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Choose Your Jump Returns
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- $841,443 Raised
- 2,374 Backers
- #8 Most Funded RPG on BackerKit
- Highest Funded Sci-Fi RPG Campaign on BackerKit
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The Journey Continues
Thank you.
🔓 New Stretch Goals Unlocked! 🔓
- Roll20 VTT Support for Worlds & Vehicles
- Another CivX Content Expansion
⏰ Overtime Mode Is Active ⏰
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🤳 We’re Still Live 🤳
Thank you again, Travellers! 🚀
We are officially LIVE on our BackerKit page. We'd love it if you came to hang out for a bit to learn more about Traveller 5E as the campaign comes to a close. We're SO close to hitting our next stretch goal!
At 800K, we'll unlock another CivX Mission! Mission Eight: A Long Thaw - An unexplored, ice-covered world is already being terraformed, but by whom?
We have a few more Stretch Goals up our sleeve, if we get to that point.
This is your LAST CHANCE to back Traveller 5E - so act quick!
Once again - we can't thank you enough for such an amazing campaign.
New License Announcement - Humanx Commonwealth
We're excited to officially announce Humanx Commonwealth for Traveller 5E.
- A full Traveller 5E setting book
- New adventures set within the Humanx Commonwealth universe
Final Livestream
Thank you again, Travellers!
Speaking of CivX - checkout our latest video! Our team goes over how CivX Missions work in gameplay. Missions introduce new objectives, strategic choices, and long-term goals that help shape every session differently. Check it out here:
Less than 48 hours remain in the campaign! Once again - thank you for making this project as big as it is. And don't forget, our team will be livestreaming the campaign's close on Friday! Stop by and say hello!
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Choose Your Jump - Entry 003 Winning Choice: Check the Cargo “You Shouldn’t Have Opened That” You don’t wait. The hold cycles open with a low hiss, colder than it should be. Your breath fogs as you step inside. The crate that shifted is easy enough to find because of the reinforced casing. No markings. No registry tags. You break the seal. Inside is a stasis pod. Frost clings to the inside of the glass. Power levels fluctuate - stable one second, dipping the next. The readout flickers, trying to resolve something it doesn’t want you to see. Life signs maybe? Engineering tries to pull a clean scan, but the system fights back - data loops, error codes, partial readings that don’t line up. Whatever’s inside is being deliberately obscured. Then the ship shudders. Proximity alert. The contact that was trailing you is now close and it’s not alone. Two more returns appear across the sensor screen. Back in the hold, something changes. The pod’s internal display stabilizes for half a second, long enough to show a silhouette. Humanoid? Then it glitches out again. The hail comes through again more insistent this time. “Unregistered vessel, cut power and prepare for boarding.”
Choose Your Jump - Entry 004 You let the hail through. The face that appears on the screen is human. Middle-aged and calm because he's used to people doing what they're told. "Free Trader," the officer says. "You are carrying restricted cargo. Cut power and prepare for boarding." Your captain leans back in the command chair. "Restricted by who?" The officer ignores the question. "Prepare for boarding." That's answer enough. Meanwhile, engineering reports that the jump drive is still in no condition for another immediate jump. Whatever strange noise it's been making has become impossible to ignore. Then sensors pick up another contact. A second ship. Fast. Very fast. Unlike the first vessel, this one isn't broadcasting authority codes. Or any codes at all. The officer on the screen notices your attention shift. His expression changes for the first time. "Free Trader," he says. "Cut power immediately." The second vessel opens a channel. A woman's voice fills the bridge. "Do not surrender the cargo." The bridge falls silent. "We can help you," she continues. "Those people are not who they claim to be." The officer immediately interrupts. "That statement is false. Free Trader, terminate that transmission." The woman laughs. "Ask them what's in the pod." Everyone freezes. The pod. Not the cargo. Not the shipment. The pod. The officer's expression hardens. The second ship continues closing. The first ship begins maneuvering to intercept. And down in the cargo hold, alarms suddenly activate. Life signs detected. The pod has opened. You've got seconds to decide. A - Trust the Authority Vessel Cut power and allow the boarding team aboard. B - Trust the Unknown Ship Break away and follow the second vessel. C - Go to the Cargo Hold Forget both ships. Find out who - or what - just woke up.
Project Update: Smoke Tests Going Out!
When your survey arrives, you'll be able to:
- Confirm your shipping information
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- Make sure everything looks correct before fulfillment moves forward
Choose Your Jump Returns
Thanks again for being here with us! We'll continue sharing updates as we move through production!
Engaged with this project 20+ times 🌟
curious about the new psion class. i know things are way early but i got to wondering is psionics are guaranteed. in standard Traveller not everyone got psionics. now its a class so does this mean that to get them all you have to do is take the class? on the one hand it would be cool to play them if you wanted them. on the other hand i worry it could over balance the game.
Project Update: End of Campaign Transmission
- $841,443 Raised
- 2,374 Backers
- #8 Most Funded RPG on BackerKit
- Highest Funded Sci-Fi RPG Campaign on BackerKit
So What Happens Next?
- Confirm your shipping information
- Review your pledge
- Finalize add-ons and selections
The Journey Continues
Community Leaders
Become an active participant Learn more