting.
Currently CRIMSON HOUND is the most recent draft. If you have comments/questions/typos/suggestions on content, please try to identify which draft you're reading from! It makes it much easier for me to keep track.
What's new in CRIMSON HOUND?
I am pleased to announce that we are content complete, and only one spread remains unfinished. Amongst the additions this month:
- Expanded the list of Elixirs (p.53-54). There are now 40, 8 of each potency level.
- Expanded the list of Hypergeometric Equations (p.59-60). There are now 40.
- Added a new type of Vault room: Treasure Rooms (p.111). These replace the old Exotica room types, and now scale with vault depth to provide greater and more varied rewards on deeper floors.
- Expanded the Vault Hazards (p.113-114) to be a double page spread. It's now easier to read and includes clues for each hazard type.
- New Exotica Generator (p.125-126). This is a 4d100 table, which gives inspiration for random items of Exotica (in case the d100 pre-written Exotica aren't enough). You do need to interpret the results yourself however.
- You can now generate Place Names (p.159-160) during region creation. This spread is not quite finished yet! It is harder than it seems to come up with the themed place names.
- New monster: the Kalopede (p.198). I promised myself I wouldn't add any more but here we are. I regret nothing.
- Eigin Oasis (p.289-290) now finally has location text like it should have since the first draft of this book.
Patch Notes
- Removed a few monsters from Lair generation that no longer appear in the Bestiary.
- Moved the Treasure chapter to follow the Creating Vaults material, since those tables are referenced repeatedly during vault creation.
- Moved the Drugs and Musical Instruments to the Equipment chapter, since both tables can be referenced during PC creation.
- Added stat blocks for the Spawn of An-Rah's Guts and Brain, which were missing from Tomb of Nassak An-Rah.
What's Next?
You'll be excited to learn that we are now going into editing! I have engaged the services of Christian Sorrell who previously acted as copyeditor and proofreader for my award-winning adventure module The Shrike. Christian will be helping me edit, proof-read, and index Vaults of Vaarn 2E over the summer, so hopefully we can remove a lot of the typos and unclear language.
I anticipate this work will take us through to September. In the meantime I will be full-steam ahead on the artwork and fine-tuning the layout. It is likely that I will be updating you all with monthly artwork previews instead of updates to the rulebook, as we're content complete with this rough draft.
I anticipate this work will take us through to September. In the meantime I will be full-steam ahead on the artwork and fine-tuning the layout. It is likely that I will be updating you all with monthly artwork previews instead of updates to the rulebook, as we're content complete with this rough draft.
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