Strange Stories: The Roleplaying Game

Strange Stories: The Roleplaying Game

A one-night, rules-light tabletop RPG that plunges players into the pulps! Inspired by masters of the strange story, including Lovecraft, Rod Serling, Ursula K. Le Guin, Octavia Butler, Clark Ashton Smith and Robert E. Howard (just to name a few).
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Started: Wed Jul 22 7:09AM

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🗓 Estimated to ship by May 1, 2027

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Intro image for Strange Stories the Roleplaying game. A one-night, rules-light tabletop RPG that plunges players into pulp fiction world inspired by such authors as Lovecraft, Rod Serling, Ursula K. Le Guin, Octavia Butler, Clark Ashton Smith and Robert E. Howard
Voices in your Head. An image mentioning the podcast that will accompany Strange Stories the Roleplaying game scenarios.
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Image of a haunted house and information about the Strange Stories Game System.

Strange Stories the Roleplaying Game vintage looking table of contents showing the scenarios in the book
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Information about the Strange Stories dice system and an image of adventurers telling stories around a campfire at night.
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Who We Are. Information about the Strange Studies of Strange Stories podcast hosted by the authors of the Roleplaying game, Chris Lackey and Chad Fifer. It includes short bios of them and the art director Graham Pilling.
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Pledge Levels and Rewards for Strange Stories the Roleplaying game.
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Timeline, Risks and Shipping for the Strange Stories the Roleplaying game campaign.
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Can I use these scenarios with other game systems?

Absolutely. While the scenarios work best with our system, they can easily be adapted for your RPG of choice.

Can I create my own characters?

The game is designed to be played with minimal prep, and the characters included with each scenario can be customized to fit player preferences.

That said—yes! There will be guidance in the book on character creation should your group wish to start from scratch.

Can I use the system to create my own scenarios?

You can! Our story structure is explained in the book, and you can use it to construct or adapt your own scenarios.

However, we do not explicitly address full homebrew games in this book, as we hope to explore that topic in future supplements.

What is the page count of this book?

We estimate the book’s page count to be approximately 160 pages with the base number of scenarios, but it will grow as we hit our stretch goals. While the final page count won’t be known until after layout is complete, we expect it to be anywhere between 160 and 200 pages.
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