A card-based ttrpg by Matthijs Holter and a homage to South American magical realism. Play a whole campaign with zero prep and watch the characters' lives entangle between the mundane and the fantastic, like in A Hundred Years of Solitude.
Weapons of Lore provides Draw Steel Directors and Heroes with a collection of Leveled Weapon Treasures and Cursed Weapons.
A project from the original creative team of SAD SPACE COWBOY RPG Orbital Blues, featuring a new book about the criminal scum of both the corporate and the outlaw worlds.
Break the Speed of Sad with this standalone racing supplement for Orbital Blues.
Commway Communications announces their latest initiative, the Dreamscape Immersive Connected Experience. It is a virtual reality communications hub, gaming platform, and business center that allows users to connect with people across the system.
Paramour tosses your crew into the emotional turmoil of dredged up memories and lost love, as they must choose to either help out a former flame or turn her in for the bounty on her head.
Join in on this planet-hopping adventure following the tracks of the songstress, Xiomara Lauren, discovering the truth behind her disappearance and unveil the mysteries of the corporations that have laid claim to her talents.
A Fistful of Stars is an adventure/setting book for Orbital Blues where your outlaws will explore the hottest new way to travel: an interstellar trainline connecting multiple star systems.
Gossamer Frontier is a witchy, sci-fantasy solo-TTRPG with a narrative focus. In a time of strife, become the Captain your people need. Build a crew, earn their trust, and find companionship along the way.
Start off your next urban fantasy campaign with a bang! Work together using a deck of cards and any city map to build a magical setting. Leverage local history, landmarks, and transit to create interesting characters and communities!
A GMless game for 3-4 players set in the deep Italian countryside at the turn of the 20th century. Think Pavese, Calvino, Buzzati. Or imagine the secrets buried beneath the stones of any village where decades go by and nothing ever seems to change.
Blades ’68 is an official supplement for Blades in the Dark, moving the timeline forward 100 years to the swinging 60s.
A zine about the multiple ways the humble hex can be used at your tabletop RPG including a hexcrawl that allows you to string all those ways together
Fulfilled
Leave your home. Travel through Space. Leave behind a logbook of your adventures. Roll some d12s.
A scifi adventure game inspired by Cairn, Into the Odd, and Mausritter. Discover bizarre worlds, fantastical alien creatures, ancient spacecraft, space pirates, and the depths of the unknown.
Every character has to sleep. Explore camping gear in your RPG with real history, optional rules, magic item, monsters, and more!
An storytelling game about call-in shows and cryptids woes.
Sail the galactic seas of Lodestar in a swashbuckling space-fantasy campaign setting for 5e that evokes the magic of Treasure Planet and Spelljammer, finally bringing the glory of "D&D in space" to your table as it was always meant to be!
Midnight Muscadines is a cozy-dark tabletop roleplaying game of dice, playing cards, and magical jams. Magic is waning. Find, collect, and preserve the last sources of magic into highly coveted jams that keep the world’s magic alive.
100 new monsters. 300 new boons and charms. Absorb the abilities of monsters using harvested components to conduct magical rituals and enchant yourself with boons and charms representing the monsters' unique abilities. Compatible with 5e 2014 and 2024.
Downcrawl 2E is a TTRPG toolkit for exploring a weird, wondrous underworld of stalactite cities and fungal gods. Now supports zero-prep and solo play!
A new edition of The Expanse Roleplaying Game with expanded rules that focuses on the 30-year span between the novels Babylon’s Ashes and Persepolis Rising. The campaign also includes 3 supplements, dice, accessories, and for the first time, miniatures!
Experience fantascience roleplaying at the end of time. Escape the end of history. The eternal civilization is perfect. So say the gods, the machines. Will you defy the endless circle of awakening and forgetting? Can you kick a hole through the sky?
Eliminate the slog in your 5e combat, speed up play and maximize interesting, tactical choices for players and DMs.