Boggits of Kingsmire: A Swampy Supplement for Draw Steel is a third-party rules supplement for MCDM Productions' flagship RPG centered around the race of frog-folk called boggits and swamps they live in. Along with a new ancestry, we bring plenty of new mechanical options for both players and Directors - new items, titles, class options, downtime activities, monsters and a well-detailed low-level setting, where you can start your new campaign. This product also includes quests (short adventures) to provide game-ready content for you and your players. By clicking the link below, you can see a preview of some mechanical content we've prepared for you.
It is a perfect time to mention that many quests in this product will be written by some of the known and beloved figures from the Draw Steel community! You will get content designed by:
Cameron Baker (Rise Heroes Rise)
Jon de Nor (Goblin Points and Stawl App)
Paul Ligorski (Heart of Arcana)
You can expect at least 5 quests in the product and they will be designed for 1st-echelon play. This will be at least 40 pages of content! We will reveal details regarding the quests later on.
We are also offering a digital map pack as an add-on with this project, but don't worry - all the maps necessary to run the quests will be included with the product baseline, and the digital map pack will contain only additional maps, tailor-made for interesting and dynamic Draw Steel combat encounters set in a swampy environment that you design on your own. The map pack will contain 5 maps, as well as a document explaining all the rules for terrain features present in the maps.
To sum up, this product will contain:
a new ancestry - the Boggit! Play as a froggy hero, specialized in jumping, digging, and/or croaking!
new kits, including Angler and Spearfisher
new class options, including a Swamp Domain for Censors and Conduits, and new Stormwight Kits for Furies
swamp perks and titles, like Mighty Mite and Swamp Survivor
swamp treasure, including leveled items, trinkets, and consumables, like strange and rare plants and various honeys made from wasps pollinating corpses left unburied in the bog
new downtime activities
plenty of new monsters, including monster families for Boggits and Hivehusks, the wasp-piloted corpses bursting with meat honey
a gazetteer for the Kingsmire and surrounding region
quests (~5 Victories short adventures) to get you started playing in the region
... and more!
It is our intention to also include new Beastheart companions in this project (Giant Frog companion is a must, but we have ideas for many more!), but at this point we don't know when the Beastheart will release and if it will be a part of MCDM's license right off the bat. We will keep you updated on this matter once we know more, but right now we are optimistic about us being able to provide you these options.
The big costs associated with products like these are art and testing. While the boggit ancestry was already playtested by professionals (our contract testers: Spencer Hibnick AKA Pesto and Sam McGurran), we will need more tests for our monsters, player options and quests. We also want to get more amazing art, like the cover illustration you've seen above (done by Wiktoria Skalska). You can expect our art to look great, as is the case for our previous project (the Vampire class for Draw Steel). We do not personally profit from this product, as 100% of gathered funds will go towards making Boggits of Kingsmire the best and the most beautiful it can be. Below you can see another illustration Wiktoria made for us (for the vampire product). Expect more art like this!
Spore Bearer bloodline Vampire fighting War Dogs by Wiktoria Skalska
As with our previous project, we already did some preliminary work regarding this product's layout. This time it's more minimalistic, inspired by what MCDM has done with core Draw Steel books. We like more decorations on our pages, but you can see where this layout is coming from. Below you can see our preliminary design, once again done for us by our wonderful contractor graphic and layout designer, Ida. We will keep iterating on the design more, and you can expect it will look great in the end!
Layout by Ida Stańczyk
By the way, the version of the ancestry you see above is a result of many rounds of playtesting, so you can totally take it and use it safely in your game! Click here to get it in full resolution PDF.
If you like what you see (the rules, the art, the layout) and believe in us, please help us create the best version of this product and consider backing at a higher pledge level!
This time we are also doing something new - by pledging at the highest tier (Boggit Swampshaper), you are directly responsible for us getting another small piece of art. We will reach out with a list of art pieces and ask which you would like to be a patron of, and (if you would like us to) we will make sure people know about your patronage.
The new Duke of Kingsmere intends for his name to go down in history, and the clearest path to do that is to uncover the ancient dwarven city hidden in Glass Crags in the eastern part of the region. Treasure hunters and ruin delvers from far and wide congregate in the dank duchy seat of Pykeholde. The city is bursting at the seams with visitors, all ready to head east, and each one wanting to be the first. Unfortunately for them, in their way are the swamps east of the lake, which are Boggit territory. Roving bands of the warrior frogs, sunken ruins made outposts, apiaries of wasps that form their hives in corpses floating in the muck... these dangers and more prevent anyone from heading east. The good folk of Kingsmere laugh at the hubris of the duke. They have a new name for the region, one more suited to the folly of the whole endeavor: Kingsmire.
