Blades ’68 is an official supplement for Blades in the Dark, moving the timeline forward 100 years to the swinging 60s.
The second edition of Vaults of Vaarn, the acclaimed science-fantasy adventure game.
Fulfilled
Blades in the Dark: Deep Cuts is a 128-page expansion for the Blades in the Dark roleplaying game — containing a treasure trove of lore, setting material, and alternative mechanics John Harper developed over the years for use in Blades campaigns.
The legendary Invisible Sun RPG immerses you in magic that feels truly magical, characters that are deep and memorable, and rich and satisfying campaigns. Now in a re-envisioned presentation, it’s a perfect jumping-in point for this acclaimed RPG.
Keep the Faith is a storytelling game about a religion in transition. Elements of role-playing and board gaming combine to make an experience that is designed to welcome to new role-players. It plays 2-5 players in 60-90 minutes.
A hardcover toolkit for building your own bounty hunting campaign in the Mothership Sci-Fi Horror RPG.
An enormous retail adventure generator for inclusion in sandbox campaigns within the city of Troika. Get a job! Meet the locals! Don't die!
Whether you’re a group of local heroes sent to investigate mysterious goings-on in the nearby haunted wood, or famous mercenaries plotting and scheming in the big city, the MCDM RPG makes building adventures and fighting monsters fun.
The amazing Invisible Sun Black Cube—one of the most astonishing and sought-after RPGs ever—is coming back into print!
Game prep just got easier, and game night just got a whole lot more fun. Get 22 drop-in dungeons with dynamic combat encounters for 5e!
Meeting Memos for the Modern Mage is a solo TTRPG played on a 6"x4" notepad. Check off interactions and characteristics that occur in hopes of fully charging your elemental spells to defeat the new Evil in town!