Project Update: New Build Uploaded!
Thanks to your feedback, we've made some changes in the game - the build is available via the same link in the project description.
What's new:
What's new:
- Settings menu (incl. mouse sensitivity and some accessibility settings)
- Combat and hit reactions - overall, it's now harder to run around with a gun and kill everyone:
- A hail of bullets no longer stunlocks guards and breaks their AI.
- Pain and knockback chances are now applied correctly.
- The player's knockback animation now plays during melee combos.
- New light "flinch" reactions no longer interrupt the AI or player actions like reloading.
- Arm hits now flinch the torso, so guards' hands don't jump while holding a weapon.
- A hail of bullets no longer stunlocks guards and breaks their AI.
- Shoulder swap on V. An old feature but we don't have a tutorial for it yet, so only few could find it.
- Enemy AI: many state tree improvements. Animations and turns now finish before the guard moves on, and guards waking from stun behave better.
- More stealth than before: lethal guns removed from Low Offices. But you can still play around with firerams in the tutorial. PLUS if a guard draws a gun on you later in the game, and you knock them out - you can pick up the gun (actually, this feature existed before).
- Fixes and stability: occasional Niagara errors fixed, including the broken CCTV camera's smoke effect.
We hope you enjoy it!
Fixes-in-progress: taking cover near the doors, and - hopefully - adding voiceover in the nearest future.
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