Dead excited to let you know that the physical copies of DedBoi landed yesterday. I know this because, along with Sarah, I lifted seven boxes of them off the back of a DPD van:
Unit B is now filling up. (Unit A is full)
Which means, come Monday, fulfilment will begin! The zines look fab, with the Spot UV and recycled paper, but I would be remiss not to tell you they are not perfect.
I found two small typos. Human slop, am I right?
Back to that in a moment. Let's look at the book first.
The typos make no difference to the end product or the playability of the game, and both of them involve one letter that can be removed in the next print.
The process for our books is this. I write them, then send them to our proofreader. She comes back a week or so later with a couple of hundred typos, grammatical issues, suggestions to improve wording and a level of polishing that is way beyond my capabilities.
I then go through those changes and, inevitably, because I am human, I miss one (or two in this case). Anyway, what we have here is a true representation of humans making art. Not perfect, but it works for both me (giving meaning to my existence) and you (getting something joyful out of my creations).
And you have proof of a first edition which means when I am a DedBoi, it might be worth 50p more.
All of this is to say, I didn't have to mention any typos, but I want it to be something to celebrate. Humans make mistakes all the time. Humans.
Okay, that's all for now. It's early for me and I have to get myself to the office to start figuring out the getting these books to you part of the fun.
Layouts are nearly finished (check out some examples below), and I can say I have had a lot of fun designing this game, both mechanically and visually. Whilst some of the art is mine, I've also done some grave-robbing from public domain artists of yore. Important note, even though a lot of the artists are dead, they are still humans (no AI here). Although, van Gogh is a bit suss. What are we thinking, alien or time traveller?
Red. The colour of roses, stop lights and fresh blood.
The playing cards are done and already on their way to us. We're expecting them to arrive within the next 7–10 days. Here are some sub-standard photos from our printer. I'll share better ones when I have the cards.
The PDF is on track to land in your inboxes before the end of the month, so you'll be able to start investigating your untimely demise very soon. I just need our fabulous proof-reader to remove all the errors that I, a so-called writer, introduce into the mix.
We're planning to begin fulfilment in the last week of May, though it'll likely run into June as we'll be at UK Games Expo at the end of the month, and that always messes up our best-laid plans. Anyway, if you're going to be there, come and say hello!
As always, thank you for your support, and I'll be back from the dead with another update next week.
As mentioned in yesterday's update, the surveys are now out. You can add your shipping info, settle the shipping costs and pick up anything extra you'd like during surveys.
We're aiming to begin fulfilment in the second-half of May and it will likely take us around 4 weeks to get everything out. I'll keep you updated over the coming few weeks as to where things are/photos etc.
In the meantime, here is a mockup of the Tuckbox for the cards. The reverse has the DedBoi skull as featured on the Ace of Diamonds from the deck.
If you didn't grab the cards, you can still do so from the add-ons (or grab them from our store later) as we are producing a thousand decks this time around.
I'm getting ready to head to New York for BookCon this weekend, but I'll still be posting updates if I have any news, as well as responding to questions here.