Creep through less-than-abandoned mineshafts, seek a seer atop a sombre gravestone, flee a treetop tea party without becoming cinders, and get caught in the crossfire of a raid upon a bomb-turned-vault in this bundle of mouse-sized adventures.
The Company’s New Groove is a Narrative and Character Driven Club Crawl with the Deadliest Afterparty.
Eighteen Mothership veterans tear open the Spinal Crux District, a 56pg zine detailing the EYE and its twenty Blocks on Prospero's Dream.
Explore Welkin Campus—a shifting, sprawling, drowned facility of rogue machines, failed clones, and paracausal tech—in this Mothership-compatible depth-crawl module.
A death-game module with a tight time limit and high stakes. Set in the ruined and plague-warped city of The Sink, the wealthy and powerful Hunters come to play a game where the rules are rigged and losing means death.
A suicide-run heightcrawl for the Mothership sci-fi horror TTRPG. 22 floors to sneak, hide, and fight through in order to confront the true terror at the top - the corporate C-suite.
Fulfilled
Turning back leads somewhere new. The gun in your hands is missing. The ringing grows louder.
A neon noir murder mystery on a rogue planet, drifting into the dark between the stars. Intrigue, danger, and conspiracy lurk among the tarnished dreams of Interloper.
Indiana Jones meets Stargate in this desert delve to uncover ancient alien secrets before they're lost forever beneath shifting sands. Includes a smuggler's toolkit for continued adventures in the desert and across the Outer Rim.
Red Fern Kennel Club is the perfect campaign setting for prisoners seeking a unique form of canine rehabilitation.
Not Enough Scoundrels is a 32pg zine of space truckers, shady smugglers, crooked spacecops, black marketeers, and the spaceships they live & die by. Do Crime. Get Paid or Die Broke. For Mothership the Sci-Fi Horror RPG.
A campaign framework for a forgotten haven of pirate plunder
A 16-page Mothership RPG module about a resort colony called Midnight, the trouble the Crew will find there, and what'll happen to it all when time runs out.
Deputised with the full legal powers of Janus Corp, the Crewmembers must identify a rogue scientist leaking data off-colony. The only problem: everyone on the station is an exact clone of the same man.
A premier deck of 50 cards featuring full color art on the front and Mothership stats on the back to be used as NPCs/PCs for all of your Mothership games!
A missing scientist. An art deco pharmaceutical conference centre, now used for... other things. Massive bounties. Zero chance things will go wrong. (3 truths 1 lie.)
A hardcover toolkit for building your own bounty hunting campaign in the Mothership Sci-Fi Horror RPG.