A mind-bending escape room adventure exploring a wizard's manse. Master the rules of the dungeon and use them to your advantage.
A zine about the multiple ways the humble hex can be used at your tabletop RPG including a hexcrawl that allows you to string all those ways together
You wake up dead. It’s a lot to take in, but there’s no time for philosophising- you’ll need to travel between Earth, Heaven and Hell to figure out whodunnit, howdunnit, and whydunnit. A game about death, levity and finding out hard truths.
Triple-O is a tool for solo RPG players who want to invert roles and play as the GM instead of a character. Originally launched as a one-page solution, this new zine version brings more random tables, examples, and new use cases!
A dungeon crawl/heist/mystery scenario in a fine dining restaurant set on the space station Prospero’s Dream.
A time-looping murder mystery set in a sandbox sector of The Dream. Can you solve a murder before it happens, or will time tear you to pieces?
A death-game module with a tight time limit and high stakes. Set in the ruined and plague-warped city of The Sink, the wealthy and powerful Hunters come to play a game where the rules are rigged and losing means death.
Explore Welkin Campus—a shifting, sprawling, drowned facility of rogue machines, failed clones, and paracausal tech—in this Mothership-compatible depth-crawl module.
Prospero's Mall & Outlet failed project is being consumed by its own Lucid-AR tech. Street crews fight back with graffiti, skating, and style, keeping the holo-horrors at bay.