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Ghosts Beyond the Scar: A Lancer TTRPG Narrative Campaign
Hey folks,
My next project is coming soon to Kickstarter!
(That's right, BackerKit was great for Lead & Chrome, but Kickstarter has the momentum already for this new project with over 100 folks already following along!)
I present to you, Ghosts Beyond the Scar! It's a 70+ page narrative campaign for the Lancer tabletop roleplaying game.
My next project is coming soon to Kickstarter!
(That's right, BackerKit was great for Lead & Chrome, but Kickstarter has the momentum already for this new project with over 100 folks already following along!)
I present to you, Ghosts Beyond the Scar! It's a 70+ page narrative campaign for the Lancer tabletop roleplaying game.
INTRODUCTION
The Al-Kahriss system sits at the edge of civilized space, beyond the shadow of a region known as the Dead Scar. Once a collection of quiet agricultural worlds, Al-Kahriss was transformed by the discovery of vast reserves of "blink fuel", a substance capable of facilitating FTL travel, becoming one of the frontier's most important sources of interstellar transit resources.
Now something is wrong.
Shipments vanish without explanation. Raiders strike with impossible precision. Cargo manifests don't match recorded deliveries. Whispers spread through the trade lanes of ghost ships, missing freighters, and routes that seem to exist outside official charts.
The Baroness of the Eight-Fold Wind has a problem. Her allies are demanding answers. Her rivals smell weakness. And the future of her entire system hangs in the balance.
Enter the pilots.
In Ghosts Beyond the Scar, players take on the role of independent Lancers tasked with uncovering the truth behind the disappearances. Their investigation will carry them from the idyllic estates and wind-swept farmlands of Vael to the crowded transit hubs of Mirr and the industrial depths of Kharon, where the system's wealth is torn from the ground and refined into the fuel that powers humanity's expansion across the stars.
What begins as a hunt for pirates soon reveals a far deeper conspiracy. Hidden networks move unseen beneath legitimate commerce. Powerful interests manipulate events from the shadows. And somewhere within the vast machinery of the system, something is making plans for a future no one else can see.
Ghosts Beyond the Scar is a campaign of investigation, political intrigue, industrial espionage, and mech combat set against the backdrop of a frontier system struggling to hold itself together. Featuring branching mission paths, meaningful player choices, optional operations, and a mystery that unfolds across five acts, it offers a complete Lancer experience that challenges pilots both on and off the battlefield.
The ghosts haunting Al-Kahriss are real.
The question is whether you'll uncover them before they disappear beyond the Scar.
WHAT COMES IN IT?
Ghosts Beyond the Scar is a complete five-act campaign for Lancer, taking pilots from the peaceful estates of Vael to the industrial depths of Kharon in a mystery spanning piracy, corporate corruption, and a conspiracy hidden within the very infrastructure of the Al-Kahriss system.
Inside you'll find:
A Complete Five-Act Campaign
A full narrative campaign built around investigation, political intrigue, meaningful player choice, and tactical mech combat. Uncover hidden networks, chase leads across three distinct worlds, and determine the fate of the Al-Kahriss system.
16 Tactical Combat Encounters
Sixteen carefully designed combat scenarios, including:
- Convoy escorts
- Defensive holdouts
- Urban battles
- Ambushes and pursuit missions
- Industrial assaults
- Climactic encounters deep within a hidden transit facility
Many encounters feature branching outcomes, optional objectives, and consequences that influence future missions.
1 New Player Mech Chassis
A brand-new mech frame designed for use in any Lancer campaign, complete with unique traits, systems, and tactical options.
11 New Weapons and Systems
Expand your arsenal with eleven new pieces of pilot equipment, including:
- Experimental weapons
- Advanced support systems
- Specialized utility gear
- Technology inspired by the hidden infrastructure of Al-Kahriss
16 Full-Color Battle Maps
Every combat encounter includes a professionally designed full-color map.
