Blades ’68 is an official supplement for Blades in the Dark, moving the timeline forward 100 years to the swinging 60s.
Remember those great Saturday morning cartoons? They're back – and you're the star. Be a panda, a postman, a possum, a pterodactyl . . . whatever you want!
Starbeards (for Savage Worlds) is about DAMNIT (Dwarven Assault Mining and Neutralization Interception Teams) - the Dwarven commando squads protecting dwarven colonies and mining interests on the rough and ready galactic frontier.
"We watched Cthrion Uroniziir try to reduce the timescape into one singular universe, wiping out reality as we know it. She was defeated, and we see her cage every day."
The Street Wolves are back in Heart of Glass, an adventure supplement for Street Wolves: Turbo Edition featuring the Wolves out of their element faced with a deadly mystery and a terrible conspiracy deep in Americas heartland.
A modular mech-building simulator and urban adventure setting for Mausritter.
Pinnacle loves Pathfinder and horror, so of course we were eager to bring the Carrion Crown Adventure Path to our award-winning Pathfinder® for Savage Worlds!
Fulfilled
Blades in the Dark: Deep Cuts is a 128-page expansion for the Blades in the Dark roleplaying game — containing a treasure trove of lore, setting material, and alternative mechanics John Harper developed over the years for use in Blades campaigns.
THE JOB is a tabletop roleplaying game, leaning into the narrative, story-driven genre. In conventional RPGs, winning or losing is irrelevant. This game, however, has a clear objective: to pull off a heist. You either do it, or you don’t.
A role-playing game of psychic revolution in the shadows of the city.
Zhenya’s Wonder Tales is a set of 6 card games retelling dark, Slavic-inspired fairy stories in 1-2 hours. Play a prince, a werewolf, an orphan, a monster hunter, and more to make difficult choices that drive characters towards uncertain endings.
Going For Broke is a fast-paced sitcom roleplaying game about a collective house scrambling to get enough money together. Choose your roommate, jump into an ill-conceived plot, and try to get that coin. 4-8 players, 40-70 minutes.
A two-player storytelling card game played on opposite sides of a closed door. A TTRPG about brothers in the zombie apocalypse and the final days before one of them turns.
Confluence is an expansive tabletop roleplaying game of in-world artifacts and Atlases, built upon a world and a system that grows and changes as you explore.
Ars Magica's deluxe edition with vastly expanded text, new art and graphic design, and luxurious upgrades.
The Between is a tabletop roleplaying game about monster-hunters in Victorian-era London. It's inspired by the TV show Penny Dreadful, British horror classics, and pulp media. Its rules are based on the award-winning Brindlewood Bay.
Two new Monster of the Week books to equip your Hunters with everything they need.
A 6-person, one-session asymmetric map-making TTRPG about striking balance between extremes. Each player takes on the role of a unique force and uses individual mechanics to create a world of harmony and abundance... knowing it's all doomed.
The King's Poisoner is a thrilling pick-up-and-play tabletop roleplaying game of court intrigue, romance and murder. With no prep or games master required, 3–8 players can open the box and create a memorable experience in 1–2 hours!
Stewpot: Tales from a Fantasy Tavern is a collection of small games for groups of three or more players. You play a retired adventurer running a tavern and settling down in a town. Put down the sword and pick up the ladle.
Rapscallion is a tabletop roleplaying game in which you play a rambunctious crew of pirates, testing their luck against the unpredictable winds of Fate on the Great Sea—a unique setting featuring terrifying leviathans, living books, and magic aplenty.
Founded in 2007, Go Play NW is a small TTRPG and board game convention focused on creating a welcoming atmosphere for playing fun games and making new friends. We provide the space and help you organize, you bring the games! July 26–28 in Seattle!
Indiginerds collects work from over a dozen Indigenous artists and writers! From gaming to social media, pirateradio to garagebands, Star Trek to D&D, all the way to missed connections and drama at the pow-wow, Indigenous culture is growing and vibrant!
Star Crossed is back! This lovingly illustrated book is full of characters, settings, and new ways to play that will help you enrich and enhance your sessions of the two-player tower-based game of forbidden love!