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+1 Token of Scratching
$2718 purchasedCan't find a quarter in this day and age? Scratch off your character sheets in style with this +1 Token of Scratching!EditIncludes 1 item
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×1+1 Token of Scratching
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DCC Zero-Level Scratch-off Sheets (1 Pack)
$17.99151 purchasedA new way to create zero-level characters for your DCC funnel. Instead of rolling up 0-levels before the game, you can now save time by using these scratch-off character sheets! Yes, scratch-off, just like the lotto. Each character sheet comes with a scratch-off box for each ability score and other key statistics. Before the game, you distribute them to your players. They use a coin to scratch off the appropriate boxes, then you let the mayhem begin!EditIncludes 1 item
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×1DCC Zero-Level Scratch-off Sheets
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5 Packs of DCC Zero-Level Scratch-off Sheets
$79.9624 purchasedGet 5 Packs of Scratchoff Sheets and SAVE 20%! A new way to create zero-level characters for your DCC funnel. Instead of rolling up 0-levels before the game, you can now save time by using these scratch-off character sheets! Yes, scratch-off, just like the lotto. Each character sheet comes with a scratch-off box for each ability score and other key statistics. Before the game, you distribute them to your players. They use a coin to scratch off the appropriate boxes, then you let the mayhem begin!EditIncludes 5 items
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×5DCC Zero-Level Scratch-off Sheets
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10 Packs of DCC Zero-Level Scratch-off Sheets
$139.933 purchasedGet 10 packs of Scratchoff Sheets and SAVE 30%!! A new way to create zero-level characters for your DCC funnel. Instead of rolling up 0-levels before the game, you can now save time by using these scratch-off character sheets! Yes, scratch-off, just like the lotto. Each character sheet comes with a scratch-off box for each ability score and other key statistics. Before the game, you distribute them to your players. They use a coin to scratch off the appropriate boxes, then you let the mayhem begin!EditIncludes 10 items
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×10DCC Zero-Level Scratch-off Sheets
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MCC Zero-Level Scratch-off Sheets (1 Pack)
$13.4924 purchasedA new way to create zero-level characters for your MCC funnel. Instead of rolling up 0-levels before the game, you can now save time by using these scratch-off character sheets! Yes, scratch-off, just like the lotto. Each character sheet comes with a scratch-off box for each ability score and other key statistics. Before the game, you distribute them to your players. They use a coin to scratch off the appropriate boxes, then you let the mutant mayhem begin!EditIncludes 1 item
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×1MCC Zero-level Scratch-off Sheets
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5 Packs of MCC Zero-Level Scratch-off Sheets
$59.961 purchasedGet 5 packs of Scratchoff Sheets and SAVE 20%!! A new way to create zero-level characters for your MCC funnel. Instead of rolling up 0-levels before the game, you can now save time by using these scratch-off character sheets! Yes, scratch-off, just like the lotto. Each character sheet comes with a scratch-off box for each ability score and other key statistics. Before the game, you distribute them to your players. They use a coin to scratch off the appropriate boxes, then you let the mutant mayhem begin!EditIncludes 5 items
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×5MCC Zero-level Scratch-off Sheets
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10 Packs of MCC Zero-Level Scratch-off Sheets
$104.930 purchasedGet 10 packs of Scratchoff Sheets and SAVE 30%!! A new way to create zero-level characters for your MCC funnel. Instead of rolling up 0-levels before the game, you can now save time by using these scratch-off character sheets! Yes, scratch-off, just like the lotto. Each character sheet comes with a scratch-off box for each ability score and other key statistics. Before the game, you distribute them to your players. They use a coin to scratch off the appropriate boxes, then you let the mutant mayhem begin!EditIncludes 10 items
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×10MCC Zero-level Scratch-off Sheets
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XCC Zero-Level Scratch-off Sheets (1 Pack)
$17.9923 purchasedA new way to create zero-level characters for your XCC funnel. Instead of rolling up 0-levels before the game, you can now save time by using these scratch-off character sheets! Yes, scratch-off, just like the lotto. Each character sheet comes with a scratch-off box for each ability score and other key statistics. Before the game, you distribute them to your players. They use a coin to scratch off the appropriate boxes, then you let the mayhem begin!EditIncludes 1 item
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×1XCC Zero-level Scratch-off Sheets
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5 Packs of XCC Zero-Level Scratch-off Sheets
