A short rules supplement offering guidance on how to use communicable diseases in your campaign. Includes entries on 30+ IRL-inspired afflictions to give your PCs more challenges to avoid or overcome.
A zine about the multiple ways the humble hex can be used at your tabletop RPG including a hexcrawl that allows you to string all those ways together
GLIDE: Part Two is a solo (and cooperative) sci-fi tabletop RPG adventure game inspired by Dune. Players travel across the world of Eridoor, exploring, delving, and making connections with other inhabitants, shaping a personal story.
Every character has to sleep. Explore camping gear in your RPG with real history, optional rules, magic item, monsters, and more!
Start off your next urban fantasy campaign with a bang! Work together using a deck of cards and any city map to build a magical setting. Leverage local history, landmarks, and transit to create interesting characters and communities!