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PaperForge

CREATOR
I consider myself an old soul in the gaming world. I miss the patience demanded by the old web games of the 2000s and the tight-knit forum communities that formed around them. I started developing because I wanted to play the kind of experiences I couldn't find in the current market anymore: methodical titles where every decision matters and success is never guaranteed. I make dark, zero-friction strategy and management games for those who, like me, miss the days when a title's depth didn't depend on flashy cinematics, but on the true weight of its consequences.

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