Tim here with a long-overdue update for you all on the Death Valley. I'm leading production of the game, so as we approach fulfilment, more of the updates will come from me.
Let's get the bad news done first as there is plenty of good news to follow.
We had originally planned to have Death Valley out in June. We've overshot that, mainly due to extra writing, play testing and preparing production. Realistically, I believe we will have everything wrapped-up for December. However, we won't be shipping anything during silly-season as we know the post gets held up and things go missing more so than ever during the holidays.
So it looks like we'll be looking to fulfil in January of 2027, but we'll ensure the wait is worth your while.
Here's what is happening now and what is due to happen next.
- Aaron is finishing adding the scenario he has written to the core rulebook - I'm tidying up a solo mode called Drifter (now the email subject line should make more sense)
By the end of this month (September), the following will happen:
- The rulebook will go to proofreading - Artwork for the cloth map and Law Master screen will be completed - Bullet dice production will begin
During October we are scheduled to:
- Send the book to print - Begin production of maps and Law Master screens - Close the surveys and charge cards for delivery. Then, in late November, we will:
- Take receipt of the books and begin fulfilment planning. - Try to survive the holidatys
Leaving January for fulfilment.
That may seem like a lot of time to wait around, but we will be sharing production updates along the way, so you will be able to see things happening, including the prototypes. I know you will be happy with the little extra we have put in to the production. As always, we will try to advance these timelines where possible, but never at the expense of the quality of the final product.
Once again, thank you for your support and I'll be back soon with more production updates.
I don't think that sounds as good in a British accent, so maybe I should leave those kind of intros to Aaron. Anyway, Tim here.
I'm in charge of production so, while Aaron is busy chopping and changing the 90k plus words he wrote for this game, I am going to give you a quick update on where we are.
First up, the quick start!
I promised this some time ago, but that time ran away with me. This is all on me as it's my job to get try concentrate Aaron's fabulous work on this project into a much smaller document without losing the essence of the game.
I'm almost there! My intention is to have everything out to you this weekend (I'll post a secret link for backers in one of these updates). The quick start also includes a little scenario for you to jump right in.
An example of the Quick Start layouts. Check out the new character sheet created by Rowan Asbel!
Another live play!
The wonderful folks over at Hack Recklessly will be doing a live play of Death Valley over on their Twitch channel next week. Give them a follow to get notified when it's going live. I'll also drop you a quick update here, so you can be sure not to miss it.
The general production schedule.
We're keeping our timetable on track for the game, so here is a quick rundown of where we expect to be over the coming months.
This month: Quick start out. Preorder/Late Pledges open. April/May: Layouts begin. June: Betas sent out and proofreading begins. Survey's close. Late June: Final edits and printing begins. July/August: Fulfilment of all rewards!
Aaron is doing an amazing job with the editing and playtesting, so I'm confident we can keep to these timelines.
Okay, that's all for now. I'll save you a very British Yeehaw.
If you have any questions, please do drop them in the comments and I do my best to address them as specifically as possible.
It's the last day! If you haven't yet, please hop on board. We've got confirmation that new content is still coming down the pipeline with solo play rules and an adventure called The Ballad of Boogie Briggs. If you are already a part of the dead, I'm so thankful to you.
If you're watching us I hope we look fun enough to join and to those of you out there with no idea what's coming it's us, the dead and the damned hehehehe see yall real soon.
Yee-haw, Aaron
P.s. I'm so excited to bring death valley to you all thanks again!
Tim here, momentarily snatching the reins from Aaron (he'll wrestle them back on no time) to bring some exciting news straight from the dusty trails of Death Valley.
We’re adding a full solo play mode to the game, complete with its own dedicated zine! Whether you ride with friends or strike out alone under the desert moon, you’ll now have the tools to explore the world of Death Valley on your own terms.
The zine includes all the mechanics needed to play any scenario alone, plus a brand-new solo scenario written by me called The Ballad of Boogie Briggs.
It tells the story of a traveling fair that rolls into town, bringing laughter, light, and one very unwanted guest. What starts as a night of wonder soon turns into something far darker.
Every backer will receive this bonus content:
💀 Physical backers will get the printed zine alongside their rewards.
⚡ Digital backers will get the PDF version delivered with the rest of their files.
There's just under three days left to back us, so please do get on the stagecoach with us as we career towards Death Valley.