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Covens of Midnight II & Oracle's Guide | A Tarot Based TTRPG

Covens of Midnight II & Oracle's Guide | A Tarot Based TTRPG

Draw your cards & step through the looking glass. The Covens of Midnight returns with The Secrets of Wonderland, a new solo/duet journalling RPG, and an Oracle's Guide for tarot-led group play. Each is standalone, with illustrated tarot decks to match.
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Secrets of Wonderland is the second game in the Covens of Midnight series. It is playable as a complete standalone. Take on the role of a student of the Midnight Court as you and your Rival find yourselves lost in Wonderland.

With reality warping before your very eyes, can you uncover the truth behind the chaos and make it back home in one piece? Or will you perhaps go a little mad along the way?

As a Scribe, you know the Midnight Court. You've navigated its corridors, mastered its magic, and forged the bonds that define you. Your Rival stands at your side - whether as an ally, an enemy, or something far more dangerous.

But everything changes when a spell goes catastrophically wrong.

One moment you're in the familiar halls of the Court. The next, reality shatters. The world warps. Colours shift. Rules cease to exist. You've fallen into Wonderland - a place of impossible beauty and terrible madness where nothing is quite what it seems.

And you're not alone.

Your Rival is lost here too. Together, you must navigate a realm that defies logic, uncover secrets that challenge sanity, and confront a truth that will change everything: Alice has slain the Queen & began her own tyranical reign.



Can you save her before she destroys everything? Can you find your way home? Or will Wonderland's beautiful chaos claim you both?

Welcome to Secrets of Wonderland. 
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Covens of Midnight is a dark academia-inspired, tarot-based solo journalling RPG set in the gilded halls of the Midnight Court, an elite magical academy where friendships ignite, rivalries burn, and love blooms in shadow.

In the original game, you create your Scribe, your Rival and your Best Friend, and experience a full year of magical trials, intimate encounters, and evolving relationships. The Spark System tracks how your connections transform, letting you watch as the relationship between you and your Rival becomes something undeniable.

Secrets of Wonderland takes that journey further. It asks: what happens when everything you know is stripped away? When you're forced to see your Rival, and yourself, in a completely new light?


Covens of Midnight II is a freestanding sequel, so don’t be scared to follow the White Rabbit down the rabbit hole if you haven’t experienced our first adventure. This brand new story is ready to introduce you to new mechanics and characters that are unique to Wonderland alone. It also brings brand new Duet Rules, so you can play through Wonderland solo or with a partner.



As a student of the Midnight Court, your journey is one that cannot be left to the chance of a dice roll. Instead, your days are defined by the pull of a tarot card. Encounter unique events, take on nonsensical puzzles and fight your way through the madness using any tarot deck you like.
Let the cards light the way.



At the heart of Covens of Midnight is love and rivalry. Those who played through their first year at the Midnight Court will have already begun to develop the relationship between their Scribe and Rival, for better or for worse. But Wonderland brings a whole new set of challenges, and no relationship will come out of it unchanged.
 
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Covens of Midnight is a Solo Journalling RPG, and it is where your story at the Midnight Court begins. Create your Scribe, your Rival and your Best Friend, then live a full school year across three terms, one tarot draw at a time.



Each day you draw five cards. Every card gives you a journal prompt and an outcome. As events occur you will be able to journal how you resolve them, who you meet and explore what life that the Midnight Court can be like for a new student!






A Corrected Second Printing
Covens of Midnight I returns to print with its rules clarified and errata applied throughout, and every published expansion collected in one volume. It is the same game, and it is fully compatible with the first printing. If you already have the book, yours plays exactly as it always has.

New content, free for every owner. New Kin, two new Paragons (Ormurrin and Soloria) and never-before-seen lore that ties into Covens of Midnight II and beyond are being released as a free digital expansion. If you own Covens of Midnight I, in print or PDF, first printing or second, it is yours at no cost.

Already own the PDF? Your copy will be updated to the corrected version, free.
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Himeutsugi
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This may look like a normal campaign, but it’s actually two titles in one!

At the request of many, we’re bringing both a sequel to the first title and a brand new system to life! You will experience the wonders of magic in unique ways whichever title you choose, so pick the one you are most excited for!

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Paragons in the world of Akeroth are more than powerful beings. They are forces that shape reality itself, worshipped and revered much like gods. But when you fall into the depths of Wonderland, the connection to your Paragon is severed. Their voice grows distant, their power slips beyond your reach, and the rules you once understood no longer apply. Yet Wonderland has its own powers.

The Mad Hatter
Chaos given form. The Mad Hatter thrives on contradiction, impossible ideas, and the beautiful absurdity of a world without rules.

The Cheshire Cat
Mystery without answers. The Cheshire Cat exists between what is known and what is hidden, appearing only when you least expect it and leaving more questions than answers behind.

The March Hare
Eternal spring, frozen in time. The March Hare embodies growth, decay, celebration, and the strange cruelty of time that refuses to move forward. Beneath the endless flowers and perpetual spring lies something rotten and warped.

