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Waco Matrixo
about 10 hours ago
June Update - we're finished!
Hi everyone, welcome to the seventh monthly update. I'm pleased to announce that Prospero Protocols is finished!

Prospero Protocols cover


As a reminder, fulfilment for this project is being handled by Tuesday Knight Games. Digital versions of Prospero Protocols and any add-ons you may have ordered were submitted to TKG on 6 June.

The deadline for materials arriving at TKG warehouses has been extended to the end of August 2026. I have a test-print due to arrive today. Once the pre-order store closes next week, I'll finally have a concrete idea of numbers ordered (thank you once again for your support 🙏), and then I can send this huge order off to the printers. I can also use that couple of days to make the inevitable 'fixes' that occur upon receiving a test-print.

Artwork

I'm really happy with how the artwork turned out for this module, here's some examples below to preview:

Test-print just arrived!

I could see on the parcel tracking that the test-print was due to arrive today, so held off from posting this update so we could all see it in print for the first-time together!



Outstanding Tasks

I've listed below some of the outstanding digital content still to come, so stay tuned for future updates. My friend Leon from Beneos Battlemaps will be translating Prospero Protocols into German for us.

  • Prospero Protocols (German language translation)
  • Stretch Goal - secret objective handouts
  • Stretch Goal - digital map codes for companion app
  • Cross-collab tri-fold with And Tomorrow Games


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Waco Matrixo
about 1 month ago
May Update
Hi everyone, welcome to the sixth monthly update.

Things are moving very quickly now and I’m happy to say the project is nearly finished.

As a reminder, fulfilment for this project is being handled by Tuesday Knight Games. I need to have all materials shipped to their warehouses before July 2026 and I’m happy to confirm that everything remains on schedule.

Artwork Progress

The inking for all artwork is now complete. I’ve included images below showing off some of the new art (including the cover) and I’m really happy with how they’ve turned out. Some of these started as very rough 3D mockups to help with perspective, so it’s been very satisfying seeing them fully inked. Now I just have calming and pleasant tasks of colouring them.

Printing Schedule
Assuming the module gets final approval from Tuesday Knight Games, I’ll be sending Prospero Protocols to the printers on the 1st of June. At this stage, the remaining work is mostly final layout adjustments, proofing, and preparing print files.

Surveys & Pre-Orders

Because quantities need to be locked before the print order is submitted, I’ll be asking Tuesday Knight Games to remove Prospero Protocol from the pre-order store in the next 48 hours. If you haven’t completed your survey yet, please make sure to do so before then. 

Thanks again for all the support throughout this project. It’s exciting seeing everything come together.

Waco
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Waco Matrixo
2 months ago
April Update
Hi everyone, welcome to the fifth monthly update.

As a reminder, fulfilment for this project is being handled by Tuesday Knight Games. I need to have all materials shipped to their warehouses before July 2026 and I’m happy to confirm that everything remains on schedule. 

Surveys & Pledge Manager

The big news this month is that surveys are now live, along with the Mega-Pledge Manager.
Please make sure to fill out your survey as soon as possible. I’ll need all responses finalised before sending the project to print, as quantities will be locked in at that point.
Through the Pledge Manager, you’ll also be able to pick up projects from other creators who participated in Mothership Month 2025.

Artwork Progress

I've been making lots of progress on artwork. I’ve included a GIF below showing some of the newest art. Using 3D modelling has been a huge help for the pieces that require interesting perspectives. I'm looking forward to inking these, I think they'll come out really nicely.

Barcodes

Because this is such a large collaboration of crowdfunders, all zines need to have barcodes before being sent to the TKG warehouses. Some of my previous modules that are available as add-ons didn’t include these, so I’ve sourced peelable barcode stickers that I can print myself.
I’ve been testing them by absolutely plastering a misprinted copy of Cryo-Siq with stickers and then leaving them for a couple of weeks. I want to make sure they peel off cleanly without damaging the zine underneath and this copy is like my canary in the mines.

Waco
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1
Waco Matrixo
3 months ago
March Update
Hi everyone, welcome to the fourth monthly update.

As a quick reminder, fulfilment for this project is being handled by Tuesday Knight Games. I need to have all materials shipped to their warehouses before July 2026 and I’m happy to confirm that everything remains on schedule.

Colour Scheme

I'm at the stage where I need to lock-in a colour scheme for the module. I've been quite enjoying Backerkit's poll feature - so I thought it would be fun to let you, the backers, vote on the colour scheme.

Writing

I've recently discovered an excellent series of blog posts by Sam Sorensen (from OVER/UNDER) about editing your RPGs. As such, I find myself frequently revisiting the text of Prospero Protocols, making improvements. Those of you who've supported my previous work will know that this will be the biggest zine I've produced by myself, so it's easy to keep feeling like the writing isn't 'finished'.

Artwork

I'm still doing the 'rough' illustrations for the module - this takes a long time as I often have to draw multiple versions of the same image, changing it every time until I find something I'm happy with. 

