20+ projects backed in 2026
A 200+ page hardcover megadungeon tie-in with Goodman Games' Castle Whiterock. 5 hellish levels, 90 new monsters, new spells, patrons and treasure. Discover the secret history of Whiterock and reveal the world-destroying agenda behind it!
Fulfilled
This Castle Whiterock expansion brings the party into a forest dominated by lycanthropes. Can the PCs survive long enough to find their way back? Included is a DCC rules expansion to handle characters with lycanthropy.
The PCs (and various NPCs from the Inn of the Slumbering Drake) are transformed into monsters by Drugila the orc’s botched ritual. They must quest to return themselves to their original form and stop Drugila’s masterplan.
The ultimate mega dungeon accessory to bring unfinished areas to life with over 100 encounters! Plus, stretch goals can add 3 mega tables; Crazy Creatures, Randomized Rooms, and Lavish Loot. All the tools needed quickly craft your own dungeon!
Witness the Children of Bobugbubilz, driven into the depths by an angry god, claw for the surface... to feed. For 5E and DCC RPG. Compatible with Castle Whiterock from Goodman Games and part of Mega Dungeon Month!
This 48 pg book features NEW illustrated plates (by C. Aaron Kreader) of each level in Castle Whiterock. Now 5e or DCC judges will have rendered handouts, unique notes from the original designer, and remembrances of the greatest dungeon story ever told!
Like your adventures a little WEIRD? Three-eyed goblins, psychic plants, and a carnivorous cauldron (among other things) await you in this Castle Whiterock tie-in adventure for DCC RPG and 5th Edition.
The Madness of Metronax is a low-level adventure for Dungeon Crawl Classics and 5e that increases ties between Castle Whiterock and nearby Cillamar. And it has magical giant ants!
A 5th Edition/Dungeon Crawl Classics Zero-Level horror adventure.
Does your party want some great loot? Look no further than the heirlooms and lore of steampunk gnomes, as your party helps reclaim a merchant's long-lost heritage? In conjunction with Megadungeon Month: Steamlander, a DCC - Castle Whiterock adventure.
Enhance your Castle Whiterock campaign with two new tie-ins: When Dying Unicorns Dream, a new adventure for DCC & 5E, and The Castle Whiterock Adventurer's Journal, a deluxe system-neutral player companion for chronicling your descent into Whiterock.
Explore the mysteries of a time-traveling tower under siege in this mind-bending adventure! Compatible with Dungeon Crawl Classics and 5E.
The real dungeon was the hobby we made along the way. Dungeon crawl your way through half a century of RPG history in this full-scale megadungeon for the DIE RPG by Gareth Hanrahan.
8 unique modified 20-sided dice gives you new options for critical hits and fumbles! A full dice chain from D3 to D22 & a D36 that doubles as 2D6. Each of these dice offerings is matched with unique new magic items for DCC & 5E.
A massive megadungeon boxed set with 30 levels and a year of real-time adventure! DCC or 5E, regular or clamshell edition. Plus gemstone DCC dice!
A short Dragonbane & Drakar och Demoner adventure set in Blackrattle Bog. Designed to be easily used in the Misty Vale or other Dragonbane setting. Includes printable color paper minis and full-color maps. English & Swedish.
Vralkast is a system-neutral city setting - a vertical port built into the sea cliffs of an endless underground ocean by giant hands, populated by monsters of all kinds. Beneath the starworms, city life is a raucous cavalcade of clashing factions.
A mind-bending escape room adventure exploring a wizard's manse. Master the rules of the dungeon and use them to your advantage.
Build a map together as you explore a world changed by a magical apocalypse.
1 New method to create One-Shot 10 One-Shot/2 Pages adventures 10 Signature Villains 10 Memorable NPCs Low prep. Clear structure, designed to be played with the system you like!
A short rules supplement offering guidance on how to use communicable diseases in your campaign. Includes entries on 30+ IRL-inspired afflictions to give your PCs more challenges to avoid or overcome.
A story game about the promises that capitalism makes, the compromises it demands, and the complicated shapes people shape themselves into, to make those two things make sense.
From burgeoning creative collective You Are Beheld comes YAB Bag #1, a zine full of games and ideas for freaks, by freaks. Projects inside the zine will explore intimacy, transformation, distance, and more through unique mechanics and gorgeous art.
A zine about the multiple ways the humble hex can be used at your tabletop RPG including a hexcrawl that allows you to string all those ways together