Games Omnivorous
CREATOR
5 days ago

Project Update: NEWS AND UPDATE!

HEYYYYYY!

Pledge Manager went live a couple of weeks ago; i wanna thank everyone who reported a few miscalculations here and there (sorryyyyy!). Those have all been fixed, i hope, and everything's working properly now. There are still around 150 backers who haven't completed their surveys yet, so please do so when you can, otherwise you won't receive your rewards.

ALSO,
PROGRESS!

The rulebook is officially being edited and proofread , which should take another week or so. I also wanna publicly thank everyone who took the time to submit suggestions for improvement, new ideas, typo hunting, etc. If you'd like to throw something in, you still have a few days. You can do by heading over to this document. Once that's done, we steer towards to production. FLAIL's boxset is pretty much locked in, everything's good there. For the Hexcrawl Toolbox, I'm still working with the printer to figure out the best size and inlay for storing the hexes. My goal is to have print-ready files and everything approved for production in July. I'll keep you all informed. 

ALSO,
NEW PATREON DROP!

I made a new adventure for my Patreon. Instead of a location-based module, i decided to go for a Quest Scenario this time. This format has been gaining a lot of popularity, since it's very easy to pick up and run while giving players whole regions to explore. Sooooooo, the premise is simple: a gnome hires the party to deliver a sealed chest across the realm. Players are told not to open it, paid not to open it, and will lose their reward if they open it. When they finally arrive, the recipient wants nothing to do with it. It's in this mess that your players are drawn into. Lemme know how they handle it. 



ALSO,
CONVERSION GUIDELINES!

I made a conversion guide between FLAIL and other systems, such as DCC, Into The Odd / Cairn, MORK BORG, OSE and Shadowdark. People had been asking for this for a while and I finally got around to it. It took an embarrassingly long timeeeeeeeeee to put together, so please don't tell me it's completely useless right away ;D You can check it out here.

This is very much WIP and i shall be updating it as needed in the resources folder, so if you have solid experience with any of these systems and spot that something looks off, please do tell. This is the best i could do, but things sometimes are a bit subjective, so who knows.



ALSO,
I HAVE A PODCAST!

Johan Nohr (of MÖRK BORG) fame and I started a new podcast called MAKING GAMES. It's a laid-back show where we talk about making tabletop RPGs and everything that comes with it: inspiration, design, art, publishing, production, and the occasional catastrophe. In the first episode, we talk about where ideas come from, how they evolve into actual projects, and why the earliest stages of design are often the most exciting, all while trying to figure out what this podcast wants to become. Check it out.

WHERE CAN YOU FIND THIS? 



UFFFF I THINK THAT'S IT!
THANKKKKKKKKKKKS
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