Each map is:
- Ready for virtual tabletop play
- Sized for immediate use in popular VTT platforms
- Provided as high-resolution digital assets
- Designed specifically around the objectives and terrain of its encounter
Optional Missions and Branching Choices
Not every mission must be completed. Players will face difficult decisions about which objectives to pursue, who to save, and what risks are worth taking. These choices can unlock allies, equipment, intelligence, and alternate approaches to future encounters.
Tools for Game Masters
The campaign includes guidance for pacing the investigation, managing player choices, handling optional content, and adapting encounters to different groups and playstyles.
Whether you're looking for a complete campaign to run from start to finish or a collection of encounters, maps, and equipment to incorporate into your own games, Ghosts Beyond the Scar provides everything you need to bring the Al-Kahriss system to life.
REWARDS
We've kept the rewards simple and focused on getting the campaign into your hands in the format you prefer.
Digital Edition — $20
Receive the complete digital PDF of Ghosts Beyond the Scar through DriveThruRPG upon release.
This includes:
- The complete campaign PDF
- All player-facing content
- New mech chassis, weapons, and systems
- GM materials and campaign tools
- All 16 full-color battle maps
- Digital access through your DriveThruRPG library
Perfect for players and GMs who prefer a fully digital experience.
Print Edition — $30
Receive everything included in the Digital Edition, plus print-on-demand access through DriveThruRPG.
This tier includes:
- Everything from the Digital Edition
- A print-on-demand code for the softcover edition
- A print-on-demand code for the hardcover edition
Backers can redeem either code through DriveThruRPG and purchase the physical book at the cost of printing (around $13-$16) and shipping only.
No additional publisher markup is added to the printed copies. You pay only what DriveThruRPG charges to manufacture and ship the book to your location.
This gives you the flexibility to choose:
- Digital only
- Softcover
- Hardcover
...without paying for physical production costs upfront during the campaign.
Printing & Distribution
All digital delivery and print-on-demand fulfillment will be handled through DriveThruRPG.
This approach allows:
- Worldwide availability
- Reliable fulfillment
- Lower shipping costs than traditional crowdfunding fulfillment
- The ability to order replacement copies or additional copies whenever you need them
Once the project is complete, backers will receive instructions for claiming their PDF and redeeming their print-on-demand codes.
WHO AM I?
Hi, I'm Benjamin Palmer.
I've been a tabletop roleplaying game enthusiast for more than two decades, spending countless hours as both a player and Game Master across a wide variety of systems. Over the years I've run long-form campaigns, convention games, one-shots, and homebrew settings, developing a deep appreciation for the stories that emerge when great players are given meaningful choices and memorable challenges.
Like many Game Masters, I started creating my own content because I couldn't stop imagining new worlds, adventures, and encounters. What began as notes shared around a gaming table grew into a passion for game design, adventure writing, and worldbuilding.
Ghosts Beyond the Scar combines many of the things I love most about roleplaying games: mystery, political intrigue, difficult decisions, memorable characters, and tactical combat with meaningful consequences. It's a campaign designed to give players the freedom to investigate, choose their own priorities, and shape the future of the setting through their actions.
Every encounter, NPC, location, and map in this project was created with the goal of making life easier for Game Masters while providing players with exciting and memorable sessions. Whether your group enjoys investigation, roleplay, strategic combat, or all three, I wanted this campaign to provide a complete experience from beginning to end.
Thank you for taking the time to check out Ghosts Beyond the Scar. Your support helps independent creators like me continue making new adventures and bringing new stories to the tabletop.
I can't wait to see what your pilots discover beyond the Scar.
0
0
0
Update on Ghost Train Blues
Hey Folks,
I hope you all had a good holiday season. Things have been a bit crazy for me recently so I wanted to fill you in on what's been going on and the state of the stretch goal.
Ghost Train Blues is nowhere close to being done. I've been struggling to finish it, and I refuse to put out a substandard, half-assed product.