$79.963 purchasedGet 5 Packs of Scratchoff Sheets and SAVE 20%! A new way to create zero-level characters for your XCC funnel. Instead of rolling up 0-levels before the game, you can now save time by using these scratch-off character sheets! Yes, scratch-off, just like the lotto. Each character sheet comes with a scratch-off box for each ability score and other key statistics. Before the game, you distribute them to your players. They use a coin to scratch off the appropriate boxes, then you let the mayhem begin!EditIncludes 5 items
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×5XCC Zero-level Scratch-off Sheets
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10 Packs of XCC Zero-Level Scratch-off Sheets
$139.930 purchasedGet 10 Packs of Scratchoff Sheets and SAVE 30%! A new way to create zero-level characters for your XCC funnel. Instead of rolling up 0-levels before the game, you can now save time by using these scratch-off character sheets! Yes, scratch-off, just like the lotto. Each character sheet comes with a scratch-off box for each ability score and other key statistics. Before the game, you distribute them to your players. They use a coin to scratch off the appropriate boxes, then you let the mayhem begin!EditIncludes 10 items
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×10XCC Zero-level Scratch-off Sheets
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DCC #115: The Book of Funnels (Print + PDF)
$35.9972 purchasedWhat is it? 12 brand-new funnels perfect for beginning any DCC, MCC, or XCC campaign. o Includes seven DCC funnels, two MCC funnels, and one XCC funnel. o A hardcover 64+ page book filled with all the deadly challenges, unexpected encounters, and strange events you’ve come to expect from Goodman Games. Scenarios include: o An aging lord seeks to recover the remains and relics of his old adventuring partners from a cave system once held sacred by the legendary Witch Queens. A crowd of commoners accepts the task in return for a share of the riches. But the dead do not always slumber deeply. o A vile necromancer whom the residents thought dead has reemerged intent on revenge against those who sought to destroy him. What better payback than to harvest those villagers’ bodies for parts? Can the imprisoned villagers escape his lethal lair? o A strange funeral procession is spotted outside of town, headed for a crumbling ruin once dedicated to the Cout of Chaos. Sensing evil in the air, a few brave souls take up shovels, torches, and pitchforks to quash the menace before it spills across the land. o Seekers undergoing their Rite of Passage must venture into the rusting innards of a terrible war-machine of the Ancients to earn their place in the tribe. Unfortunately, they’re not alone in trying to plunder the engine of destruction, leading to a fierce battle within the cramped innards of the massive war bot. o A group of down-on-their-luck citizens of the North American Empire are caught up in an illegal Xcrawl being staged on a remote island, an island home to a long-forgotten temple dedicated to the Titans. Now, not only must they survive the Game, but the wraith of the Titans as well. o The PCs awaken in a labyrinth seemingly adrift in the void of space. Otherworldly dangers lurk in every room as they navigate the cosmic structure. Little do they know that this is all part of the ineffable designs of the Star-Cthons. Their only hope of returning home is to decipher the labyrinth’s secrets and overcome the alien menaces lurking there. o A blinding blizzard causes a party of travelers to seek shelter inside a mysterious cave. However, the cave proves to be the den of a terrible monster. With an icy death at their back and a hungry beast before them, can the travelers find a way to survive long enough to wait out the storm? o Hunted! The PCs are captured by the Vile Brotherhood who intend to use them as prey in their own deadly Rite of Passage. The PCs must make it through a dangerous maze with the hunters snapping at their heels. Will they make it out of the maze and its myriad traps and terrors or end up as trophies of better predators? o Something stirs the blood of commoners from around Áereth, calling them to a crumbling outpost constructed long ago by the ancient Lemurians. Within lies deathless creatures, fatal traps, and their very blood seems to grant power to a queen who should have perished millennia ago. o A plague of dogs descends upon the PCs’ humble village, leaving a wake of destruction in their path. And these dogs’ bites are worse than their barks. As the moon waxes, the pack grows bolder and more numerous, suggesting that the beasts might walk on two legs during the daytime... Authors include Erica Barlow, Julian Bernick, Daniel J. Bishop, Michael Curtis, Tim Snider, Harley Stroh, and Stefan Surratt. Each funnel is designed to be played in a single session, making them easy to run as part of character creation. Like all games in the “Crawl Classics” line of products, these funnels are easily adapted to other systems. Like an MCC funnel, but you’re playing DCC? No problem! Converting it is a snap.EditIncludes 2 items
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×1DCC #115: The Book of Funnels (Print + PDF)
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×1DCC #115: The Book of Funnels PDF
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MCC RPG Reference Booklet (Print + PDF)