The Caterpillar
Transformation and identity. The Caterpillar asks the question Wonderland wants you to forget. Who are you when everything you believed about yourself begins to change?

The White Rabbit
Time fractured beyond repair. The White Rabbit is forever running, forever late, forever trying to escape the moment behind him.

The Red Queen
The Red Queen does not chase, plead, or bargain. She waits, watches, and commands. Her power is force itself, the overwhelming will to shape the world according to your desires. Under her gaze, resistance becomes dangerous and obedience becomes tempting.
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Most RPGs rely on dice to determine what happens next. Covens of Midnight uses tarot cards instead. The cards shape story generation, character progression, and action resolution, meaning every draw can reveal new possibilities and influence the path your story takes. And you don't need a special deck to play. Any standard tarot deck can be used with the game, making it easy to bring your own cards and reading style to the table. For those who want something made specifically for the world of Covens of Midnight, this campaign also offers a stylish custom tarot deck designed to complement your game. Both of our decks pair Major Arcana illustrated in the Rider-Waite style with Minor Arcana in the Marseille style.
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Sanctum is the premium Crossed Paths virtual tabletop. It was built for one purpose: to let you play all of our titles anywhere you want and however you want.

It runs in your browser on PC and mobile, with nothing to install! Every pledge that includes a game (PDF or Physical) comes with Sanctum Access for the game you've picked! Sanctum Access for each game is worth £15 and is yours to keep, with no subscription.



Here is a look at the tools we made for the original Covens of Midnight!





More tools are coming to Sanctum for Covens of Midnight II & the Oracle's Guide.

  • Character Creator: Build your Scribe step by step, with your Coven, Paragon and starting scores worked out for you so you can jump into playing as soon as possible!
  • My Scribes: Manage all your Scribes in an easy-to-find place so you can switch your current story with no issues.
  • Tarot Table: Draw your daily spread on screen. Turn a card and its prompt and outcome appear next to your journal. Easily run Combat without needing the extra management!
  • Compendium: Find the lore, Covens & Paragons in an easy-to-use searchable system.
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Hardcover Books
Bring the world of Covens of Midnight to your shelf with the complete hardcover collection: Covens of Midnight I, Covens of Midnight II: Secrets of Wonderland and The Oracle's Guide, giving you everything you need to explore the worlds of Akeroth and Wonderland.
Size: A4 (21 x 29.7 cm, 8.3 x 11.7 inches).

Collector's Editions
Premium editions of Covens of Midnight I, Covens of Midnight II: Secrets of Wonderland and The Oracle's Guide, designed for display as much as they are for play. Add them to your shelf and let the Midnight Court take pride of place among your most treasured tomes.
Size: A4 (21 x 29.7 cm, 8.3 x 11.7 inches).
Finish: Gold foil and gilded edges.

Artbooks
Step behind the curtain and explore the art that brings Covens of Midnight to life. The Covens of Midnight Artbooks collect the artwork, characters, creatures and worlds from both Covens of Midnight I and Covens of Midnight II.

Covens of Midnight I Tarot Deck
Bring the divination mechanics of Covens of Midnight to your own table. Designed around the world and characters of the game, this deck can be used for gameplay or enjoyed as a beautiful standalone tarot deck.
Style: The Major Arcana are illustrated in the Rider-Waite style, and the Minor Arcana follow the Marseille style.

Wonderland Tarot Deck
Step beyond the familiar with a tarot deck inspired by the strange, beautiful and unsettling world of Covens of Midnight II. Filled with imagery of Wonderland and its six mysterious Paragons, this deck is made for players who want to bring even more of the setting to their table.
Style: The Major Arcana are illustrated in the Rider-Waite style, and the Minor Arcana follow the Marseille style.

Character Journals
Every journal is A4, bound in PU leather, with over 100 pages: character sheets for your PC, your Rival and your Best Friend, plus lined pages for notes. The Oracle’s Guide journal also includes grimoire pages for recording custom spells.
Size: A4 (21 x 29.7 cm, 8.3 x 11.7 inches).
Page Count: 100+ with lined pages & character sheets.

Suits Pin Set
The four suits of Wonderland's Covens: Hearts, Clubs, Diamonds and Spades. Wear the suit of the Coven you call your own.
Size: Each pin measures roughly 2 to 2.4 inches (5 to 6 cm).

Bits & Bobs Pin Set
A winged key, a teacup, a potion and a rose. This set gathers four small curiosities from Wonderland, each one a keepsake from a place where nothing is quite what it seems.
Size: Each pin measures roughly 2 to 2.4 inches (5 to 6 cm).

Coven Crest Pin Set
Wear your allegiance with pride. This set features the crests of the four Covens of the Midnight Court (Drakonys, Tempordia, Vodalysa and Unio Luminae), alongside a fifth pin that unites all four.
Size: Each pin measures roughly 2 to 2.4 inches (5 to 6 cm).

