MCDM‘s sophomore album featuring: better dungeon crawling, overland travel, a quaint town, the goat, and a lot of adventurers whose ambitions often exceed their skill.
100 new monsters. 300 new boons and charms. Absorb the abilities of monsters using harvested components to conduct magical rituals and enchant yourself with boons and charms representing the monsters' unique abilities. Compatible with 5e 2014 and 2024.
Comprehensive monster generation with over 1 billion combinations per deck for any fantasy roleplaying game, writers, and storytellers.
Fulfilled
The party makes camp, sets their watches, then you as the GM roll a random encounter... what happens? With this deck of encounter ideas, each of the 50+ cards has a detailed encounter idea more interesting than 'you hear 1d4 giant rats in the corner'.
Whether you’re a group of local heroes sent to investigate mysterious goings-on in the nearby haunted wood, or famous mercenaries plotting and scheming in the big city, the MCDM RPG makes building adventures and fighting monsters fun.
The original book of old-school RPG traps returns for 5E and DCC RPG! A compendium of catastrophic traps, sinister snares, engines of evil, and deadly devices with with full game stats for a folio of fearful fates.
Game prep just got easier, and game night just got a whole lot more fun. Get 22 drop-in dungeons with dynamic combat encounters for 5e!