The Neon Jungle vol. 2 is a 52 page, B&W, 5.5"x8" zine for Mutant Crawl Classics and other OSR-style systems. The zine provides judges with a location sandbox that can be used as a campaign setting or travel location, and provides players with ways to create new and strange characters from the Neon Jungle. It contains the following:
Further lore and locations that can be used to introduce and explore the many nooks and crannies of the stone age post-apocalyptic Neon Jungle.
7 Random Tables that can be used to generate adventure hooks, peculiar NPCs, level 0 characters, and lots of strange and dangerous encounters set during the jungle's sunny days and starry nights.
Rules and lore for the Sunhorn, playable beetle manimals with an affinity for technology.
Rules and lore for the Sunny Angel, a new holy mutation of pyrokinetic conjuration.
Rules and lore for Smugu, the Moon Slug, a new and enigmatic patron for healers who wish to devote themselves to carrying out the restorative miracles of a giant glowing slug.
Allies and Enemies, 3 new factions to collaborate and clash with.
Neon Bestiary, 6 new monsters to hunt and herd.
Neon Botanical, 3 new plants to gather and process.
Plug and Play Encounters, 3 new dramatic and dangerous encounters that can be easily used in any Mutant Crawl Classics game session.
Great Art from Great Artists! This zine is packed with art on almost every page to bring the Neon Jungle to life visually! There are 30 contributions from 12 different artists: Toren Atkinson, Mackenzie Baker, Carlos Castilho, Luis J. Figueredo, Avi Galloway, Lula Gibson, Hodag, Roque Romero, Mac Teg, Del Teigeler, Brayden Turenne, and J.V. West.
You’re a wasteland wanderer: a mutant, a seeker, a robot-killer, a stoic shaman guarding forgotten ancient sciences. You seek triumph and technology, winning it with mutations and magic, soaked in the radiation and quantum fields of the mutated, the savage, the semi-sentient, and the artificially intelligent. There are treasures to be won in the taboo lands and ruins, and you shall have them.
Return to the glory days of science fiction gaming with the Mutant Crawl Classics Role Playing Game. Adventure like it’s 1978 again, with modern rules grounded in the origins of post-apocalyptic role-playing. Fast play, a mysterious future, and 100% compatibility with the DCC RPG system await you — just activate your artifact…
Discover Ancient Laboratories! Art by Carlos Castilho
The more funding The Neon Jungle vol. 2 receives, the better it will be!
$1000 - We are funded and are going to print!
$1250 - Cover Printing Upgrades! If we reach this goal, we will print the cover in a beautiful gloss finish on 100lb bond, while the interior pages will be 20lb bond.
$1500 - A sneak peak of my next zine, Convergent Evolution: Bioluminescence in PDF form for all backers. This will include at least 3 new monsters with art!
$2000 - More art! I will commission more spot art to make the interior pages even more visually exciting!
$2500 - Bookmarks! Each physical purchase will include a bookmark featuring art of brand new creature with its associated lore and rules.
Daybreak Metagenesis from The Neon Jungle vol. 2 with art by Luis J. Figueredo.
If you missed out on grabbing a copy of The Neon Jungle vol. 1, fear not! All backers have the option to get both volumes of The Neon Jungle for more glossy and gonzo post-apocalyptic goodness!
The Neon Jungle vol. 1 in Print! Cover Art by Toren Atkinson.
Risks are minimal! This is my second rpg supplement zine and I am confident that I will be able to deliver this zine in PDF and print options in a timely manner.
As of the launch of the BackerKit campaign, the zine is fully written, layout is complete, and it is with the editor. Only a few remaining pieces of art are still to be completed, but they should be finished around the time that the campaign will end.
Once the BackerKit campaign is complete, the zine will be at the print shop within a few weeks. PDFs will be sent out around this time, with print copies sent out shortly afterwards. Barring I complete my transformation into a giant glowing slug, the zine should be in your hands sometime in August, or September 2026 at the latest.
I am so grateful for all of the contributors to The Neon Jungle volumes 1 and 2! I could not bring this strange mutant jungle to life without the work of the artists, editors, and playtesters and the support of Goodman Games.
All WETGOAT GAMES products are made without A.I. in every step of the process.
To learn more about me and my roleplaying game thoughts and designs, check out www.wetgoatgames.ca.