Latest from the Creator
Evil Hat Productions
5 months ago
Zine by Moonlight - Complete!
Hello friends, We're very excited to announce that the Zine by Moonlight issues are complete and now available for download on BackerKit. You can find them in the Digital Downl...
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Evil Hat Productions
6 months ago
Base rewards fulfilled!
Just a quick update to let you know that at this point all of the physical rewards have shipped. If you pledged for a book and have not received it yet, please email us at fee...
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Evil Hat Productions
7 months ago
POD status
Just a quick update: We ran a test of the POD version of the book and while the interior looked good, we weren't satisfied with the cover. We've made some adjustments and have ordered a new proof. Anticipated printing/shipping time covers ~two weeks. If, at that point, it look...
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Evil Hat Productions
8 months ago
Books PRINTED, orders LOCKING plus: Our next project
Hello friends, big milestone in production today: The books are printed and on their way to our fulfillment warehouse. What this means for you: We will be locking all orde...
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Evil Hat Productions
10 months ago
Transcend into... Pledge Management Mode!
Hey friends, it's been quiet for a couple weeks here as we've been working behind the scenes but we're ready to pull the switch on BackerKit from "Crowdfunding Mode" to "Pled...
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Evil Hat Productions
11 months ago
A Transcendent Finale!
Wow. We started with a modest goal of $30,000 and one month later, when it's all said and done, 5,486 of you raised over $266,000. We are so grateful for the massive showi...
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Just got my party locked in for a PBP game starting January 1st. Any updates on when we might see some Zine action, as well as when community copies may go up on itch.io?

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I seem to have been more lucky than others. My redemption code worked, and I can start a game with Girl by Moonlight, and indeed the character and series sheets loads. But I have not had any luck getting any of the modules to load. They endlessly stay loading. Has anyone else encountered the same problem?

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Sam

I tried claiming the Roll20 digital rewards and it says the code is not valid. Is it not ready yet?

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Hello, I used the Roll20 code as soon as I received it yesterday, but although all the packs and everything appear on my marketplace items list, if I select any of them, it just says 'not found'. If I try to make a new game on Roll20, there is no option to select them there either. I tried again just now and I still don't have any access.

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Hello , The new pdf files we have been sent links to on the 1st of November different to the one we got on the 17th of October?

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Hello! My play group is reaching a stopping point for our current campaign and plan to play a season of Girl by Moonlight next and I'm trying to get things set up in Roll20 for us and I have a few questions about that. I see that the Bundle isn't available on the Roll20 marketplace yet, any idea on when that will be available? What is available is the Quick Start that my pledge level was supposed to get access to, but I don't have it. I read in a thread here that we were supposed to get a code, but I dug through my email and spam and I can't find one. Is there any way to request a new one be sent?

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Just a quick update: We ran a test of the POD version of the book and while the interior looked good, we weren't satisfied with the cover. We've made some adjustments and have ordered a new proof. Anticipated printing/shipping time covers ~two weeks. If, at that point, it looks good, we'll greenlight the file and update you all with redemption codes. Stay tuned.
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That cover just came out fantastic. I may never take the shrinkwrap off!

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Given the finalised pdf just came out and it seems a blast to play I was beginning to wonder if there's been any news on when it might be coming to Roll20... and what you need to do to redeem the pledge there?

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My group finished our first Girl by Moonlight campaign (Sea of Stars with a bit of hacking) two weeks ago, with lots of tears and smiles around the table - we loved it to bits! It went so well that we’re now four weeks into a Brink of the Abyss game run by one of my former players. Thank you for such a great game, the rules and playbooks come together to tell great stories 💛

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What is the six segmented bar above the Sun, Moon, and Star stats mean? And where can I find in the book that it says what it's for? I can't find it at all xD

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Hello to the wonderful folks making this fantastic game. I've just downloaded my preview material and noticed a few minor typos I'd like to make sure are brought to your attention so that this game can be the absolutely best version of itself. Please let me know how I might go about sharing them!

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Hi! Sorry if this information passed me by, but the Jumpstart kits are going to be released in a separate pdf, right? Is there any intel on when those are going to roll out? Thanks for the great work!

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Page 89 of the preview PDF says the following: "When a tier is completely filled, the protagonists are considered to be at that tier in their investigations.” Does this mean that you start at tier 0, like in BitD, only advancing to tier 1 once the first six segments are filled, or do you start at tier 1 and advance to tier 2? The book does not seem to explicitly mention "tier 0" in any context.

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GBM does a great job at refining some of the rough edges in the original mechanics of Blades, but one aspect I'm wary of is certain playbooks having additional XP triggers. Even with the Player Agenda explicitly warning, "Don't be a weasel", I've found that these extra triggers can snowball over time, leading to uneven rates of character advancement. Eventually, this tends to result in an "Angel Summoner and BMX Bandit" dynamic, where one character becomes noticeably more competent than another, even though both are playing the game normally. I'm considering editing abilities to replace "mark xp" with "create a link with yourself" in my upcoming GBM campaign. (My first instinct was to ban additional XP triggers entirely, but they're integral to the Guardian's starting ability.) This change captures the essence of the trigger having a somewhat "selfish" reward that pays off sometime in the future -- but I'm worried that this change might undercut the way that Links are designed to encourage teamwork, and also the uniqueness of the Harmony's Bonds of Love ability.

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