This project has caused me to start learning how to do 3D modelling with Blender. I don't want to replace my current art with 3D models, but rough 3D models would assist me as a guide in drawing non-standard shapes (i.e. spaceships) from interesting angles.

After I reviewed all the artwork I had in the zine, I was kind've disappointed - a lot of the things I wanted to illustrate, I didn't have the space to draw! So, I've added an additional four pages to make room for more artwork. This has pushed back progress a bit, but I think it will be worth it and we're still on schedule.

Waco
4
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2
Waco Matrixo
4 months ago
February Update
Hi everyone, welcome to the third monthly update.

As a quick reminder, fulfilment for this project is being handled by Tuesday Knight Games. I need to have all materials shipped to their warehouses before July 2026 and I’m happy to confirm that everything remains on schedule.

Early Bird Patch

The early bird patches have arrived at the warehouse and are ready to be distributed when shipping commences. 

Early Bird Patch at the warehouse

Cross-Collab: There's Cryptids

A whopping 479 of you also backed DRINK FROM THE HIPPOCRENE from And Tomorrow Games. Which means you'll receive a free digital one-shot from us called: There's Cryptids.

The one-shot's premise stems from an interesting discussion me and Andrew had about the 'Wirral Cat Man', the UCR Succubus and acid rain. 

Andrew will write the first draft, and I’ll handle layout and artwork. Since this is a digital reward, we’re prioritising the physical rewards first to stay on track for the July deadline. 

Artwork Update

Last month's poll placed #3 as the most popular Sniffer concept, which was my favourite too. I love that the victim’s nose has been replaced by the creature’s own nostrils(?) on the back of its caterpillar/slug body.

Angler

Above is concept art for another Chapter 3 creature: the Angler. Inspired by how a male anglerfish gets absorbed and essentially becomes a vestigial appendage. I imagined a person reduced to nothing more than a mouth and a lure. And what better lure than a free firearm, because I figure that's gonna be pretty hard for a Mothership player to pass up.
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Waco Matrixo
5 months ago
January Update
Hi everyone, welcome to the second monthly update.

As a quick reminder, fulfilment for this project is being handled by Tuesday Knight Games. I need to have all materials shipped to their warehouses before July 2026 and I’m happy to confirm that everything remains on schedule.

Prospero Protocols

I took a break over Christmas and New Year while my family were visiting me here in the Netherlands. The layout is complete but not finalised as I typically continue to adjust it during the illustration phase. The next major step will be illustration so hence why there isn’t much artwork to show now.

I’ll be streaming while I'm illustrating on my YouTube channel so you’ll be able to watch the process live, feel free to pop-in and say 'hi'.

I have already started illustrating some of the horrors. Below is a 'Sniffer' from Chapter Three: an alien slug that turns its host into a zombie and can detect raised cortisol levels (meaning it actively hunts the most stressed characters). Please vote in the poll to let me know which version you prefer.

Early Bird Patch

Based on the results of the last update’s poll, I finalised the Android Clown design. This has now been sent to the patch-maker and the patches should be arriving at the US warehouse later this month, ready for distribution.

Zine Quest

On February 1st, I’ll be launching a new crowdfunding campaign for my next Mothership tri-fold, CAIN SUN. In this module, players take on the role of alien parasites competing to control a single human host.

You can probably tell I'm vibing parasites right now. If that sounds interesting, I’d really appreciate you checking out the campaign page and signing up to be notified when it goes live.


Why launch another crowdfunding campaign when Prospero Protocols isn’t finished yet?

Creating Mothership content is my full-time job and Mothership Month (October) and Zine Quest (February) are the two crowdfunding events in the year that make it sustainable. Skipping either of them is not something I can realistically do.

This will not impact delivery. Fulfilment for Mothership Month is being handled by Tuesday Knight Games and won’t begin until later this year. Even if Prospero Protocols were finished today, it would still be waiting for that same fulfilment window before it could be shipped.

I won’t begin production work on CAIN SUN until Prospero Protocols is finished. Prospero Protocols remains my priority, I can't wait to share my rules for psychic players with you and to hear your stories about what happened in your games. I’ve successfully delivered all of my previous crowdfunding campaigns, I stream my work publicly and I’m always contactable if you have questions or want to check in on progress.

As always, thank you for your continued support. It genuinely makes this work possible.
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PROJECT UPDATE
Waco Matrixo
CREATOR
about 10 hours ago

Project Update: June Update - we're finished!

Hi everyone, welcome to the seventh monthly update. I'm pleased to announce that Prospero Protocols is finished!

Prospero Protocols cover


As a reminder, fulfilment for this project is being handled by Tuesday Knight Games. Digital versions of Prospero Protocols and any add-ons you may have ordered were submitted to TKG on 6 June.

The deadline for materials arriving at TKG warehouses has been extended to the end of August 2026. I have a test-print due to arrive today. Once the pre-order store closes next week, I'll finally have a concrete idea of numbers ordered (thank you once again for your support 🙏), and then I can send this huge order off to the printers. I can also use that couple of days to make the inevitable 'fixes' that occur upon receiving a test-print.

Artwork

I'm really happy with how the artwork turned out for this module, here's some examples below to preview:

Test-print just arrived!

