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So I promised you a little sneak peek at the scenario I'm working on, and hopefully this whets your appetite some. The scenario revolves around the California gold rush, a horrid forgotten Gaol, and supernatural elements beyond perhaps even the understanding of the folk from Bardos Bluff. Most importantly, though, a staple that westerns have been built on for years, Revenge. You and your crew, whether you be explorers, roughnecks, or just a few opportunists, have been contracted to help a wealthy member of the black veil church retrieve something. Now I need your help to name it, mostly cause I think it's fun.
Project Update: Progress update for Death Valley.
I don't think that sounds as good in a British accent, so maybe I should leave those kind of intros to Aaron. Anyway, Tim here.
I'm in charge of production so, while Aaron is busy chopping and changing the 90k plus words he wrote for this game, I am going to give you a quick update on where we are.
First up, the quick start!
I promised this some time ago, but that time ran away with me. This is all on me as it's my job to get try concentrate Aaron's fabulous work on this project into a much smaller document without losing the essence of the game.
I'm almost there! My intention is to have everything out to you this weekend (I'll post a secret link for backers in one of these updates). The quick start also includes a little scenario for you to jump right in.
Another live play!
The wonderful folks over at Hack Recklessly will be doing a live play of Death Valley over on their Twitch channel next week. Give them a follow to get notified when it's going live. I'll also drop you a quick update here, so you can be sure not to miss it.
The general production schedule.
We're keeping our timetable on track for the game, so here is a quick rundown of where we expect to be over the coming months.
This month: Quick start out. Preorder/Late Pledges open.
April/May: Layouts begin.
June: Betas sent out and proofreading begins. Survey's close.
Late June: Final edits and printing begins.
July/August: Fulfilment of all rewards!
Aaron is doing an amazing job with the editing and playtesting, so I'm confident we can keep to these timelines.
Okay, that's all for now. I'll save you a very British Yeehaw.
If you have any questions, please do drop them in the comments and I do my best to address them as specifically as possible.
Tim x
Project Update: FREE Solo Rules + New Scenario for Death Valley!
Tim here, momentarily snatching the reins from Aaron (he'll wrestle them back on no time) to bring some exciting news straight from the dusty trails of Death Valley.
- 💀 Physical backers will get the printed zine alongside their rewards.
- ⚡ Digital backers will get the PDF version delivered with the rest of their files.
Tim
Project Update: The Final Day
It's the last day! If you haven't yet, please hop on board. We've got confirmation that new content is still coming down the pipeline with solo play rules and an adventure called The Ballad of Boogie Briggs. If you are already a part of the dead, I'm so thankful to you.
If you're watching us I hope we look fun enough to join and to those of you out there with no idea what's coming it's us, the dead and the damned hehehehe see yall real soon.
Yee-haw,
Aaron
P.s. I'm so excited to bring death valley to you all thanks again!
Project Update: 5 Days Left and 200% Funding
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