I recently started working for a new company full time alongside my part-time job. I'm working six days a week for a combined 55-60 hours on average. On top of that, I've developed some new medical issues with my spine and back on top of my existing chronic medical problems. With everything going on, I just don't have the time or the energy to devote to getting the adventure done anytime soon.
It's possible that might change. I may find some well of inner strength to put towards it this year, but I wanted to be as upfront and honest with you as I could. I'm sorry to let you down. I promise that was never my intention. I hope you all will still enjoy the game, and I am still so grateful you believed in me.
I hope 2026 is an incredible year for all of you. <3
Cheers,
Benjamin
I hope you all had a good holiday season. Things have been a bit crazy for me recently so I wanted to fill you in on what's been going on and the state of the stretch goal.
Ghost Train Blues is nowhere close to being done. I've been struggling to finish it, and I refuse to put out a substandard, half-assed product.
I recently started working for a new company full time alongside my part-time job. I'm working six days a week for a combined 55-60 hours on average. On top of that, I've developed some new medical issues with my spine and back on top of my existing chronic medical problems. With everything going on, I just don't have the time or the energy to devote to getting the adventure done anytime soon.
It's possible that might change. I may find some well of inner strength to put towards it this year, but I wanted to be as upfront and honest with you as I could. I'm sorry to let you down. I promise that was never my intention. I hope you all will still enjoy the game, and I am still so grateful you believed in me.
I hope 2026 is an incredible year for all of you. <3
Cheers,
Benjamin
4
0
0
All Rewards Out. Next Project Coming Soon!
Hey Folks,
So by now you should all have received your download links for the PDF and your Print on Demand codes for the physical version. I hope you're excited to get the books in hand and I hope you've been enjoying the PDF. I'm about 40-50% done with the stretch goal adventure. I've been balancing a bunch of things on my plate, but I'm trying to make sure I give it the attention and dedication it deserves. I'll be sure to let you know when it's done and up to my standards so you can chase after the "ghost train" and its pre-Collapse treasure trove with your friends!
I also wanted to let you know that I'm re-launching a project over on Kickstarter that I tried to launch a few years ago but had to cancel due to health issues (I lost an internal organ kind of suddenly). It's called Torch & Dagger and it's a grimdark fantasy TTRPG with incredible art done by Tony Grasso of Odd Gob Games (formerly DireQuest). The book is fully complete and ready to go. No additional work needed beyond submitting the new Kickstarter exclusive cover art to the printer. $20 gets you a PDF, a set of 50 print and play monster cards with art and stats on them, plus a Print on Demand code for either a hardcover with the exclusive cover art and/or a softcover with the normal art.
You can check it out at the link below. It launches on October 1st!
https://www.kickstarter.com/projects/adventuresawait/torch-and-dagger-0?ref=7qekr0
Thanks again for being incredible! Talk soon!
Cheers,
Benjamin
So by now you should all have received your download links for the PDF and your Print on Demand codes for the physical version. I hope you're excited to get the books in hand and I hope you've been enjoying the PDF. I'm about 40-50% done with the stretch goal adventure. I've been balancing a bunch of things on my plate, but I'm trying to make sure I give it the attention and dedication it deserves. I'll be sure to let you know when it's done and up to my standards so you can chase after the "ghost train" and its pre-Collapse treasure trove with your friends!
I also wanted to let you know that I'm re-launching a project over on Kickstarter that I tried to launch a few years ago but had to cancel due to health issues (I lost an internal organ kind of suddenly). It's called Torch & Dagger and it's a grimdark fantasy TTRPG with incredible art done by Tony Grasso of Odd Gob Games (formerly DireQuest). The book is fully complete and ready to go. No additional work needed beyond submitting the new Kickstarter exclusive cover art to the printer. $20 gets you a PDF, a set of 50 print and play monster cards with art and stats on them, plus a Print on Demand code for either a hardcover with the exclusive cover art and/or a softcover with the normal art.
