Tabletop studio focused on fast-paced, personality-driven games that don’t take themselves too seriously.
We design experiences that are easy to learn, quick to play, and built around player interaction. Whether that means clever strategy, chaotic twists, or a bit of friendly sabotage.
We design experiences that are easy to learn, quick to play, and built around player interaction. Whether that means clever strategy, chaotic twists, or a bit of friendly sabotage.
Our goal is simple: make games that hit the table often.
Currently, we’re developing Malice, a competitive card game where players take on the roles of powerful demon princes battling for dominance through manipulation, tactics, and just the right amount of backstabbing.
Currently, we’re developing Malice, a competitive card game where players take on the roles of powerful demon princes battling for dominance through manipulation, tactics, and just the right amount of backstabbing.
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