Highlights
15+ projects backed in 2024
15+ projects backed in 2025
Project Update: April Update
As always, we’re here to answer any questions or help with pledge surveys. There’s roughly 80 backers who need to fill out their surveys, so please reach out if you need a hand.
15+ projects backed in 2024
Project Update: Update: New Samples and Shipping Timeline
Adam sent us a couple of videos to link so we can give you a quick look through Wages of Sin. We can't embed YouTube shorts into updates, but you can click the links below to see the videos.
We’ve also received samples of the cards and stickers from Whatz!
We hope you are as excited to crack the packs as we are!
Project Update: Too Late of an Update
We had some backend issues with storage and shipping, which always seemed like they would be solved the very next week...and I kept waiting for it to be resolved, before coming back to you with another update with good news, and waited… and waited… and kind of got stuck in this loop, instead of telling you right away that things were delayed, which would have been the proper way to handle this.
Engaged with this project 10+ times 🌟
Hello! I just realized that this project is still listed under "Your Surveys" (with an estimated shipping date of 4/2025), instead of under "Past Surveys" as it should be. Have I forgotten to do something, or is it the same for everyone?
Project Update: April Update
Apologies for the delay. On my end and among other obstacles, a close family member has been battling a scary condition for some time. Recently it has required a good deal of my time and attendance.
Now I'm back home and back in the saddle; you'll be seeing the PDF and shipping details coming through soon.
Thanks for your patience.
- C
Engaged with this project 3+ times 🌟
I currently have only 2 of the 5 projects I backed for MM '24. Hopefully MM '25 stuff is going better, but I'm ready to take a break from crowdfunding altogether.
Engaged with this project 3+ times 🌟
In November we were told that shipping would begin in January. There has not been an updated timeline since then. Communication on this project has gone beyond disappointing into unprofessional.
Project Update: Interloper Final PDF and Going to Print + Upcoming Project
I've updated the Interloper PDF files using a lot of your great feedback and sent the final draft out to all campaign and late backers emails via Backerkit. (Linked again here in update for those who can access it. )
The files are also accepted at the printers and out contact at Jostens let us know that print copies will be coming off the presses and shipping out to Space Penguin Ink by 4/29, possibly earlier. After they arrive we'll start shipping all of these books to your doors.
It's been a long time shepherding Interloper to completion and I want to thank you again for helping to make it possible.
Also I wanted to let you know about our new RPG adventure book launching April 21st-- Citadel of the Sun Kings.
It's an excellent sandbox desert adventure for Old School Essentials by Micheal A. Curtis with cover art and additional illustrations by Logan Stahl. And the final manuscript is already 100% complete!
Beyond the walled town of Najad lies the Red Wastes: a wild region of blazing sun and shifting sands, scattered with ruins of empires long turned to dust. Within these sun-scorched lands, whispers speak of a golden citadel rising from the dunes: the last redoubt of the Sun-Kings, a place of treasure and terror, guarded by the remnants of elder powers.
• Najad: A caravan town brimming with intrigue, shifting loyalties, and
dangerous opportunity.
• The Red Wastes: A wild expanse of mythical strangeness filled with ancient
beasts, lost shrines, petrified forests, and hallowed tombs.
• Six Dungeons: A flooded cistern inhabited by unlikely residents, a desert ruin
filled with traps and snakes, the forgotten sanctum of an oracle, the cyclopean
domain of the Iron Behemoth, and the mighty Citadel of the Sun-Kings itself.
• Realm Below Night: A sunless underworld of forgotten horrors that allows for
fast travel across the desert, assuming you survive the journey.
• Discover: 18 new magic items and 13 new monsters.
• Flexible Design: Play it as a full campaign or plunder the treasures of the Wastes for your own setting.
If it sounds up you alley check it out here!
See ya soon,
Joel
Project Update: March Update
We should have more of a timeline at that point. We appreciate you all waiting patiently for fulfillment!
Somehow, 10% of you still haven’t filled out your surveys! If that includes you, do that ASAP at http://devils-due.backerkit.com/ or the link BackerKit emailed you. We’ll let you know when we’re getting ready to lock shipping addresses, so if you’re concerned that you might be moving soon or something, don’t worry about that yet.
Project Update: March Update - Manuscript Complete!
Good evening, y'all!
- Violet Ballard (myself)
- Greenspore (editor of the book)
- Christian Sorrell (MeatCastle Gameware, they did very early dev editing on the project)
- Christopher Airiau (a good friend and great designer and editor)
We'll be having a meeting of the minds to look over the completed manuscript at a very high level. We're going to figure out what still needs work before we put in the effort of layout. This team will also meet again once we have completed layout to look at the final book to ensure we are ready to go to print.
Alongside completing the main manuscript, I have also completed the manuscript for the solo prequel adventure, now titled The Halcyon, that will be printed on the sleeve for the vinyl containing music by Anthers and art by Zach Hazard Vaupen. I'm attaching a link to the PDF of this manuscript for backers only that you can play through now. It is an even further stripped down version of the solo gamebook Mothership engine that I developed for Cassette X. This is an emotional, narrative pair of adventures there is not a huge focus on mechanics. We're moving to layout for the vinyl shortly once we finish a few other back projects, so we should be ordering them for manufacturing in May or June.
Until next time,
-violet