Frequently Asked Questions
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Project FAQ
The game should be finished around Q2-Q3 of 2025, with Pledge Fulfillment right after completion, and release of the game after that. The writing of the game is already finished, and it is currently being playtested and edited. You can join and contribute to the playtesting of the game by joining the project's subreddit, r/WardenRPG, or the Discord --> https://discord.gg/FSEUCxUnYP The campaign is a way to fund the art, graphic design, additional editing and software side for the game, to make the final product match the asking price.
Refunds are in full effect, but please, I am just one guy. Don't refund willy-nilly. You can read the game in full through the playtest document.
WARDEN uses mechanics of Pathfinder 2e, but it is a completely independent game. You don't need previous experience with Pathfinder 2e or any other RPG to play it.
WARDEN uses the bones of Pathfinder 2e, but it eschews many legacy features. These are the mechanics that have stayed mostly the same: - d20 resolution and 4 degrees of success. - Levels and Proficiency Ranks (+Level to Proficiency). - Feat-based character creation with interesting choices every level-up. - Items and weapons heavily based on Traits. - Conditions and Tactical choices around them. These are some of the things that have changed: - No Attributes. Rather, characters have three Paths (Combat, Special, Skill) that determine most active checks made. Paths do not grant bonuses, they simply are Proficiencies. For example, you make a check with your Combat Proficiency if you try to attack someone. - No Classes. Rather, you put points into the three Paths, and then gain Abilities and Feats from them. - No Initiative. Instead, opponents act before players, but players can spend one of their Actions to act before opponents. - No Vancian Casting. Instead, casting uses Strain Points, a new universal resource. Spells are treated as Abilities, with new sub-spells under them taken as Feats. Additionally, spellcasting requires Focus, a mechanic where you start an action in advance and can be interrupted.
The printing of the game's backerkit edition will be handled with IngramSpark (or similar POD service). The book will be 8.5"x11" (US Letter) in size. VAT is included in the price of the game, and for shipped products there is a +10€ shipping cost regardless of location. For larger shipments, the shipping cost is +30€ instead.
Some might wonder why the game uses colorless, ink-style art instead of fully rendered digital art. The reasons for this are simple, but threefold. 1) Costs. The game is large, and filling it with fully rendered art is very expensive. I didn't want to double the base cost of developing the game. Additionally, printing is much more expensive when fully rendered, and would've increased the base price of the game, as well as the Backerkit project goals. 2) Preference. I actually prefer games that are a little muted and simplified in their art department. I feel like a lot of games are hindered by the overabundance of fully rendered art, making it harder to follow the text at times. 3) Speed. If I were to make a game with fully rendered art, the time between the campaign ending and the products being in the hands of players would be much longer. Either that, or I would've needed to sink a significant amount of money to the game before the Backerkit campaign. I don't have the resources to do that.
BackerKit FAQ
BackerKit Crowdfunding is an all-or-nothing collaborative funding platform. Creators share their project ideas and set a funding goal with a deadline. Backers pledge money to help make the project possible.
If the project meets its goal by the deadline, pledges are charged and the creator moves forward. If it doesn’t, no one is charged.
Backers often receive special rewards for their support, such as:
- Exclusive products
- Bonus rewards for backing related projects
- Discount pricing
- Behind-the-scenes updates
- Creative input opportunities
Pledging in crowdfunding is a commitment to support the creation of a new product or project. Unlike a traditional purchase, you're not buying an item that already exists. Instead, your contribution helps bring a creative idea to life, and in return, you typically receive rewards (such as the product itself) as a thank you for your early support.
- Select a pledge level with the reward(s) you would like to receive
- Select any add-ons
- Confirm your pledge!
- You are charged only if the campaign meets its funding goal.
- Charges happen when the campaign ends, not when you pledge.
The creator will send you a survey to:
- Ask you for more information about your rewards (selecting options, etc)
- Collect shipping information
- Offer additional items you may want to add to your pledge
- Collect shipping fees (if applicable)
The survey will be sent to the email address we have on file with your pledge. Additional payments are charged when you complete the survey.
Only the project creator and the BackerKit Support Team can see your pledge and contact information. Other backers and the public cannot see your individual pledge amount or personal details.
You can change or adjust your pledge level and add-ons before the campaign ends. After the project concludes, cancellations or changes are at the creator's discretion and may depend on what stage the project is in.
Overtime Mode extends your campaign past its original end time to give backers a final chance to make their pledge. It will add an additional 10 minutes past the end time as long as pledges keep coming in. The campaign will end when there is a 10-minute period without any new pledges.