Mythic treasures are a new take on leveled items - ones that don’t just scale with your character, but define them. Each mythic treasure shapes your story across the campaign and fundamentally changes how you approach combat.
You can think of a mythic treasure as your second subclass. That’s how much it matters.
Player character wielding Soul Eater, by Dojikaan
How are mythic treasures different?
Narrative beats unlock each level’s power, creating a personal heroic arc
Additional progression at levels 3 and 7 (on top of 1, 5, 9)
Grant heroic abilities, not just passive benefits
Designed around tactical combat loops instead of straight upgrades
Tailored to encourage buildcraft& experimentation
Only one can be wielded at a time
Cannot be crafted
Prismacore Suit
What does that look like in play?
Want to play an inquisitor-like Censor? Don the Umbral Shroud, hide within pools of conjured darkness, and strike from the shadows.
Want to play a skald-like Fury? Bear Crescendo’s Edge, composing verses to empower allies and weaken foes as you cut them down, leading to an explosive crescendo.
Want to play a warlock-like Elementalist? Wield Soul Eater, reaping the souls of your fallen enemies, and consuming them to modify your abilities with various soul boosts.
Expanded 1-page narrative sections for each treasure, including acquisition quests and key story beats
A 'Build Your Own Mythic Treasure' guide
Read what playtesters have to say!
Mythic Treasures are more than just an item on your character sheet. These treasures live up to their 'Mythic' name by truly transforming the way you fight and making sure that you really feel the weight whenever you wield one."
- Jacob "Jacons" Consenz, creator of the Knight
A treasure in itself for anyone who loves magic items. There's a huge variety of items that feel mythical in their scale and scope rather than simply another treasure to hand out to the party. The table of narrative beats listed with each treasure does a lot to integrate their escalating power with the heroes' own.
- Ritehunter, creator of the Stormrider
These feel like the maximized version of the 'leveled weapon' concept. Not only do they level up twice as often, but they also come with dramatic questions of the treasure's past and your hero's future quest.
- Spyger, creator of the Huntsman
Mythic treasures felt like another phase of character-building - they add plenty of crunch and fluff, and they felt as cool as magical treasures should.
- Lebiro, creator of Oh, The Humanity!
" felt like an avenging avatar of war crossing the skies to fell my foes.
- dnkmnk, creator of the Deepwalker
Flavourful, fun, and enticingly powerful, these new treasures provide engaging new mechanics and narrative punch.