By Night Studios
CREATOR
11 months ago

Project Update: Humanity and how Rousing and Hunger work!

Thank you all for your support!  Please tell your friends to back us too!
We have started some polls as well in the Polls section of this website to find out about what you like and want to play, so check those out!

Earlier this weekend, our writer Corrigan E Cassidy spoke to the DNA (Dads with Nerdy Ambitions) podcast, and revealed a little about how Humanity works in Laws of the Night as well as chatting about many other things.  You can listen to it on Spotify here  and it's available on Apple too.



Developer Notes:  One of the most requested items is how Rousing and Hunger work. It was the subject of a number of conversations both on Facebook and Discord posts. Here’s a short preview which will hopefully appease your curiosity!

Rousing the Blood
Whenever a vampire Awakens each night, utilizes her vampiric Disciplines, or stirs her Blood in any way, she risks Rousing her Hunger. Surging Blood into her Attributes, mending her wounds, or taking on a more humane visage using Blush of Life all come at a risk. 

When a vampire is not involved in a combat scenario, a Rouse Check is a specialized rock, scissors, paper challenge performed immediately with your Storyteller. On a win or a tie, you have successfully kept your Hunger controlled. On a loss your Hunger increases by one. A Rouse Check is neither a contested nor static challenge.

If you are Rousing during a combat scenario, you do not immediately make a Rouse Check. Instead, each time you would normally make a Rouse Check during the combat turn, make a tick mark in the Rouse box on your character sheet. At the end of the turn, the Storyteller will perform a Rouse Check by way of a mass test with all participating characters in the scene.  On a win, you have successfully kept your Hunger at bay. On a loss, your Hunger increases by one. On a tie, your Hunger increases by one if the number of Rouse Checks you made during that turn is greater than your current Hunger. Once the Hunger challenge has been resolved, all players erase their tick marks and start fresh on the subsequent turn.

If a Rouse Check results in an increase in Hunger, always resolve any outstanding effects prior to marking your increase in Hunger. At Hunger 5, a vampire can no longer intentionally Rouse the Blood. At Hunger 5, if an outside factor causes a Rouse Check, the vampire must instead immediately make a Hunger Frenzy check. Failing a Rouse Check that causes a Hunger Frenzy still activates the effect that required the Rouse Check, if any. If an outside factor would directly cause your Hunger to increase past 5, you immediately fall to Hunger Frenzy without a test.


Bestial Failures

While a vampire is at Hunger 3 or higher, her Beast does not deal well with failure. When she loses a contested or static challenge, and her test pool is lower than her opponent’s test pool or the difficulty of the static challenge, she must suffer one of the following consequences:

  • The character must act out a Compulsion.
  • She gains one Hunger. If this result would take her Hunger above five, the character immediately enters Hunger Frenzy.
  • As her actions were unintentionally reckless, she has  committed a Masquerade breach (if justified by the scene). 
  • She gains one Stain (if justified by the action causing the bestial failure).
Consequences are chosen by the Storyteller or, with their permission, by the player.


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