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Engaged with this project 3+ times 🌟
I know you haven't given a specific date yet for closing the pledge manager, and I know that it will depend on how the project progresses. That's fine. It's just really time consuming to poke around in the updates and community discussions randomly looking to see if this has been mentioned anywhere since the last time I checked. I know I'm not alone in this. It's especially tough to keep up for those of us who have backed a lot of projects that are all in different stages of progress. This info really needs to be centrally located in a fixed area that is quicker and easier to find. I'm assuming you can continually update the answers to the questions listed in the FAQ. And if you can, then it would save a lot of time for everyone if we can always go straight to the FAQ and check this specific question to see if the answer has been updated. Of course, you should still announce it in an update, but it would be great if you could also put it in the FAQ. Thank you for reading my suggestion. Looking forward to the game! :)
Project Update: Much Shinier Relics and Forge!
We're still tweaking a few things, but this is close to the final presentation. As you can see, this is an entirely new template - we've added a little icon to visually distinguish each relic, and different backgrounds for the Relic abilities. No more scrolls, but with the colors matching skills and feats. Each relic has 3 abilities, always in the same order. The top one can be used during an encounter like a skill, the second before an encounter like a feat, and the third is the flare effect that happens when the forge is full.
The Relic card is designed to sit atop the Forge, which is also much shinier than before:
The two artworks are connected to show the flow of fiery lava fuel from the Relic to the Forge. The nine slots for fuel are now along the bottom edge of the card, much like the Fiends from Abyssal Depths. The text layout on the Forge card is still going through some revisions, we'll be tailoring the embers and sparks in the background so that they don't interfere with the words once that part is finalized.
What's up next? The rulebook! We'll be working on that over the next couple weeks now that things are finalized, rules-wise. We've been using the alpha implementation of Relics in the digital version of One Deck Dungeon to do lots of bonus rapid playtesting and that's allowed us to make some of the gameplay and balance tweaks with more confidence. That's our last major piece of layout work to be done before being ready to hit the factory.
The PnP is updated with the relics and forge art and balance changes above: https://onedeckdungeon.com/Relics_9Up_PnP.pdf
Overall progress in March was slower than hoped, I was sick for most of the month but we managed to get as much as we could done, and fingers crossed that's the end of the illness for the season. Let the spring and warmth begin!
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