$8.99596 purchasedSave 10%!! Better than a Personal Assistant AI Judging can be hard work, but not with the Mutant Crawl Classics Reference Booklet at your side. This book collects most of the commonly consulted MCC RPG tables in a single volume, making it perfect for quickly finding the information you need to keep your game running smoothly. Regardless of whether you’re a judge or a player, you’ll find the MCC Reference Booklet equally useful, containing 40 important tables and charts right at your fingertips. The Mutant Crawl Classics Reference Booklet is an indispensable additional to your MCC RPG toolbox, no matter if you’re running your first game or your one hundred and first. It’s like leveling up without the pesky XP cost. Plus FREE PDF!!EditIncludes 2 items
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×1MCC RPG Reference Booklet (Print + PDF)
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×1MCC RPG Reference Booklet PDF
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DCC RPG Reference Booklet (Print+PDF)
$8.99471 purchasedJudging can be hard work, but not with the DCC RPG Reference Booklet at your side. This book collects most of the commonly consulted DCC RPG tables in a single volume, making it perfect for quickly finding the information you need to keep your game running smoothly. Regardless of whether you’re a judge or a player, you’ll find the Reference Booklet equally useful, containing almost 60 important tables and charts right at your fingertips. Plus free PDF!EditIncludes 2 items
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×1DCC RPG Reference Booklet (Print+PDF)
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×1DCC RPG Reference Booklet PDF
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Xcrawl Classics Reference Booklet (Print+PDF)
$9.99185 purchasedConvenient and useful to both Dungeon Judges and Xcrawl players, alike, this handy reference guide contains all the tables you need when playing Xcrawl right in the palm of your hand! Comes with free PDF! The digest-sized softcover Xcrawl Classics Reference Booklet contains almost every table from the Xcrawl Classics RPG core rulebook, making it a breeze to find the information you need when the action is fast and furious, the crowd is roaring, and the livestream viewer numbers are skyrocketing. Perfect for any Xcrawl fan, this is one book you don’t want to leave in the Green Room!EditIncludes 2 items
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×1Xcrawl Classics Reference Booklet
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×1XCC Reference Booklet PDF
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DCC "Dead" Stamp
$17.99551 purchasedIn DCC, MCC, XCC, and beyond, character death isn't a tragedy — it's a tradition. Some character sheets end in glory. Most end in this stamp. Make it official with this self-inking DEAD stamp — because crossing it out in pencil just doesn't do the moment justice. Stock up. You'll need it.EditIncludes 1 item
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×1DCC "Dead" Stamp
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Dice, 14-set, Punjar at Night Purple Dice
$31.49165 purchasedPunjar at night belongs to thieves, assassins, and the truly desperate. This complete 14-die set — d3, d4, d5, d6, d7, d8, d10, d12, d14, d16, d20, d24, d30, and percentile — comes in a deep, dark purple that captures the City of Wonders after the sun goes down. These dice have luminous powder mixed with the resin that causes the dice to glow with a faded purple hue for a brief time when charged with light and exposed to the dark.EditIncludes 1 item
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×1Dice, 14-set, Punjar at Night Purple Dice
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Dice, 14-set, Gongfarmer's Glow Dice
$31.49200 purchasedThis complete 14-die set — including DCC's full array of funky polyhedrals — glows with the luminous pride of Goodman Games' own Gongfarmer's Glow colorway. The dice have luminous powder mixed with the acrylic that causes the dice to glow blue with brilliant intensity and duration when charged with light and exposed to the dark. This full 14-die set covers every roll DCC demands — d3, d4, d5, d6, d7, d8, d10, d12, d14, d16, d20, d24, d30, and percentile, and every roll shines.EditIncludes 1 item
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×1Dice, 14-set, Gongfarmer's Glow Dice
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Dungeon Crawl Classics RPG Hardcover (Print+PDF)
$44.9926 purchasedThe "basic blue" hardcover edition of DCC RPG featuring cover art by Doug Kovacs! DCC RPG is a fast-paced, open-feeling rules set allowing for epic game experiences without unnecessary tethers. It uses modern game-play while paying homage to the origins of role-playing and the fun that it inspired. Plus free PDF!EditIncludes 2 items
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×1Dungeon Crawl Classics RPG HC (Print+PDF)
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×1Dungeon Crawl Classics RPG PDF
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Dungeon Crawl Classics RPG Softcover (Print+PDF)
$26.9920 purchasedThe "basic blue" softcover edition of DCC RPG featuring cover art by Doug Kovacs! DCC RPG is a fast-paced, open-feeling rules set allowing for epic game experiences without unnecessary tethers. It uses modern game-play while paying homage to the origins of role-playing and the fun that it inspired. Plus free PDF!EditIncludes 2 items
