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Bite The Hand is a cyberpunk TTRPG built on Mothership's Panic Engine. The Core Rulebook contains all the information both players and game masters will need. It features a catalogue of cybernetics, weapons, NPCs, and all the rules you need to play.
Fulfilled
The International Player’s Review is a magazine for gamesmasters, players, and anyone who spends more time drawing dungeons than doing homework. The Annual is a collection of the first four issues in print for the very first time.
Loved by 15,000 writers, Dungeon Masters, and worldbuilders! Meet the ultimate multi-tool: story cards for instant plot hooks, characters, scenes ideas, settings, and more. Ignite your creativity and keep the words and ideas flowing.
Bring joy to your RPG players and judges by selecting from crowdfunding exclusives! These special editions are all that remain from limited print runs on previous projects. Get them before they're gone forever! Quantities are limited on all pledges!
From board game to TRPG—Victim returns! A one-shot horror experience with simple D6 rules, the thrilling Time Point system, and an optional traitor mode that will test your trust till the final second.
Welcome to Parahyangan, the mountainous regions of West Java, the literal home of the gods (hyang). This first issue features a zooming hex flower which focuses on Pandan Island and features stock art from Fernando Salavatera's Monstrolist series.
A Viking roleplaying game where ordinary people become heroes by spending their age to change fate, and every tale ends with a poem honoring their deeds.
First chapter in the Castle Whiterock tie-in campaign, Descent of the Ancient Fane, When the Stars Cried Despair is an unforgettable funnel/1st-level adventure with all-new mechanics for rich backstory and bonds between PCs.
Creep through less-than-abandoned mineshafts, seek a seer atop a sombre gravestone, flee a treetop tea party without becoming cinders, and get caught in the crossfire of a raid upon a bomb-turned-vault in this bundle of mouse-sized adventures.
Will the brave mice of Sheltered Springs be able to climb Wretch-Wing’s tower and save their village? This zine contains a fully-mapped vertical dungeon, filled with treacherous obstacles and inhabited by friendly and fiendish critters.
This campaign is started to fund a small print run for the Popup-Dungeon: Stinkcity.
A Mausritter adventure collection of aerial escapades.
Mausolympics is a zine that details the rules for running a sports competition in Mausritter. Take a break from your usual Mausritter campaign and test your party against seven rival teams. Or pit two or more play groups against each other!
Since the Night Market opened a month ago, micefolk have traveled from miles around to revel in culinary delights and exotic entertainment. Everybody wants a paw in on the action and it all comes with a cost. STEP RIGHT UP!
A Mausritter adventure where the culinary and the art worlds collide!
A trove of hand-drawn items, weapons, & magical gear for your Mausritter games—plus a Crafting "Recipe" Manual to create more complex items! Perfect for tiny heroes & big adventures. Add charm, depth, and creativity to every session!
A modular mech-building simulator and urban adventure setting for Mausritter.
A bundle of Mausritter adventures where mice explore from abandoned forest shrines to subterranean cursed caves.
Fight to free your home from the terrible rule of The Baron in this campaign for Mausritter.
A war-time adventure setting featuring two mouse communities facing an invasion from a cabal of carnivores. The top-secret folio will include mission pamphlets, maps, and a Field Guide detailing the setting, factions, creatures, and more.
A Mausritter realm enclosed within an ancient stone wall abutting treacherous cliffs and pounding sea, full of warring factions, curious characters, and untold adventure.
Return to the forest of Pwyll from Tiny Fables for more dark, mysterious, and whimsical adventures for Mausritter.
Windwaker meets Waterworld in this rules light procedure-heavy TTRPG for solo and group play. Explore a near-future hazardous but hopeful world, smashing Corpo Schemes while discovering Monsters and Mecha lurking beneath the waves.
An ambitious, interconnected, and beautifully illustrated setting for Mausritter, transforming an amusement park into a vast mouse-scale kingdom of peril, potential, and play. "Redwall meets Rollercoaster Tycoon (with a touch of danger and drama)"