First, thank you for all the hard work. Also you said feedback was okay and I have some feedback. I didn't think this was gameplay related so I am posting separately from the link. I have left a mechanical observation on the link as well. Its an early start and this is a nice first step, so don't take this as criticism. I am not sure the point of the questionnaire really. Its nice, flavorful, and maybe that is enough. This is however (in my perception) a classless game. There won't be large differences between witch types, I wouldn't devote a lot of energy into helping players pick. Let them be what they are feeling like in the moment and I am sure the game will continue just fine. Doesn't seem like their are "party roles" to fill so a coven of all traditional witches should do just fine. I would still keep this though as part of a flavorful explanation of what a type of witch represents. It would read like "As a traditional witch you are methodical with your magic and the history of witchcraft before you. You are eager to join the greats who plumbed the mysteries of magic and share its wonders. As a traditional witch your magic is orderly and focused. You favor an academic approach to problems and are no stranger to presentations. Naturally the animals attracted to your service are just as wise and insightful. Clever birds like owls and crows are common choices. Glyphs in lines esoteric to everyone but you manifest as you draw from a font." Nothing had to be thrown away. It is all gorgeously descriptive and lets me know more about what a witch means in the setting.

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