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×1Dungeon Crawl Classics RPG SC (Print+PDF)
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×1Dungeon Crawl Classics RPG PDF
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Mutant Crawl Classics Core Rulebook HC (Print+PDF)
$35.9926 purchasedThis hardcover returns you to the glory days of science fiction gaming with the Mutant Crawl Classics Role Playing Game. Adventure like it’s 1978 again, with modern rules grounded in the origins of post-apocalyptic role-playing. Fast play, a mysterious future, and 100% compatibility with the DCC RPG system await you — just activate your artifact… Plus free PDF!EditIncludes 2 items
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×1Mutant Crawl Classics Core Rulebook Post Apocalyptic RPG, Hardback (Print+PDF)
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×1Mutant Crawl Classics Core Rulebook PDF
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Mutant Crawl Classics Core Rulebook SC (Print+PDF)
$22.4922 purchasedThis softcover returns you to the glory days of science fiction gaming with the Mutant Crawl Classics Role Playing Game. Adventure like it’s 1978 again, with modern rules grounded in the origins of post-apocalyptic role-playing. Fast play, a mysterious future, and 100% compatibility with the DCC RPG system await you — just activate your artifact… Plus free PDF!EditIncludes 2 items
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×1Mutant Crawl Classics Core Rulebook Post Apocalyptic RPG, Softcover (Print+PDF)
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×1Mutant Crawl Classics Core Rulebook PDF
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Xcrawl Classics Core Rulebook HC (Print+PDF)
$53.9937 purchasedThis hardcover welcomes you to Xcrawl, a fantasy world where the most popular sport is Xtreme Dungeon Crawling! Professional adventurers pit themselves against manufactured dungeons live-streamed via spellphones throughout the North American Empire. Xcrawl is fun—monster-slaying, sports-car-winning, crowd-pumping, face-on-the-cereal-box dungeon fun. You’ve never seen dungeon crawling like Xcrawl before! XCC RPG is a complete role-playing game of dystopian fantasy.EditIncludes 2 items
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×1Xcrawl Classics Core Rulebook HC (Print+PDF)
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×1Xcrawl Classics Core Rulebook PDF
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Xcrawl Classics Core Rulebook SC (Print+PDF)
$26.9947 purchasedThis softcover welcomes you to Xcrawl, a fantasy world where the most popular sport is Xtreme Dungeon Crawling! Professional adventurers pit themselves against manufactured dungeons live-streamed via spellphones throughout the North American Empire. Xcrawl is fun—monster-slaying, sports-car-winning, crowd-pumping, face-on-the-cereal-box dungeon fun. You’ve never seen dungeon crawling like Xcrawl before! XCC RPG is a complete role-playing game of dystopian fantasy.EditIncludes 2 items
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×1Xcrawl Classics Core Rulebook SC (Print+PDF)
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×1Xcrawl Classics Core Rulebook PDF
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5E Compendium of Dungeon Crawls: Volume 1 (Print+PDF)
$49.9911 purchasedThe Compendium of Dungeon Crawls Volume 1 is a 200-page hardcover collection of seven previously published adventures (FEF #1-7), most of them out of print. These stand-alone, world-neutral adventures are suitable for a variety of character levels, and are easy to import into an existing campaign. These are fully compatible with the fifth edition of the world’s first role playing game. Explore the cursed ruins of a dwarven stronghold, escape a dusty trap-laden tomb and the clutches of desert raiders, or confront a dragon in its cavern lair deep in the jungles of the south. These are but a taste of the adventures contained herein, each playable in one to three sessions. Plus free PDF!EditIncludes 2 items
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×15E Compendium of Dungeon Crawls: Volume 1 (Print+PDF)
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×15E Compendium of Dungeon Crawls: Volume 1 PDF
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5E Compendium of Dungeon Crawls: Volume 2 (Print+PDF)
$49.997 purchasedThe Compendium of Dungeon Crawls Volume 2 is a 200-page hardcover collection of eight previously published adventures (FEF #8-15), most of them out of print. These stand-alone, world-neutral adventures are suitable for a variety of character levels, and are easy to import into an existing campaign. These are fully compatible with the fifth edition of the world’s first role playing game. Uncover the mysteries in the catacombs below a monastery, explore the cellars and natural caverns beneath a wilderness keep to solve a crime, or discover a forlorn temple in the frozen wastes. These are but a taste of the adventures contained herein, each playable in one to three sessions. Plus free PDF!EditIncludes 2 items
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×15E Compendium of Dungeon Crawls: Volume 2 (Print+PDF)
