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WRASTLEVANIA

WRASTLEVANIA

WRASTLEVANIA is a metroidvania TTRPG combining awesome wrestling action castle crawling discovery!
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$70,690 🎉
of $25,000
1,040
backers
Project Ended
Ended on at

đź—“ Estimated to ship by September 15, 2026

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Wrastlevania is a legacy metroidvania tabletop roleplaying game about kick-ass wrestlers fighting to the save the world from Ultra Dracula. Filled with unlockable secrets, bonus content, and amazing wrestling! It's Castlevania meets Wrestlemania! Hell Yeah!


WRASTLEVANIA is a metroidvania tabletop roleplaying game combining awesome wrestling action with legacy game elements, QR code interactions, & easy to learn rules!

This game is a CAMPAIGN, meaning it is designed to be played over a series of 2-3 hour sessions, easily providing over 40 hours of game play. One person will take the role of the EVIL ULTRA DRACULA and everyone else will create professional wrestling characters whose sole purpose is to take Ultra Dracula DOWN!



  • 40+ hours of game play 
  • Legacy-style secrets to unlock during the campaign
  • Unique QR code interactions of game content
  • Immersive & Nostalgic
  • Easy to learn rules to get you RIGHT into the ring
  • Everything you need for 6 players is in the box! 

*Updated 10/21 to include unlocked stretch goal achievements
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In WRASTLEVANIA, the type of wrestler you choose also determines which die size you roll during the game. The Ace only ever rolls a d4 while The Monster only ever rolls a d10. 

Your ROLE is your ROLL!

Other fun character creation elements are choosing if you are a HEEL or FACE and creating your PROMO. Oh, and you get to pick your entrance music too!

WARNING: WRASTLEVANIA is Rated M for Murder. You are going to die. Ultra Dracula and his minions are demonic horrors raised to the squared circle from the pits of Hell itself. Good luck, brother! 

If you die, it's OK. You'll create a new wrestler from your same family lineage (with more skills) to continue the endless war against Ultra Dracula.  
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Watch an Actual Play now! 


WRASTLEVANIA uses our polymorph™ rules system. 


In a polymorph™ game, each player only ever uses their specific polyhedral die (d4, d6, d8, or d10). Each die represents a different “way to play” or a different “role” that they have in the group. Whenever a player asks “can I do something?” they roll their die and with a quick glance at a resolution chart, know if they succeed.

WRASTLEVANIA's resolver chart is called the WRASOLVER. The Ace rolls a d4 and The Monster rolls a d10 however they still need to hit the same number range to succeed.



There is NEVER any math involved when you play polymorph™. Depending on the game world and what kind of character that you are playing, you may roll with advantage or disadvantage, but the game master never rolls dice.


To recap: 

  • No math! Roll your die and consult the Resolver Chart (WRASOLVER)

  • The GM never rolls, keeping the focus on the player.

  • Players succeed when they do things that their character is good at

  • Rules light with a narrative focus  


polymorph™ is the in-house system for 9th Level Games and has already been used in 16 released core books including Thunder Road Vendetta RPG, Mazes Fantasy Roleplaying, Sentai & Sensibility, Pigeon's Eleven, and Kobolds Ate My Baby. The system won BEST RULES 2020 from IGDN Groundbreaker Awards (for Mazes Fantasy Roleplaying), has been nominated for ENNIE Awards for both Best Rules and Product of the Year (Mazes and The Excellents), and Mazes Fantasy Roleplaying has been nominated by Indiecade for Best RPG in 2022. Learn more about it.

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WRASTLEVANIA utilizes QR codes throughout the game. This is still at it's heart a tabletop roleplaying game with only about 5% of your total gameplay will use a phone and access the actual QR code content.

Sometimes players will encounter a QR code in a room to scan to find out a secret or to learn more information about artifacts or history of in game content. And the most unique implementation is our QR code progression system (or QRawl). Below is a quick explanation of how players will be filling in circles on the QR codes as they go, and then after it is successfully filled out they can scan! 




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We won't be charging shipping until closer to delivery and shipping costs will be collected AFTER this campaign via the pledge manager.  We estimate delivery for September 2026. 

Here are our estimated shipping costs: 

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WRASTLEVANIA brings video game elements to tabletop roleplaying, so why not keep track of the high score!?


INDIVIDUAL LEADERBOARD

During this entire campaign each backer earns points toward their final HIGH SCORE. The top 10 at the end of this campaign will get a special bonus reward and the overall HIGH SCORE backer will get to collab with the designers to create a character for WRASTLEVANIA! 

Point Values 
  • 50 points to CREATE A DISCUSSION 
  • 25 points to LEAVE A COMMENT
  • 10 points to VOTE ON A POLL
  • 10 points to ANSWER A TRIVIA QUESTION
  • 5 points to LIKE A DISCUSSION OR COMMENT


When you back WRASTLEVANIA, you will be asked to choose what type of wrestler you are. This puts you into that team for the TRIVIA TEAM CHALLENGE

At the end of this campaign, ALL the backers in the winning team will get an extra digital bonus reward. 
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9th Level Games loves retail! Contact us directly if you have any questions!


🏰 WRASTLEVANIA will be in standard hobby distribution. You’ll be able to restock from your standard distributor partner (ACD, Alliance, GTS, Indie Press Revolution, Universal, Aetherworks, and more).

🏰 Retailers will get 50% of the retail MSRP for both pledge tier and any added items. You'll be contacted before fulfillment to discuss additional item needs. 

🏰 Discounted shipping for a crowdfunding stocking order. Note: For this campaign we are limiting shipping to the US, Canada, EU, UK, AUS/NZ retailers only.

🏰 Sell immediately. Retailers receive games when backers do! Start selling right away and before it goes to distribution.

🏰 Exclusive items and swag to give to customers with purchase.
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About the Designers 

  • Nicole Amato (they/them)
    • Nicole is a seasoned game designer, writer, editor, gamer, and podcaster who got their start in the game industry in 2009 writing and editing for video games. In 2013, Nicole made their first tabletop game, RESISTOR_, which they later launched on Kickstarter. Nicole has won a Philly Geek Award and an Iron Design Challenge, and has published five board games and contributed to dozens more. They are currently the Games Outreach Lead at Kickstarter and own a ridiculous number of games

  • Glenn Given (he/they)
    • Glenn is a game designer, writer, editor and consultant who got their start in 2013 printing and publishing locally designed games in southern NH. In 2013, Glenn made their first tabletop game, Slash: Romance Without Boundariees which they later launched on Kickstarter. Glenn’s work has been featured in Oprah Magazine and academically with the St. Anselm college Community Resilliance and Social Equity lab. He has never been nominated for any industry awards which is likely an oversight. Glenn also has a ridiculous number of games.

  • Brian Neff aka "Hardwood" Rich Mahogany (he/him)
    • By day, Brian is a project manager for Restoration Games, by Night, he is a stone cold killer of Blue Draculas and Red Draculas. Wrestling has been in his blood since he was a wee little mark.

If you believe that this project is not in compliance with BackerKit’s Community Guidelines or Terms of Service, you can file a report by sending a message via this link: Report this project

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