Wrel
CREATOR
11 days ago

Project Update: I liiiiiiiiiiive! And also, production beginning. 🏁 (Deeds Drawn)

Hey there, folks! Been silent on Deeds Drawn for quite, but I've got some updates to share.
 

Entering Production

In a few days I'll be sending Deeds Drawn in to the manufacturer to get it produced. This is my first time working with partners overseas, so I don't really know what to expect beyond the dates they've given me. 15-20 days lead time after the sample approval, then 20-25 days on a boat to reach us. Frankly... that's a lot of days, and might mean orders don't actually ship until October. But hopefully not, we've still got a lot of August left. Fingers crossed!
 

The Game Itself

A lot has changed about Deeds Drawn since its earliest iteration. The medium, cards over paper, altered so much of the feel of the game that it just never sat right as a TTRPG experience. I had continually run afoul of there feeling like there was too little "game" there, compared to the interpretation of the experience.

It's an interesting problem... given that between a pen, paper, and rules lite system, you can basically play make-believe all day long and it feels fine. Cards, and the solo nature of the game, just flatly feel different. Hard characteristic to quantify.

At the end of it, I moved a little bit closer to a deck-builder model in an effort to make the game punchier.

You still have your core character pieces, (Lineage, Class, and Traits,) but also incorporate "Rewards" into your deck as you play through a Deed. In a Scene, you'll choose which challenge you want to solve, exhaust a card to do so, roll some dice, and get a reward... or the opposite of that.

In each Scene, there are multiple challenges you can attempt, and you'll be pursuing the right kinds of rewards you need to complete your Deed, based on the requests of the story.

For example: You might need to earn a Favor to progress in your Deed, and if an opportunity to do so appears in your current scene, you can take a shot at it. The favor itself is a card, maybe something like "Quid Pro Quo," which gives you some equally thematic keywords to spend. Using it might represent cashing in an owed debt to get you a Lead on something else.

Based on the juggling of card types I did, a lot of the classes, lineages, and foes were ripped out of the game to fit into the 72 card limit. The result feels a bit like a "base experience," kind of like a Starter Deck in a TCG. Adding more lineage options, classes, traits, foes, scenes... all of it, really, would be easy enough to pull off, but only if folks dig what's there now.
 

Preorders Closing, Surveys Incoming

With that said, I'm going to be closing the pre-order shop here fairly soon so I'm not juggling any more work. If you want to make a purchase, this will be your last chance for a while. After the cards get here, and orders for everyone go out, I'll be able to put remaining decks back up in the shop, or sell them via my own website alongside Distal.

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Whew, okay. That was a lot. But just to recap -> Production starting, surveys sending, preorders ending.

Thanks folks!
-Wrel
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