You can check it out at the link below. It launches on October 1st!
https://www.kickstarter.com/projects/adventuresawait/torch-and-dagger-0?ref=7qekr0
Thanks again for being incredible! Talk soon!
Cheers,
Benjamin
0
0
3
Print on Demand Codes Finally Going Out!
Hey Folks!
I reviewed the proof copy that DriveThruRPG sent me and it looked solid so I approved the proof and just sent out the codes for you to purchase your softcover and hardcover copies. I know it's taken a bit longer for us to get here than we'd hoped, but I know you're gonna love the book! Codes should hit your inboxes soon!
Cheers,
Benjamin
I reviewed the proof copy that DriveThruRPG sent me and it looked solid so I approved the proof and just sent out the codes for you to purchase your softcover and hardcover copies. I know it's taken a bit longer for us to get here than we'd hoped, but I know you're gonna love the book! Codes should hit your inboxes soon!
Cheers,
Benjamin
2
0
7
Crisis (Somewhat) Averted
Wow, so many updates in such a short time. Sorry for blowing up your inboxes!
I managed to unscrew the file enough that I was able to get in, reapply the original font, and add the backer thank you pages at the end with the credits. New PDF is uploaded, so your BackerKit downloads section should have it now.
Unfortunately, anytime I make any changes to a print file with DriveThruRPG it has to go to the printers for approval, and then I have to order a proof, and only then can I set it as orderable by others.
So, we're back in a holding pattern of sorts. I'll keep you updated as we go. For now, I hope the PDF rewards keep you occupied. If you have any issues with them or don't see them in your downloads section, let me know and I'll work with BackerKit to get things sorted.
Now, I'm going to go work on Ghost Train Blues a bit more for you all tonight before I crash.
Cheers,
Benjamin
I managed to unscrew the file enough that I was able to get in, reapply the original font, and add the backer thank you pages at the end with the credits. New PDF is uploaded, so your BackerKit downloads section should have it now.
Unfortunately, anytime I make any changes to a print file with DriveThruRPG it has to go to the printers for approval, and then I have to order a proof, and only then can I set it as orderable by others.
So, we're back in a holding pattern of sorts. I'll keep you updated as we go. For now, I hope the PDF rewards keep you occupied. If you have any issues with them or don't see them in your downloads section, let me know and I'll work with BackerKit to get things sorted.
Now, I'm going to go work on Ghost Train Blues a bit more for you all tonight before I crash.
Cheers,
Benjamin
3
0
0
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PROJECT UPDATE
Project Update: Ghosts Beyond the Scar: A Lancer TTRPG Narrative Campaign
Hey folks,
My next project is coming soon to Kickstarter!
(That's right, BackerKit was great for Lead & Chrome, but Kickstarter has the momentum already for this new project with over 100 folks already following along!)
I present to you, Ghosts Beyond the Scar! It's a 70+ page narrative campaign for the Lancer tabletop roleplaying game.
My next project is coming soon to Kickstarter!
(That's right, BackerKit was great for Lead & Chrome, but Kickstarter has the momentum already for this new project with over 100 folks already following along!)
I present to you, Ghosts Beyond the Scar! It's a 70+ page narrative campaign for the Lancer tabletop roleplaying game.
INTRODUCTION
The Al-Kahriss system sits at the edge of civilized space, beyond the shadow of a region known as the Dead Scar. Once a collection of quiet agricultural worlds, Al-Kahriss was transformed by the discovery of vast reserves of "blink fuel", a substance capable of facilitating FTL travel, becoming one of the frontier's most important sources of interstellar transit resources.
Now something is wrong.
Shipments vanish without explanation. Raiders strike with impossible precision. Cargo manifests don't match recorded deliveries. Whispers spread through the trade lanes of ghost ships, missing freighters, and routes that seem to exist outside official charts.
The Baroness of the Eight-Fold Wind has a problem. Her allies are demanding answers. Her rivals smell weakness. And the future of her entire system hangs in the balance.