I could see on the parcel tracking that the test-print was due to arrive today, so held off from posting this update so we could all see it in print for the first-time together!



Outstanding Tasks

I've listed below some of the outstanding digital content still to come, so stay tuned for future updates. My friend Leon from Beneos Battlemaps will be translating Prospero Protocols into German for us.

  • Prospero Protocols (German language translation)
  • Stretch Goal - secret objective handouts
  • Stretch Goal - digital map codes for companion app
  • Cross-collab tri-fold with And Tomorrow Games


Includes Backer-Exclusive Content
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PROJECT UPDATE
Waco Matrixo
CREATOR
about 1 month ago

Project Update: May Update

Hi everyone, welcome to the sixth monthly update.

Things are moving very quickly now and I’m happy to say the project is nearly finished.

As a reminder, fulfilment for this project is being handled by Tuesday Knight Games. I need to have all materials shipped to their warehouses before July 2026 and I’m happy to confirm that everything remains on schedule.

Artwork Progress

The inking for all artwork is now complete. I’ve included images below showing off some of the new art (including the cover) and I’m really happy with how they’ve turned out. Some of these started as very rough 3D mockups to help with perspective, so it’s been very satisfying seeing them fully inked. Now I just have calming and pleasant tasks of colouring them.

Printing Schedule
Assuming the module gets final approval from Tuesday Knight Games, I’ll be sending Prospero Protocols to the printers on the 1st of June. At this stage, the remaining work is mostly final layout adjustments, proofing, and preparing print files.

Surveys & Pre-Orders

Because quantities need to be locked before the print order is submitted, I’ll be asking Tuesday Knight Games to remove Prospero Protocol from the pre-order store in the next 48 hours. If you haven’t completed your survey yet, please make sure to do so before then. 

Thanks again for all the support throughout this project. It’s exciting seeing everything come together.

Waco
Includes Backer-Exclusive Content
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PROJECT UPDATE
Waco Matrixo
CREATOR
2 months ago

Project Update: April Update

Hi everyone, welcome to the fifth monthly update.

As a reminder, fulfilment for this project is being handled by Tuesday Knight Games. I need to have all materials shipped to their warehouses before July 2026 and I’m happy to confirm that everything remains on schedule. 

Surveys & Pledge Manager

The big news this month is that surveys are now live, along with the Mega-Pledge Manager.
Please make sure to fill out your survey as soon as possible. I’ll need all responses finalised before sending the project to print, as quantities will be locked in at that point.
Through the Pledge Manager, you’ll also be able to pick up projects from other creators who participated in Mothership Month 2025.

Artwork Progress

I've been making lots of progress on artwork. I’ve included a GIF below showing some of the newest art. Using 3D modelling has been a huge help for the pieces that require interesting perspectives. I'm looking forward to inking these, I think they'll come out really nicely.

Barcodes

Because this is such a large collaboration of crowdfunders, all zines need to have barcodes before being sent to the TKG warehouses. Some of my previous modules that are available as add-ons didn’t include these, so I’ve sourced peelable barcode stickers that I can print myself.
I’ve been testing them by absolutely plastering a misprinted copy of Cryo-Siq with stickers and then leaving them for a couple of weeks. I want to make sure they peel off cleanly without damaging the zine underneath and this copy is like my canary in the mines.

Waco
Includes Backer-Exclusive Content
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Waco Matrixo
CREATOR
3 months ago

Help me pick which colour palette to use for Prospero Protocols

75 votes • Final results
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PROJECT UPDATE
Waco Matrixo
CREATOR
3 months ago

Project Update: March Update

Hi everyone, welcome to the fourth monthly update.

As a quick reminder, fulfilment for this project is being handled by Tuesday Knight Games. I need to have all materials shipped to their warehouses before July 2026 and I’m happy to confirm that everything remains on schedule.

Colour Scheme

I'm at the stage where I need to lock-in a colour scheme for the module. I've been quite enjoying Backerkit's poll feature - so I thought it would be fun to let you, the backers, vote on the colour scheme.

Writing

I've recently discovered an excellent series of blog posts by Sam Sorensen (from OVER/UNDER) about editing your RPGs. As such, I find myself frequently revisiting the text of Prospero Protocols, making improvements. Those of you who've supported my previous work will know that this will be the biggest zine I've produced by myself, so it's easy to keep feeling like the writing isn't 'finished'.

Artwork

I'm still doing the 'rough' illustrations for the module - this takes a long time as I often have to draw multiple versions of the same image, changing it every time until I find something I'm happy with. 

This project has caused me to start learning how to do 3D modelling with Blender. I don't want to replace my current art with 3D models, but rough 3D models would assist me as a guide in drawing non-standard shapes (i.e. spaceships) from interesting angles.

After I reviewed all the artwork I had in the zine, I was kind've disappointed - a lot of the things I wanted to illustrate, I didn't have the space to draw! So, I've added an additional four pages to make room for more artwork. This has pushed back progress a bit, but I think it will be worth it and we're still on schedule.

Waco
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