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The Eye of God is the first adventure in the new Apocalyptic Adventure! product line for MCC RPG (from Explore Dungeons). Designed to easily transition your players from Dungeon Crawl Classics (DCC) RPG to Mutant Crawl Classics (MCC) RPG.
A dark and whimsical OSR forest crawl adventure zine.
“All the grisly bits wot weren’t enuff on their own” A true expansion to the Swyvers RPG. More city generator tools, more systems, more grit, more grub, MORE SWYVERS!
HELLCRAWL is a jumbo sized hexcrawl set in Nethria, the Burning Hell. This infernal module is built for Old-School Essentials and will throw your unfortunate players down into the darkest depths of hell.
The Black Spire Pact is a slipcased pair of PvP adventure books where one player is a mortal sorcerer, the other a demon lord. PvP Gamebooks use a streamlined system built on and fully compatible with Old-School Essentials.
This triple-dog-dare adventure anthology presents 3 all-new adventures focused around "Camp Wallamanitu" - a crusty, lakeside summer camp filled with intrigue, danger, and a mystery-heavy past.
A trilogy of mystery and horror for Weird Heroes of Public Access.
A low-level adventure set in the plagued wilderness and abandoned mines of a crumbling dwarven mining town. Demon-hunters march in force, strange beasts stalk the woods, and cultists dig for something still buried in the silver mine...
An Interdimensional Hell-Market for Old-School Essentials. Life is cheap here...but a good soul will cost you.
Will you poor souls become heroes, or will all Hell break loose in the final installment of Afterthought Committee's Level-0 series for Old-School Essentials?
A zinepack of adventure modules for Old-School Essentials.
A city-crawl through a profane realm of the subtle divines of Vedic myth, created in homage to City-State of the Invincible Overlord and serving as a meta-commentary on syncretism, hedonism, and orientalist tropes on India across the history of gaming.
An official OSE supplement of demons, cults, and dark magic.
This Demonic Adventure for the Old School Essentials system takes a party into a small pocket dimension of the hells. (A little Hellraiser and a bit of Silent Hill thrown into the Slaughterhouse sausage!)
Within the White Temple, an extradimensional elf-made prison, you must battle Ramlaat’s supreme daemons and harness their Stones of Power for Law or Chaos.
FLAIL is an old-school, fantasy RPG where spells act up, weapons fall apart, and characters survive mostly through nerve and sheer luck. Designed for people who like single-session dungeons and short campaigns of 10~15 sessions. Low-prep, max play.
This 48 pg book features NEW illustrated plates (by C. Aaron Kreader) of each level in Castle Whiterock. Now 5e or DCC judges will have rendered handouts, unique notes from the original designer, and remembrances of the greatest dungeon story ever told!
The PCs (and various NPCs from the Inn of the Slumbering Drake) are transformed into monsters by Drugila the orc’s botched ritual. They must quest to return themselves to their original form and stop Drugila’s masterplan.
Does your party want some great loot? Look no further than the heirlooms and lore of steampunk gnomes, as your party helps reclaim a merchant's long-lost heritage? In conjunction with Megadungeon Month: Steamlander, a DCC - Castle Whiterock adventure.
A 5th Edition/Dungeon Crawl Classics Zero-Level horror adventure.
Fulfilled
This Castle Whiterock expansion brings the party into a forest dominated by lycanthropes. Can the PCs survive long enough to find their way back? Included is a DCC rules expansion to handle characters with lycanthropy.
Enhance your Castle Whiterock campaign with two new tie-ins: When Dying Unicorns Dream, a new adventure for DCC & 5E, and The Castle Whiterock Adventurer's Journal, a deluxe system-neutral player companion for chronicling your descent into Whiterock.
The Madness of Metronax is a low-level adventure for Dungeon Crawl Classics and 5e that increases ties between Castle Whiterock and nearby Cillamar. And it has magical giant ants!
8 unique modified 20-sided dice gives you new options for critical hits and fumbles! A full dice chain from D3 to D22 & a D36 that doubles as 2D6. Each of these dice offerings is matched with unique new magic items for DCC & 5E.