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Meet the BackerKit Creators!

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Two Starving Gnolls

2,176 Followers
In short: Have fun while creating. Create fun while playing. Two Starving Gnolls (TSG) consists of two people: Jarle and Even. We grew up in the same rural area in Norway and discovered games together. At the age of ten, we were deeply involved in D&D and later AD&D, as well as board games like Shogun and Axis & Allies. We played on our Commodore 64 and later on the Amiga. Our creative journey began at this early age. We crafted worlds and stories for role-playing games, composed music, and developed primitive games on our computers. Along the way, we forged a lasting friendship based on our shared passion for gaming. In the following years, we explored countless other RPGs, including Twilight 2000, MERP, Cyberpunk, Numenera, and most notably, Call of Cthulhu. We started playing CoC in 1992 with the release of its 5th edition. Its approach to storytelling and player engagement was a revelation and remains a core part of our gaming identity. Over the years, we created numerous games, primarily for our own gaming groups. This changed in 2014 when Even launched his creation, "Insight RPG," as a Kickstarter campaign—a universal RPG system for all settings. The process of creating a marketable product and using crowdfunding to realize it inspired us to bring more of our creations to the RPG market, and TSG became a reality. Our creative process always begins with an idea and a cup of tea. We sit down in two chairs at Even's house and elaborate on the idea. It doesn't take long before we have a general overview and can start working. Though "working" might be the wrong word here—"creating" is better, as this process involves talking, discussing, gaming, writing, and drinking tea. Throughout this process, we have fun. We don't do or write things that aren't enjoyable. We write because it's fun and we envision gamers having fun playing our games. We consider what we want from our games and what our players want. In "Svalbard," we wanted players to feel smart while puzzling out how to beat the scenario. In "Pax Cthuliana," we aimed for players to feel the time pressure of discovering clues to stop Cthulhu before the world ended. In our newest project, "The Exorcist's Codex", players take on the roles of exorcists, demonologists, spiritual mediums, and more, navigating a world where rituals, holy artifacts, codex lore and faith are their greatest weapons.  We hope you enjoy our games! Jarle & Even Two Starving Gnolls
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October

2,114 Followers
Owner/artist behind Lairbrew. As a creator, I make plush! I am always working on new projects and have a rather eclectic collection to offer at this point! I look at my plush as a way to put some happiness in to the world that persists beyond my personal bubble. Hearing about what my plush mean to people keeps me going. Backerkit is mostly where I run series plush, so you can expect some fun stuff from me here! As a backer, I'm a lover of all things bird, especially chickens! I'm always on the hunt for cockatrices and chicken item designs that are not the same cartoon telephone blob. I also love plush, mostly for display, and stuff to do with invertebrates, reptiles, fish, art, maybe bards. Fan-wise if a project has anything to do with pre-One D&D copper or blue dragons, Trigun, and Dungeon Meshi I am going to be keen on it. I also like shinies for my wife. About Lairbrew: Lairbrew is a queer owned, disabled operated, plush focused art shop. It opened in January of 2020 with just a few of a single sticker design, finally sold the first one on Valentine's day, and very gradually grew from there as just a sticker and pin shop. After a notebook design took off, I decided to pursue a dream of mine: designing a plush. The first pre-order for Rikki the Kobold was sold in January of 2022, and the rest is history! Since then I've shipped thousands of small batch plush consisting of over 50 designs. If you need to get in contact with me directly: https://lairbrew.com/pages/contact
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Tina Glasneck

1,986 Followers
In the realm of artistic brilliance, Tina Glasneck emerges as a notable, modern-day Renaissance woman—an esteemed USA Today bestselling author, game writer, and captivating singer-songwriter. Glasneck is a versatile, noteworthy, and accomplished author who has made a name for herself in the literary world with her imaginative and captivating writing style. With over 40 titles to her name, her enchanting tales are filled with magic and myth and transport readers to extraordinary realms.  Glasneck enjoys to write all kinds of books and genres, including romantasy, urban fantasy, and paranormal romance. But her love and passion are dragons and flawed women who are unaware of their own greatness. Be they shifters, riders, queens and gods, she is passionate about creating a magical world where love, danger, freedom and power are just a dragon's breath away. Her books are filled with fantastical tales of Norse gods, magical creatures, and the supernatural. She is known for her fast-paced, imaginative and suspenseful tales  with intricate plots, vivid descriptions, and relatable characters.  Each book is a "fantastic story filled with history, mystery, wonder and time travel," are "dense with character, detail, action, emotion, intrigue," and are "one journey you don't want to miss!"  Readers who enjoy series' that feature strong heroines who embark on a journey of self-discovery in a world filled with magic, action, and romance will enjoy Glasneck's versatility, creativity, and her imaginative and captivating writing style. She is passionate about her work as a writer (of books, games, and singer-songwriter), and opts to use all of her talents to usher readers into her musings and world. 

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