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We're settling down after a crazy week at Gen Con, and we wanted to take a moment to thank everyone who stopped by to see us.
Now that we're back, we wanted to give all of you a look at something we've been working on...
While these are still prototypes and we'll continue refining them before production, we're really happy with how everything is coming together so far.
We'll continue sharing more behind-the-scenes looks as development progresses.
When your survey arrives, you'll be able to:
- Confirm your shipping information
- Review your pledge selections
- Make sure everything looks correct before fulfillment moves forward
Choose Your Jump Returns
Thanks again for being here with us! We'll continue sharing updates as we move through production!
- $841,443 Raised
- 2,374 Backers
- #8 Most Funded RPG on BackerKit
- Highest Funded Sci-Fi RPG Campaign on BackerKit
So What Happens Next?
- Confirm your shipping information
- Review your pledge
- Finalize add-ons and selections
The Journey Continues
Thank you.
🔓 New Stretch Goals Unlocked! 🔓
- Roll20 VTT Support for Worlds & Vehicles
- Another CivX Content Expansion
⏰ Overtime Mode Is Active ⏰
- Back the campaign
- Upgrade your pledge
- Edit your selections
- Add additional items
🤳 We’re Still Live 🤳
Thank you again, Travellers! 🚀
We are officially LIVE on our BackerKit page. We'd love it if you came to hang out for a bit to learn more about Traveller 5E as the campaign comes to a close. We're SO close to hitting our next stretch goal!
At 800K, we'll unlock another CivX Mission! Mission Eight: A Long Thaw - An unexplored, ice-covered world is already being terraformed, but by whom?
We have a few more Stretch Goals up our sleeve, if we get to that point.
This is your LAST CHANCE to back Traveller 5E - so act quick!
Once again - we can't thank you enough for such an amazing campaign.
New License Announcement - Humanx Commonwealth
We're excited to officially announce Humanx Commonwealth for Traveller 5E.
- A full Traveller 5E setting book
- New adventures set within the Humanx Commonwealth universe
Final Livestream
Thank you again, Travellers!
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Choose Your Jump - Entry 003 Winning Choice: Check the Cargo “You Shouldn’t Have Opened That” You don’t wait. The hold cycles open with a low hiss, colder than it should be. Your breath fogs as you step inside. The crate that shifted is easy enough to find because of the reinforced casing. No markings. No registry tags. You break the seal. Inside is a stasis pod. Frost clings to the inside of the glass. Power levels fluctuate - stable one second, dipping the next. The readout flickers, trying to resolve something it doesn’t want you to see. Life signs maybe? Engineering tries to pull a clean scan, but the system fights back - data loops, error codes, partial readings that don’t line up. Whatever’s inside is being deliberately obscured. Then the ship shudders. Proximity alert. The contact that was trailing you is now close and it’s not alone. Two more returns appear across the sensor screen. Back in the hold, something changes. The pod’s internal display stabilizes for half a second, long enough to show a silhouette. Humanoid? Then it glitches out again. The hail comes through again more insistent this time. “Unregistered vessel, cut power and prepare for boarding.”
Engaged with this project 20+ times 🌟
Well. So much for that. Must we conclude that the Creator has abandoned this Project entirely? It seems they already have abandoned any and all pretence at intending to fulfil their promises to produce answers to questions that have been pending for several months — let alone responding to questions that have been hanging around for mere weeks.
Engaged with this project 20+ times 🌟
Monthly Updates are great. A minimum necessity, I’d go so far as to say. And we’ve still ti see how that’s going to work out. However, keeping a finger on the pulse here and addressing questions and concerns from Backers as and when they crop up … sort of feels like it should come with the job, too. Is the Creator really only going to stick their heads in here once per month, tops??
Engaged with this project 20+ times 🌟
The most concrete description of problem I'd like to see addressed boils down to the question, how much of a pig in a poke is the 25-bag Pop Box really? To break the problem down a bit: With six different dice sets, two of which labelled "rare" (although with no indication of what that actually means), four different dice bags, and eighteen different ship tokens, there are, theoretically, 432 different combinations of contents you can get in a Mystery Bag. With a fully even distribution of all items, the number of bags you need to buy to get one of every unique item would be 18. Then you would have got one of each unique ship token, three of each dice set including the "rare" ones, and four of each dice bag, plus a fifth of two. So, a Pop Box would give you all of the above, plus then some. With a controlled, even distribution of everything. Problem is that we know now that the distribution isn't controlled, much less even. To the point that no-one can even say what the actual distribution is. No control of distribution is likely to mean that items are collected into bags in the most natural order — as they arrive from production. And production doesn't deliver items randomly, it delivers in batches. First you get ten thousand sets of blue dice. Then ten thousand green sets. And so on. First you get two thousand black anodised Beowulf tokens. Then you get two thousand gold anodised Beowulf tokens. Then you get two thousand nickel plated Beowulf tokens. And so on. This means that as the bags are made, you are very likely to get thousands of them in a row with very little difference in content — if any. Meaning that there is also a very real risk that most Pop Boxes will contain 25 Mystery Bags with exactly, or very nearly, identical contents. I have a hunch most people forking up $400 for one of these boxes wouldn't be extremely thrilled if that turns out to be the case. I would of course very much prefer to believe that it does not, but unfortunately, current indications aren't bearing my preferences out. Therefore, I'd really like to know what the factual circumstances are, what the Creator is committing to deliver, before I myself commit to buying a single bag, let alone a Pop Box.
Engaged with this project 20+ times 🌟
Made my final payment for my pledge today. Felt good knowing that all that's left is a shipping charge nearer the time. Although... It's getting a little concerning that smoke tests haven't gone out yet, four months after starting my pledge, two months after we were told to expect them, and after having had only a couple of updates in the interim. Now I know you guys are busy - there must be a lot more to do than perhaps you expected after hitting so many of the stretch goals. I think I speak for everyone when I say this - we appreciate the workload you have and look forward to the end result. However, being a single working dad with limited funds, commiting to the level of pledge I have is potentially a huge risk for me. (It's MY risk, I'm aware, but nevertheless, a risk all the same). When this forum is the only means by which I can get any information or feedback regarding the process and stage this project is at, the long periods of silence are very worrying. Might I suggest a monthly, or even bi-monthly post on here to keep us in the loop? Even if that post is "no news today", we'll still feel like we're part of the process and perhaps won't be getting as antsy as time goes on. Thanks. 😉👍
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