Enter the pilots.
In Ghosts Beyond the Scar, players take on the role of independent Lancers tasked with uncovering the truth behind the disappearances. Their investigation will carry them from the idyllic estates and wind-swept farmlands of Vael to the crowded transit hubs of Mirr and the industrial depths of Kharon, where the system's wealth is torn from the ground and refined into the fuel that powers humanity's expansion across the stars.
What begins as a hunt for pirates soon reveals a far deeper conspiracy. Hidden networks move unseen beneath legitimate commerce. Powerful interests manipulate events from the shadows. And somewhere within the vast machinery of the system, something is making plans for a future no one else can see.
Ghosts Beyond the Scar is a campaign of investigation, political intrigue, industrial espionage, and mech combat set against the backdrop of a frontier system struggling to hold itself together. Featuring branching mission paths, meaningful player choices, optional operations, and a mystery that unfolds across five acts, it offers a complete Lancer experience that challenges pilots both on and off the battlefield.
The ghosts haunting Al-Kahriss are real.
The question is whether you'll uncover them before they disappear beyond the Scar.
WHAT COMES IN IT?
Ghosts Beyond the Scar is a complete five-act campaign for Lancer, taking pilots from the peaceful estates of Vael to the industrial depths of Kharon in a mystery spanning piracy, corporate corruption, and a conspiracy hidden within the very infrastructure of the Al-Kahriss system.
Inside you'll find:
A Complete Five-Act Campaign
A full narrative campaign built around investigation, political intrigue, meaningful player choice, and tactical mech combat. Uncover hidden networks, chase leads across three distinct worlds, and determine the fate of the Al-Kahriss system.
16 Tactical Combat Encounters
Sixteen carefully designed combat scenarios, including:
- Convoy escorts
- Defensive holdouts
- Urban battles
- Ambushes and pursuit missions
- Industrial assaults
- Climactic encounters deep within a hidden transit facility
Many encounters feature branching outcomes, optional objectives, and consequences that influence future missions.
1 New Player Mech Chassis
A brand-new mech frame designed for use in any Lancer campaign, complete with unique traits, systems, and tactical options.
11 New Weapons and Systems
Expand your arsenal with eleven new pieces of pilot equipment, including:
- Experimental weapons
- Advanced support systems
- Specialized utility gear
- Technology inspired by the hidden infrastructure of Al-Kahriss
16 Full-Color Battle Maps
Every combat encounter includes a professionally designed full-color map.
Each map is:
- Ready for virtual tabletop play
- Sized for immediate use in popular VTT platforms
- Provided as high-resolution digital assets
- Designed specifically around the objectives and terrain of its encounter
Optional Missions and Branching Choices
Not every mission must be completed. Players will face difficult decisions about which objectives to pursue, who to save, and what risks are worth taking. These choices can unlock allies, equipment, intelligence, and alternate approaches to future encounters.
Tools for Game Masters
The campaign includes guidance for pacing the investigation, managing player choices, handling optional content, and adapting encounters to different groups and playstyles.
Whether you're looking for a complete campaign to run from start to finish or a collection of encounters, maps, and equipment to incorporate into your own games, Ghosts Beyond the Scar provides everything you need to bring the Al-Kahriss system to life.
REWARDS
We've kept the rewards simple and focused on getting the campaign into your hands in the format you prefer.
Digital Edition — $20
Receive the complete digital PDF of Ghosts Beyond the Scar through DriveThruRPG upon release.
This includes:
- The complete campaign PDF
- All player-facing content
- New mech chassis, weapons, and systems
- GM materials and campaign tools
- All 16 full-color battle maps
- Digital access through your DriveThruRPG library
Perfect for players and GMs who prefer a fully digital experience.
Print Edition — $30
Receive everything included in the Digital Edition, plus print-on-demand access through DriveThruRPG.
