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PROJECT UPDATE
Goodman Games
CREATOR
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7 days ago

Project Update: Art, art, art & more art

Hello, Castle Whiterock backers!

First, apologies for the delay in updates. We had a "who's on first?" moment - "I thought you were doing the updates!" - "No, I thought you were doing them!" It's one the perils of a monolithic, highly compartmentalized, bureaucratic organization like Goodman Games. In true corporate fashion, we will now embark on a six-month restructuring mission and then update the org chart to address the root cause.

Just kidding. We just dropped the ball. There's a LOT being done on Castle Whiterock, and we'll make sure to share that regularly going forward.

For today's update, we will show you art. Art, art, art, and more art. It's been a steady stream of art and maps recently,

So, since a picture's better than a thousand words, let's dive right in!



























Whew! That's just a sample of what's been rolling in.

We'll come back next month with more. In the meantime, please tell us in the comments... what's YOUR favorite piece?

P.S. If you will be at Gamehole Con in Madison this weekend, please come by and say hi! Joseph, Mike, Brendan, Harley, Doug, Matt Hildebrand, and Chris Lindsay are all here. And we brought the Doom Gong!
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PROJECT UPDATE
Michael Curtis (Goodman Games)
CREATOR
3 months ago

Project Update: July Progress Report

Hello, Whiterockians!

Another month has passed, meaning we're that much closer to getting the final details wrapped up and off to the printer. Editing is on-going and the artists are feverishly working on the various maps, handouts, and interior illustrations destined to grace this massive dungeon. As always, the Castle Whiterock artists are producing some amazing work for your eyeballs (or eyeball if you're our resident Cyclops). Let's take a look at a sample of what's come in since our last update, shall we?

















Pretty cool, huh? I personally can't wait to get my hands on the final  version.

Two last updates before I light a torch and head back down into the depths of Castle Whiterock for another month. First, we're currently crowdfunding The Book of Funnels on Backerkit. The Book of Funnels contains 12 brand-new 0-level funnels for your next DCC, MCC, or XCC campaign, along with the return of the scratch-off 0-level character sheet! Backerkit supporters will received an exclusive version of the Book of Funnels containing an addition eight classic funnel adventures from Goodman Games' archives, many of which are long out of print. If you're a fan of any of our "Crawl Classics" RPGs, The Book of Funnels is one you don't want to miss! Head over to the campaign page and pledge now.

Lastly, this weekend is Gen Con and all the Goodman Games' crew is either feverishly at work or about to be. You can find us in the Exhibit Hall at Booth #109, Booth #2519, and Lucas Oil Stadium. Stop on by any or all of those three locations, buy some great games, and we're always up for signing whatever Goodman Games' products you want. Don't be shy, come say "hi!"

That's it for July. See you next month (or sooner) for another update.
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PROJECT UPDATE
Michael Curtis (Goodman Games)
CREATOR
4 months ago

Project Update: June Progress Report

Greetings, Castle Whiterockians!

It’s been a moment since we last checked-in with you all, but that doesn’t mean things haven’t been busy behind the scenes. We are solidly in the editing stage for the four core books that make up each version of the Castle Whiterock boxed set. Conversions are still underway, but mostly on the ancillary material from previous Organized Play adventures, Free RPG Day releases, and so forth, meaning this is a much shorter and simpler task than getting the massive contents of the main boxed set books into shape.

While the writers and editors are getting things wrapped up, the artists are hard at work bringing the maps and interior art to life. We hope to be able to show off some of those shortly.

And since I know people are going to ask, we’re in talks with printers about the Big Ass GM's Screen and what it would take to do the clear inserts the majority of folks have expressed interest in. Fingers crossed we’ll have more concrete details in the near future.

The Book of Funnels Coming Next Month



While I have your attention, I’d also like to mention the upcoming DCC #115 The Book of Funnels crowdfunding project here on Backerkit. This book includes 12+ brand-new 0-level funnels for all three of our “Crawl Classics” product lines (DCC, MCC, and XCC), plus add-ons and bonus content for crowdfunding backers, including the return of the beloved DCC 0-Level Scratch Off Character Sheets! Need a new funnel to kick off your next campaign? Then head on over to the Backerkit teaser page to sign up and be one of the first to back it when it launches in the weeks ahead.
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PROJECT UPDATE
Michael Curtis (Goodman Games)
CREATOR
6 months ago

Project Update: Thank You

Shortly after midnight this morning, Mega Dungeon Month and the Castle Whiterock Backerkit campaign finally came to an end. After three days of Overtime Mode, the gates to the castle swung shut, but not before achieving the penultimate stretch goal of Mike’s Big Ass GM’s Screen. Congratulations and a sincere thank you to all our backers for making this crowdfunding campaign a stellar success. Not only did we fund Castle Whiterock, but also more than a dozen other Castle Whiterock-themed game releases achieved their goals. As I’ve said before, we couldn’t do it without your faith in us.

Things are going to be a little quiet for awhile around these parts as we recover from Dungeon Con 2 and focus on getting the Castle Whiterock sets and their associated stretch goals and add-ons finalized. But we will keep you updated regularly with their progress.

I can, however, reveal that Joseph Goodman is talking with the printer about the possibility of including clear packets for the BAGS, which so many of you requested. If that proves feasible, it will make the BAGS completely customizable, allowing you to use whatever tables and charts you might need for your game system of choice. We’ll update you with more once we have an answer.

Until then, let me extend the thanks of the entire Goodman Games gang for making Castle Whiterock our third most successful crowdfunding campaign even and for your ongoing trust and fanaticism when it comes to making great gaming products for your home tables. We often say our fans are the best simply because you prove it again and again. Castle Whiterock was no exception.
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PROJECT UPDATE
Michael Curtis (Goodman Games)
CREATOR
6 months ago

Project Update: BAGS Unlocked!


Hello Castle Whiterockians!

As most of you undoubtedly know by now, our $550K stretch goal, Mike's Big Ass GM's Screen. unlocked sometime Sunday and is now available as an add-on for backers. BAGS (as we've come to refer to it) is a huge GM screen suitable for protecting yourself, your game notes, and several medium-sized personal belongings from the prying eyes and other threats of your players. This massive GM screen may be the first of its type in the game industry, so not only have you all unlocked the screen, but you've helped us make history.

If you've not already added the screen to your pledge, you can do so right here.

So now that it's unlocked, we just need to figure out what we can cram onto it! Cool art on the player-facing side is a no-brainer, but what should we fill the GM's side with? We're still trying to decide that now that people are returning home from Dungeon Con, so it's not too late for you, the backers who made it happen, to help us figure out the best content we can. Let us know in the comments what you think would be most helpful to GMs of all ilks. We're shooting to make this as useful as possible to all and I'm sure it will be a topic of discussion at internal meetings this week. 

Remember that we still have one more stretch goal remaining--the Castle Whiterock Reference Guide--if we hit $600K. Each BAGS added to your pledge moves the needle ever closer to that stretch goal, so don't be shy about pledging for one. With Overtime Mode being anyone's guess when it and Mega Dungeon Month might end, 600K is entirely achievable.

Thanks to all you backers who made this happen. I'm looking forward to being able to dominate any table with this massive GM's screen!
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