BackerKit FAQ

How does BackerKit crowdfunding work?

Crowdfunding is a collaborative way to bring ideas and projects to life. Project creators post their idea for a project, and backers pledge money to make the project possible. Backers get behind the scenes access and backer-only rewards, which can include exclusive products, special pricing, creative input, content, and more.

To become a backer, select a pledge level that features the reward(s) you would like to receive when the project is successfully completed and make your contribution.

All-or-nothing crowdfunding model: The creator sets a funding goal and a deadline to raise funds. If the project does not meet the goal by the deadline, backers credit cards are not charged and no money changes hands.

Crowdfunding projects can happen at various stages of the creative process. Make sure to check the estimated timeline of when rewards will be delivered. Project creators will keep you updated on the progress toward completion and delivery of your rewards.

Backing a crowdfunding campaign is not the same as purchasing an item from a store. When you back a campaign you are supporting the creation of something new. Rewards are almost always delivered, but are not guaranteed.

When will I be charged for my pledge?

Your payment method will not be charged right away. You will be charged for the amount of your pledge when the campaign ends and the project reaches its funding goal. You will not be charged if the campaign does not reach its funding goal.

What happens after the campaign is over?

The Creator will send out a survey that will ask you for more information about your pledge, your shipping information, additional items you may want to add to your pledge, and collect shipping fees if applicable.

The survey will be sent to the email address we have on file with your pledge.

Any additional payment will be charged when you complete your survey and confirm your order.

Project FAQ

Who is manufacturing the game?

We’re working with Strom to develop one of the most sustainable tabletop games in the industry:

Will there be a Print and Play version?

We don’t think Daybreak is a good candidate for print and play due to the large component demands. However, one of our stretch goals is to create a web-based digital version of the game that is free for everyone.

Will this game be available in my language?

We don’t have immediate plans for localized editions, but if the project is successful enough, we’re hoping to work with other companies to localize the game throughout 2023.

Can I buy multiple copies?

Yes! You’ll be able to add copies in the Pledge Manager after the campaign is finished.

How can retailers buy copies?

We’re focusing exclusively on crowdfunding backers, and retailers will be able to get copies later.

Can I buy copies of other CMYK games with my pledge?

Yes! You’ll be able to do this in the Pledge Manager after the campaign is finished.

Why isn’t India (or Canada or Australia or Japan or…) in the game?

Given the practical requirement of a 1–4 player game, we set out to split the world into four, which proved all but simple! We wanted to include as much of it as was reasonable, while giving players plausible choices that they could represent and identify with.

Why does the game end after six rounds?

We know the world won’t end if we haven’t solved climate change by 2050—the current horizon of many governments’ plans—or some similarly distant future. However, giving players up to six rounds to reverse global warming generates a sense of urgency. The time for decisive climate action is now. The longer we delay it, the more future generations will struggle.

What’s the Majority World?

Majority World is an alternative term for Global South, Developing World, or Third World. It describes more accurately and positively countries in Africa, Asia, South and Central America, the Caribbean and Oceania, highlighting the fact that the majority of humanity lives there.

Why does the game end if any one world power has 12 or more communities in crisis?

Fighting climate change is both about mitigating the problem and protecting people from its impacts. While we decarbonize the world, we must build resilience to shield communities from worsening conditions. This loss condition represents the human cost of climate change. It also creates mutual responsibility among players, because no matter how well a single player is doing, they are all as vulnerable as the least protected one.

Why did you set drawdown as a victory condition?

Drawdown happens when the planet can absorb more emissions than human activities generate. Drawdown is a vital milestone, as it means we have stopped global warming and reversed the dangerous trend of the last couple of centuries. In the real world, drawdown doesn’t mean the job is done. In order to make our planet the most habitable for future generations, we must continue to bring down greenhouse gas concentrations to pre-industrial levels. We decided the game won’t model that phase, but instead will focus on the urgent, existential challenge of stopping emissions levels (and therefore temperatures) from rising.

How are you planning to manufacture the game responsibly?

We’ve worked with a sustainability consultant to ensure that Daybreak is made as sustainably as possible. This led us to remove all plastic from the game, affected what kind of wood and ink we’re using, prompted us to design and produce pressed pulp storage solutions within the box, and more. And we have room to get better for future editions of the game! It was not, for example, financially possible for us to manufacture in multiple global locations to reduce emissions associated with shipping, but that’s something we hope to change in the future. We’ll include more information about sustainability in the box.

Who did the voiceover for your video?

Is the project EU, Canada, etc. friendly?

Yes! We will cover and subsidize VAT, customs, etc. in the shipping, so you don’t get hit with any unexpected charges.

Who took that great photo of Matteo?

Aimee Johanan

Why does the game end at 2 degrees warming?

Daybreak follows the Paris Agreement’s goal to “limit global warming to well below 2 degrees Celsius compared to pre-industrial levels.” We know the world won’t end if global warming reaches 2.0ºC, but we also know that at those levels the conditions for humans (and many other species) to thrive will be severely impacted, and many places on our planet rendered uninhabitable. The 2 degrees limit tells us that the higher the temperature, the more future generations will struggle.

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