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Witch Pleas Publishing

1,293 Followers
Witch Pleas Publishing educates through shared stories. From tabletop roleplaying games over Discord, to storytimes and seminars in libraries or tales traded around the Campfire, we believe the best stories are the ones that give us all a voice.  Collective creation is our passion and our purpose. We’re a team of dice rolling, online chatting, virtual reality designing storytellers who’ve brought our talents together so that others can develop their talents for tales.  We realize this mission by publishing experiential gaming products that teach through doing, not just viewing. Our tabletop roleplaying games are inspired by authentic folklore and classic fiction, shaped through scrupulous scholarly research, and designed by award-winning creators. Our introductory games offer learning through gaming to beginners of all ages, fostering empathy, critical thinking, and social problem solving. Our journals and zines give marginalized voices a forum to be heard, collecting articles, essays, and fiction from scholars focused on alternative experiences and communities. Witch Pleas Publishing was dreamed up on a veranda in Kailua-Kona Hawaii by Gina Funk, a survivor and mother to neurodivergent children, in order to amplify unheard stories. Her life story gave her a relentless desire to empower others whose experiences might be lost or isolated. Coupled with her husband’s knowledge of literature, history, and game design, that dream became a reality and a movement that’s been embraced by a world that needs diversity in a time of division. 
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Coffee Beans Dev

1,227 Followers
Coffee Beans Dev Currently developing Tailside Hi there! You might not know me, but you may have seen me around as Coffee Beans Dev. Let me properly introduce myself. I’ve been passionate about digital art ever since I discovered online communities during my school years. Back then, I was attending art school, but my teachers were always against anything non-realistic, saying it lacked future potential. That only made me more stubborn and drove me deeper into the digital art world. Over time, it became my full-time job as a freelancer. Freelancing taught me how to balance between what I love and what clients want, an incredibly valuable skill I've carried into game development. Listening to feedback and working with others helped me build this game from the ground up. The most surprising part of this journey has been the incredible community that has formed around the game. The feedback, suggestions, and enthusiasm from everyone have motivated me beyond what I ever expected. It’s so much more fun to create when we’re doing it together. As for the game itself, it was born from my dream of a peaceful life in a little cafe. There’s something deeply comforting about the idea of slow, simple living, sipping a cup of coffee in the morning, hearing a bird sing, or enjoying a quiet moment. Even if I might never achieve that in real life, I wanted to bring a piece of it to life in this game. My hope is that players will feel this same sense of calm and escape from the daily rush. 

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