This tier includes:
- Everything from the Digital Edition
- A print-on-demand code for the softcover edition
- A print-on-demand code for the hardcover edition
Backers can redeem either code through DriveThruRPG and purchase the physical book at the cost of printing (around $13-$16) and shipping only.
No additional publisher markup is added to the printed copies. You pay only what DriveThruRPG charges to manufacture and ship the book to your location.
This gives you the flexibility to choose:
- Digital only
- Softcover
- Hardcover
...without paying for physical production costs upfront during the campaign.
Printing & Distribution
All digital delivery and print-on-demand fulfillment will be handled through DriveThruRPG.
This approach allows:
- Worldwide availability
- Reliable fulfillment
- Lower shipping costs than traditional crowdfunding fulfillment
- The ability to order replacement copies or additional copies whenever you need them
Once the project is complete, backers will receive instructions for claiming their PDF and redeeming their print-on-demand codes.
WHO AM I?
Hi, I'm Benjamin Palmer.
I've been a tabletop roleplaying game enthusiast for more than two decades, spending countless hours as both a player and Game Master across a wide variety of systems. Over the years I've run long-form campaigns, convention games, one-shots, and homebrew settings, developing a deep appreciation for the stories that emerge when great players are given meaningful choices and memorable challenges.
Like many Game Masters, I started creating my own content because I couldn't stop imagining new worlds, adventures, and encounters. What began as notes shared around a gaming table grew into a passion for game design, adventure writing, and worldbuilding.
Ghosts Beyond the Scar combines many of the things I love most about roleplaying games: mystery, political intrigue, difficult decisions, memorable characters, and tactical combat with meaningful consequences. It's a campaign designed to give players the freedom to investigate, choose their own priorities, and shape the future of the setting through their actions.
Every encounter, NPC, location, and map in this project was created with the goal of making life easier for Game Masters while providing players with exciting and memorable sessions. Whether your group enjoys investigation, roleplay, strategic combat, or all three, I wanted this campaign to provide a complete experience from beginning to end.
Thank you for taking the time to check out Ghosts Beyond the Scar. Your support helps independent creators like me continue making new adventures and bringing new stories to the tabletop.
I can't wait to see what your pilots discover beyond the Scar.
PROJECT UPDATE
Project Update: Update on Ghost Train Blues
Hey Folks,
I hope you all had a good holiday season. Things have been a bit crazy for me recently so I wanted to fill you in on what's been going on and the state of the stretch goal.
Ghost Train Blues is nowhere close to being done. I've been struggling to finish it, and I refuse to put out a substandard, half-assed product.
I recently started working for a new company full time alongside my part-time job. I'm working six days a week for a combined 55-60 hours on average. On top of that, I've developed some new medical issues with my spine and back on top of my existing chronic medical problems. With everything going on, I just don't have the time or the energy to devote to getting the adventure done anytime soon.
It's possible that might change. I may find some well of inner strength to put towards it this year, but I wanted to be as upfront and honest with you as I could. I'm sorry to let you down. I promise that was never my intention. I hope you all will still enjoy the game, and I am still so grateful you believed in me.
I hope 2026 is an incredible year for all of you. <3
Cheers,
Benjamin
I hope you all had a good holiday season. Things have been a bit crazy for me recently so I wanted to fill you in on what's been going on and the state of the stretch goal.
Ghost Train Blues is nowhere close to being done. I've been struggling to finish it, and I refuse to put out a substandard, half-assed product.
I recently started working for a new company full time alongside my part-time job. I'm working six days a week for a combined 55-60 hours on average. On top of that, I've developed some new medical issues with my spine and back on top of my existing chronic medical problems. With everything going on, I just don't have the time or the energy to devote to getting the adventure done anytime soon.
It's possible that might change. I may find some well of inner strength to put towards it this year, but I wanted to be as upfront and honest with you as I could. I'm sorry to let you down. I promise that was never my intention. I hope you all will still enjoy the game, and I am still so grateful you believed in me.