We've designed Kingsmire to be a game-ready low-level setting for Directors - essentially a swampy veneer over a standard medieval fantasyland setting. We tried to create a region that will fit into many homebrew worlds and that anyone can just pick up and play, but with some interesting and fun details that will make it pop and feel unique. Below you can see the map of the region.
As you can see, there is a visible split between western and eastern sides of the duchy. The central tension of the region is one of nature versus civilization, freedom versus control. Through its duchy of Kingsmere, the human kingdom of Waldland wants to assert control over the region, including the boggit territory. The boggits have their own goals, including the expansion of their flooded domain west, which they might yet achieve with their swamp magicks. The product contains a gazetteer of the region and advice how to run a game set during the escalation of the conflict as well as before it. The region can be used for both a more typical adventuring campaign, but also a more political game featuring a war in the region.
We want to expand the project beyond its base scope! By helping us reach these goals, you will make this additional content come true!
€3000: Starting Town - Stilton We want to design a fully fleshed-out starting town for the region. You can already see it in the map above, but without additional funds, all we will be able provide is a couple of paragraphs about the town. Turning this into a proper, long section of the product will require funds for art, as we want to write and show you all the interesting places and people within Stilton.
€4000: Monsters Expanded You love monsters! We love monsters! We love making monsters! With this goal reached, we will expand our monster sections with additional stat blocks, including at least 2 solo monsters you will be able to meet and fight in the region.
€5000: Machinations at Glass Crags There are dwarven ruins in the eastern part of the region, including a ruins of an underground city of Zanrad. The dwarves there used to create marvelous machinery combining clockwork technology with psionics. We want to explore this place and we want to design and develop rules for stuff there! Expect clockwork and psionic monsters and items, a new quest, and maybe even some new player options like a clockwork domain! We will reveal more once we reach this goal.
€6000: New Summoner Portfolio Finally, we want to design a full subclass for the Summoner - and we have many ideas what it could be! We are thinking shadow beasts from Equinox, but we also like the idea of summoning clockwork automatons from Axiom! You know what? If we reach this goal, we will let you, the backers, decide what creatures this subclass will be wrangling!
Getting art and layout done for the product will take the most time. We expect the manuscript for the product (rules, gazetteer, quests etc.) will be ready early in Q2 2026, but the product itself will be released at the end of the quarter at the earliest, and possibly in Q3 2026.
As we continue our work on this project, we will be providing our backers with playtest material. Backers with pledge levels of Boggit Champion and beyond will be getting alpha material, the same that we will be sending out to our testers. All backers, Boggit Warrior backers included, will be getting material that was already tested and revised. Some time after the revised material is released, we will send out surveys to collect your feedback regarding the material. Your feedback will help shape the product, as we are open to seriously considering and re-considering anything! We want our backers to be satisfied with our work!
The risks involved with this project are minimal. This product will be a digital-only release (for now), meaning we will avoid all the problems related to printing and shipping. In addition, this is not our first project and we are now somewhat experienced in designing and developing products like this. Furthermore, we are still supported by a competent cadre of professional contractors working with us, and we can use their expertise with things that might be new to us. Overall, we are passionate and feel we are up to the task!
Triglav Games is a team of (mostly) Polish TTRPG enthusiasts united by a purpose of creating high quality supplementary content for MCDM Productions' Draw Steel TTRPG. We've all fell in love with the game and want to support it now and in coming years. Our team consists of:
Arkadiusz Żydek (Husker) - technology, operations
Gavin Grant (GubDM) - game design
Kamil Chmielewski (Kamster) - game design, writing
Kamil Kowalski (Alatreon) - proofreading, editing
Mateusz Malarski (Ananam) - management, game design, writing, art direction, public relations
Mikołaj Wilczek (Zapominacz) - strategy, support, operations
Sylwia Chmielewska - graphic design
So far in our projects we've used the help of the following contractors:
You can reach us at [email protected] and on Bluesky. You can also find Ananam active on the MCDM's official Discord server and on Bluesky. You can also visit our webpage.