Frequently Asked Questions
Find answers to your questions
Project FAQ
We’re working with Strom to develop one of the most sustainable tabletop games in the industry: https://www.strom-mfg.us/
We don’t think Daybreak is a good candidate for print and play due to the large component demands. However, one of our stretch goals is to create a web-based digital version of the game that is free for everyone.
We don’t have immediate plans for localized editions, but if the project is successful enough, we’re hoping to work with other companies to localize the game throughout 2023.
Yes! You’ll be able to add copies in the Pledge Manager after the campaign is finished.
We’re focusing exclusively on crowdfunding backers, and retailers will be able to get copies later.
Yes! You’ll be able to do this in the Pledge Manager after the campaign is finished.
Given the practical requirement of a 1–4 player game, we set out to split the world into four, which proved all but simple! We wanted to include as much of it as was reasonable, while giving players plausible choices that they could represent and identify with.
We know the world won’t end if we haven’t solved climate change by 2050—the current horizon of many governments’ plans—or some similarly distant future. However, giving players up to six rounds to reverse global warming generates a sense of urgency. The time for decisive climate action is now. The longer we delay it, the more future generations will struggle.
Majority World is an alternative term for Global South, Developing World, or Third World. It describes more accurately and positively countries in Africa, Asia, South and Central America, the Caribbean and Oceania, highlighting the fact that the majority of humanity lives there.
Fighting climate change is both about mitigating the problem and protecting people from its impacts. While we decarbonize the world, we must build resilience to shield communities from worsening conditions. This loss condition represents the human cost of climate change. It also creates mutual responsibility among players, because no matter how well a single player is doing, they are all as vulnerable as the least protected one.
Drawdown happens when the planet can absorb more emissions than human activities generate. Drawdown is a vital milestone, as it means we have stopped global warming and reversed the dangerous trend of the last couple of centuries. In the real world, drawdown doesn’t mean the job is done. In order to make our planet the most habitable for future generations, we must continue to bring down greenhouse gas concentrations to pre-industrial levels. We decided the game won’t model that phase, but instead will focus on the urgent, existential challenge of stopping emissions levels (and therefore temperatures) from rising.
We’ve worked with a sustainability consultant to ensure that Daybreak is made as sustainably as possible. This led us to remove all plastic from the game, affected what kind of wood and ink we’re using, prompted us to design and produce pressed pulp storage solutions within the box, and more. And we have room to get better for future editions of the game! It was not, for example, financially possible for us to manufacture in multiple global locations to reduce emissions associated with shipping, but that’s something we hope to change in the future. We’ll include more information about sustainability in the box.
KK Apple! https://www.kkapple.com/
Yes! We will cover and subsidize VAT, customs, etc. in the shipping, so you don’t get hit with any unexpected charges.
Aimee Johanan
Daybreak follows the Paris Agreement’s goal to “limit global warming to well below 2 degrees Celsius compared to pre-industrial levels.” We know the world won’t end if global warming reaches 2.0ºC, but we also know that at those levels the conditions for humans (and many other species) to thrive will be severely impacted, and many places on our planet rendered uninhabitable. The 2 degrees limit tells us that the higher the temperature, the more future generations will struggle.
BackerKit FAQ
BackerKit Crowdfunding is an all-or-nothing collaborative funding platform. Creators share their project ideas and set a funding goal with a deadline. Backers pledge money to help make the project possible.
If the project meets its goal by the deadline, pledges are charged and the creator moves forward. If it doesn’t, no one is charged.
Backers often receive special rewards for their support, such as:
- Exclusive products
- Bonus rewards for backing related projects
- Discount pricing
- Behind-the-scenes updates
- Creative input opportunities
Pledging in crowdfunding is a commitment to support the creation of a new product or project. Unlike a traditional purchase, you're not buying an item that already exists. Instead, your contribution helps bring a creative idea to life, and in return, you typically receive rewards (such as the product itself) as a thank you for your early support.
- Select a pledge level with the reward(s) you would like to receive
- Select any add-ons
- Confirm your pledge!
- You are charged only if the campaign meets its funding goal.
- Charges happen when the campaign ends, not when you pledge.
The creator will send you a survey to:
- Ask you for more information about your rewards (selecting options, etc)
- Collect shipping information
- Offer additional items you may want to add to your pledge
- Collect shipping fees (if applicable)
The survey will be sent to the email address we have on file with your pledge. Additional payments are charged when you complete the survey.
Only the project creator and the BackerKit Support Team can see your pledge and contact information. Other backers and the public cannot see your individual pledge amount or personal details.
You can change or adjust your pledge level and add-ons before the campaign ends. After the project concludes, cancellations or changes are at the creator's discretion and may depend on what stage the project is in.
Overtime Mode extends your campaign past its original end time to give backers a final chance to make their pledge. It will add an additional 10 minutes past the end time as long as pledges keep coming in. The campaign will end when there is a 10-minute period without any new pledges.