I hope 2026 is an incredible year for all of you. <3
Cheers,
Benjamin
PROJECT UPDATE
Project Update: All Rewards Out. Next Project Coming Soon!
Hey Folks,
So by now you should all have received your download links for the PDF and your Print on Demand codes for the physical version. I hope you're excited to get the books in hand and I hope you've been enjoying the PDF. I'm about 40-50% done with the stretch goal adventure. I've been balancing a bunch of things on my plate, but I'm trying to make sure I give it the attention and dedication it deserves. I'll be sure to let you know when it's done and up to my standards so you can chase after the "ghost train" and its pre-Collapse treasure trove with your friends!
I also wanted to let you know that I'm re-launching a project over on Kickstarter that I tried to launch a few years ago but had to cancel due to health issues (I lost an internal organ kind of suddenly). It's called Torch & Dagger and it's a grimdark fantasy TTRPG with incredible art done by Tony Grasso of Odd Gob Games (formerly DireQuest). The book is fully complete and ready to go. No additional work needed beyond submitting the new Kickstarter exclusive cover art to the printer. $20 gets you a PDF, a set of 50 print and play monster cards with art and stats on them, plus a Print on Demand code for either a hardcover with the exclusive cover art and/or a softcover with the normal art.
You can check it out at the link below. It launches on October 1st!
https://www.kickstarter.com/projects/adventuresawait/torch-and-dagger-0?ref=7qekr0
Thanks again for being incredible! Talk soon!
Cheers,
Benjamin
So by now you should all have received your download links for the PDF and your Print on Demand codes for the physical version. I hope you're excited to get the books in hand and I hope you've been enjoying the PDF. I'm about 40-50% done with the stretch goal adventure. I've been balancing a bunch of things on my plate, but I'm trying to make sure I give it the attention and dedication it deserves. I'll be sure to let you know when it's done and up to my standards so you can chase after the "ghost train" and its pre-Collapse treasure trove with your friends!
I also wanted to let you know that I'm re-launching a project over on Kickstarter that I tried to launch a few years ago but had to cancel due to health issues (I lost an internal organ kind of suddenly). It's called Torch & Dagger and it's a grimdark fantasy TTRPG with incredible art done by Tony Grasso of Odd Gob Games (formerly DireQuest). The book is fully complete and ready to go. No additional work needed beyond submitting the new Kickstarter exclusive cover art to the printer. $20 gets you a PDF, a set of 50 print and play monster cards with art and stats on them, plus a Print on Demand code for either a hardcover with the exclusive cover art and/or a softcover with the normal art.
You can check it out at the link below. It launches on October 1st!
https://www.kickstarter.com/projects/adventuresawait/torch-and-dagger-0?ref=7qekr0
Thanks again for being incredible! Talk soon!
Cheers,
Benjamin
PROJECT UPDATE
Project Update: Print on Demand Codes Finally Going Out!
Hey Folks!
I reviewed the proof copy that DriveThruRPG sent me and it looked solid so I approved the proof and just sent out the codes for you to purchase your softcover and hardcover copies. I know it's taken a bit longer for us to get here than we'd hoped, but I know you're gonna love the book! Codes should hit your inboxes soon!
Cheers,
Benjamin
I reviewed the proof copy that DriveThruRPG sent me and it looked solid so I approved the proof and just sent out the codes for you to purchase your softcover and hardcover copies. I know it's taken a bit longer for us to get here than we'd hoped, but I know you're gonna love the book! Codes should hit your inboxes soon!
Cheers,
Benjamin
PROJECT UPDATE
Project Update: New Proof Just Arrived!
Hey Folks,
The updated proofs just arrived. I'll go through them one last time over the weekend, and if all looks good, codes for print on demand will go out next week.
Cheers,
Benjamin
The updated proofs just arrived. I'll go through them one last time over the weekend, and if all looks good, codes for print on demand will go out next week.
Cheers,
Benjamin
Community Leaders
Become an active participant Learn more