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Michael Curtis (Goodman Games)
29 days ago
Thank You
Shortly after midnight this morning, Mega Dungeon Month and the Castle Whiterock Backerkit campaign finally came to an end. After three days of Overtime Mode, the gates to th...
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Michael Curtis (Goodman Games)
about 1 month ago
BAGS Unlocked!
Hello Castle Whiterockians! As most of you undoubtedly know by now, our $550K stretch goal, Mike's Big Ass GM's Screen. unlocked sometime Sunday and is now available as an ...
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Goodman Games
about 1 month ago
Mike's Bigass GM Screen Officially Available as Add-On
We have officially broken $550k! Overtime mode did the deed nearly 2 days after the project officially ended. How cool is that? Backers you can now add the BAGS (Big Ass GM Screen) at this link. Please consider adding it and let's see if we can get to $600k! https://www.back...
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Michael Curtis (Goodman Games)
about 1 month ago
Final Hours Plus New Stretch Goal!
All good things must come to an end, and Castle Whiterock is no exception. Alas, faithful backers, today is the final day of Castle Whiterock and Mega Dungeon Month. What a ...
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Matt Hildebrand, GG Art Director
about 1 month ago
Art Preview #4
Hello again, fans and followers of Castle Whiterock! Incredible! We broke $500k and backers are now getting more player handouts! Not to mention the tarot cards that were u...
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Michael Curtis (Goodman Games)
about 1 month ago
Final 48 Hours!
  Now that everyone has had time to add a tarot deck or three to their existing pledges (you did, right?), let’s start counting down the hours, because there’s only 48 of th...
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PROJECT UPDATE
Michael Curtis (Goodman Games)
CREATOR
29 days ago

Project Update: Thank You

Shortly after midnight this morning, Mega Dungeon Month and the Castle Whiterock Backerkit campaign finally came to an end. After three days of Overtime Mode, the gates to the castle swung shut, but not before achieving the penultimate stretch goal of Mike’s Big Ass GM’s Screen. Congratulations and a sincere thank you to all our backers for making this crowdfunding campaign a stellar success. Not only did we fund Castle Whiterock, but also more than a dozen other Castle Whiterock-themed game releases achieved their goals. As I’ve said before, we couldn’t do it without your faith in us.

Things are going to be a little quiet for awhile around these parts as we recover from Dungeon Con 2 and focus on getting the Castle Whiterock sets and their associated stretch goals and add-ons finalized. But we will keep you updated regularly with their progress.

I can, however, reveal that Joseph Goodman is talking with the printer about the possibility of including clear packets for the BAGS, which so many of you requested. If that proves feasible, it will make the BAGS completely customizable, allowing you to use whatever tables and charts you might need for your game system of choice. We’ll update you with more once we have an answer.

Until then, let me extend the thanks of the entire Goodman Games gang for making Castle Whiterock our third most successful crowdfunding campaign even and for your ongoing trust and fanaticism when it comes to making great gaming products for your home tables. We often say our fans are the best simply because you prove it again and again. Castle Whiterock was no exception.
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@Goodman Goblins, please unpin my original post and pin this one. Room 1-1 - Included in CW Room 1-2 - Made A Monster! Room 1-3 - The Quarryton Calamity Room 1-4 - Mutant Spawn of the Toadmother Room 1-5 - The Carnivorous Cauldron Room 1-6 - The Madness of Metronax Room 1-7 - Steamlander Room 1-8 - Siege on the Cerulean Spire Room 1-9 - 101 Dungeon Encounters Room 1-10 - When Dying Unicorns Dream Room 1-11 - Forest of Terror Room 1-12 - Castle Whiterock: An Illustrated Journey Room 1-13 - Descent of the Ancient Fane Room 1-14 - Tyche's Pouch

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I noticed that a few people were questioning what all is part of the campaign. There is a Whiterock tab that shows all of them. Posting the link here for ease of reference: https://www.backerkit.com/c/collections/castle-whiterock/projects#nav

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Like many of you probably have, I backed the other collaborating projects (to varying extents) to get access to the Lost Level room details. I am now starting to receive surveys and even products. I'm conscious that keeping track of all these e-mails, surveys, project updates, and products that are arriving at different times is going to take a little bit of organisation on my part. Backerkit obviously has some info on all projects (including those unrelated to CW) that we are backing, including a survey tab. A question to Goodman Games - is there a way you can help coordinate surveys/product delivery in some way? Even if it is only including in the regular CW project update what the status of each collaborating lost room element is, with respect to survey sent, pdf product delivered via route X,Y, or Z, hard copy product delivery etc? I guess I am just worried that I'll miss one somehow.

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I received an email three days ago Update: Survey Sent I have not received the survey and under the Your Surveys tab it is not there.

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