Chained Pin Set
Four tokens from Covens of Midnight I: a gloved hand, a ceremonial blade, a luna moth resting on a crescent moon and a potion bottle. A set for those who have walked the halls of the Midnight Court before.
Size: Each pin measures roughly 2 to 2.4 inches (5 to 6 cm).

Altar Cloths & Rabbit Plush
Complete your table with an altar cloth, available in both the Covens of Midnight I design and a new Wonderland design, and bring a little of Wonderland home with the rabbit plush.
Altar cloth: 18 inches (45 cm).
Rabbit plush: 8 inches.

Handmade Artisan Items
Our Artisan pledges include two handmade pieces, each made for this campaign by independent creators.

Artisan Candle
Hand-poured by the amazingly talented Roz of ChaosCurios in her workshop in Scotland. Every candle is made by hand, so no two are quite alike. The Candle has been infused with organic ingredients including the scent of Vanilla & Cherry to bring you a Cherry Bakewell Candle!

Artisan Pendulum
A joint venture of two amazing makers. Myles of Runefable Dice casts the resin pendulum, and Kayleigh of Corryvreckan Maille weaves the chainmail casing that holds it, ring by ring, in Glasgow. This pendulum can incite the madness of the Cheshire Cat if you stare at it for too long so do be careful!

Note: The Designs shown are not final and still subject to change!
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Not quite ready to leave Wonderland? Our add-ons let you pick and choose a few extra treasures for your collection. Add another tarot deck, collect more pins, or grab an extra artbook. Mix, match, and make your Covens of Midnight collection uniquely yours.
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BackerKit's Pay Over Time lets backers pledging $150 (around £111) or more split their payment into four monthly instalments, with no interest or additional fees.

Choose Pay Over Time at checkout. Once our campaign successfully funds, you are charged 25% of your total pledge each month for four months. Your pledge is confirmed immediately, but nothing is sent out until your pledge has been paid in full. That includes digital rewards and Sanctum Access, so finished games that other backers receive 4 weeks after the campaign ends are sent to you once your final instalment has been paid.
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Shipping Is Charged Later
Shipping is not included in your pledge. It is charged through BackerKit closer to fulfilment, along with any VAT, IOSS or other taxes and fees that apply in your country. Shipping is weight-based, so add-ons or a change of pledge tier will change your final shipping price. The table above shows our estimates for each region.

If shipping and any relevant taxes or fees are not paid, your items cannot be sent and your original pledge will not be refunded.

Regional Notes
  • United States: The US has introduced tariffs that affect us. Shipping costs do not include import charges, and these may change as US rules change.
  • Canada: The price shown applies if we have fewer than 200 backers in Canada, because of freight costs. Above 200 backers we get better freight pricing and will pass the saving on to you. We will update you directly if we reach that number.
  • New Zealand: You are in the Australia shipping group, with an additional £10 if we have fewer than 200 backers in New Zealand.
  • United Kingdom: For the card deck and other non-book rewards, VAT is applied during pledge management.
  • Where we cannot ship: Russia, Afghanistan, Ukraine, South America, Iran, Iraq, Syria and Turkey. We apologise to potential backers in these locations.

Terms and Conditions
  • The final product may vary in some aspects from what is shown during the campaign. We are dedicated to delivering high-quality items, but changes in design, size or content may occur.
  • We cannot offer refunds on collected pledges after the project end date. This includes Pay Over Time pledges.
  • By pledging you agree to the estimated shipping prices above and to any changes they may incur. By finalising your pledge before the last address confirmation, you agree to these shipping terms.
  • You are responsible for any taxes, tariffs, VAT, import duties or customs fees on your items. We will do what we can to mitigate these.
  • Shipping is from the United Kingdom and is handled through BackerKit. Ownership and risk of the package transfer to you when it is handed to the carrier.
  • Keep your email and delivery details accurate and up to date in BackerKit, and follow our updates. Tracking is sent to the email you provide, and tracking and managing delivery is your responsibility. If you do not confirm your address by the final deadline, this is deemed your acceptance of complete fulfilment.
  • We will contact you by email before distributing rewards. After making all possible efforts, we will move on to other business aspects.
  • Report damaged or missing items to [email protected] within 30 days of receipt, and lost or misdelivered packages within 60 days of the shipping date, so we can follow up or reship.

Timelines

Digital Delivery: Q4 2027
Our final delivery date for all digital content is Q4 2027. We wish we could promise dates upfront for physical items, but production and shipping are volatile and we cannot predict how they will go, so we only promise the dates we have full control over. Backers will receive updates at each milestone so you always know what is going on!

Finished Games Arrive Early
Games that are already finished are delivered in digital form 4 weeks after the campaign ends, together with Sanctum Access for those games. That includes Covens of Midnight I and any add-ons that contain finished titles.

Pay Over Time
Nothing is sent out to Pay Over Time pledges, digital or physical, until the final instalment has been paid.
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Every single art piece is done by hand. Generative AI has no place in the creative space.
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If you believe that this project is not in compliance with BackerKit’s Community Guidelines or Terms of Service, you can file a report by sending a message via this link: Report this project

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