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×15E Compendium of Dungeon Crawls: Volume 2 PDF
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5E Compendium of Dungeon Crawls Vol 3: Through Caves and Forests (Print+PDF)
$59.996 purchasedThe Compendium of Dungeon Crawls Volume 3 is a hardcover collection of eight previously published adventures, most of them out of print. These stand-alone, world-neutral adventures covers character levels 1 through 7, and are easy to import into an existing campaign. Plus free PDF!EditIncludes 2 items
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×15E Compendium of Dungeon Crawls Vol 3: Through Caves and Forests (Print+PDF)
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×15E Compendium of Dungeon Crawls Vol 3: Through Caves and Forests PDF
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5E Compendium of Dungeon Crawls Vol 4: Dragons and Corruption (Print+PDF)
$59.997 purchasedThe Compendium of Dungeon Crawls Vol. 4 is a hardcover collection of seven adventures, three of which have never before been published! These stand-alone, world-neutral adventures are suitable for a variety of character levels, and are easy to import into an existing campaign. Plus free PDF!EditIncludes 2 items
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×15E Compendium of Dungeon Crawls Vol 4: Dragons and Corruption (Print+PDF)
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×15E Compendium of Dungeon Crawls Vol 4: Dragons and Corruption PDF
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D&D 5E: Compendium of Dungeon Crawls Volume 5: A Collection of Quests (Print+PDF)
$59.994 purchasedA sturdy hardcover with a number of stand-alone, world-neutral 5E adventures! Includes adventures by Harley Stroh, Brendan LaSalle, and others! Plus free PDF!EditIncludes 2 items
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×1D&D 5E: Compendium of Dungeon Crawls Volume 5: A Collection of Quests (Print+PDF)
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×1D&D 5E: Compendium of Dungeon Crawls Volume 5: A Collection of Quests PDF
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D&D 5E: Compendium of Dungeon Crawls Volume 6: A Compilation of Adventures (Print+PDF)
$59.993 purchasedA sturdy hardcover with a number of stand-alone, world-neutral 5E adventures! Includes adventures by Harley Stroh, Brendan LaSalle, and others! Plus free PDF!EditIncludes 2 items
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×1D&D 5E: Compendium of Dungeon Crawls Volume 6: A Compilation of Adventures (Print+PDF)
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×1D&D 5E: Compendium of Dungeon Crawls Volume 6: A Compilation of Adventures PDF
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D&D 5E: Dungeon Denizens (Print+PDF)
$69.997 purchasedFull game stats for 550+ dwellers of the underground, plus denizens of the forest, sandy wastes, watery depths, and planar worlds! Each full-page entry includes full-color art, fully developed 5E game statistics, ecology, evocative lore, and tactics. Plus you’ll find suggested encounter groups, treasure notes, new equipment, spells, and magic items. Detailed appendices make the book easy to use – find the right critter by type, challenge rating, and terrain! Dungeon Denizens includes: 37 aberrations 56 constructs 93 monstrosities 38 fiends 64 beasts 40 plant-like creatures And much, much more! A Game Master armed with this book is ready to craft thoughtful, challenging encounters for even the most skilled and demanding players. The next time your characters pry open a stuck dungeon door, surprise them with one of these Dungeon Denizens! Plus free PDF!EditIncludes 2 items
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×1D&D 5E: Dungeon Denizens (Print+PDF)
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×1D&D 5E: Dungeon Denizens PDF
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DCC RPG: Dungeon Denizens (Print+PDF)
$69.9925 purchasedFrom out of the darkness, they come. Stalking and slithering, flopping, and flapping, these denizens of dungeons dark and deep creep out to consume and destroy. And this time, they’re after you! Dungeon Denizens is a monster of a book containing 550+ fully developed monsters for your DCC RPG game. These monsters lurk everywhere: dungeons, forests, swamps, oceans, mountains, cities, and even other dimensions. They provide plenty of opportunities for the judge to create challenging encounters for even the most skilled and demanding players. Each entry includes brand-new, full-color art, fully developed DCC RPG statistics, ecology, evocative lore, and tactics. You’ll also find three new spells, new patron information, new weapons and equipment, 15 new magic items, plus curses, monster templates, new critical hit tables, and more! The next time the characters open a dungeon door, surprise them with a Dungeon Denizen! Plus free PDF!EditIncludes 2 items
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×1DCC RPG: Dungeon Denizens (Print+PDF)
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×1DCC RPG: Dungeon Denizens PDF
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Dungeon Denizens 2 (5E) (Print+PDF)
$69.997 purchasedDungeon Denizens 2 is the second volume in our popular full-color monster handbooks! Designed for use with 5E and easily adapted to 5.5! This edition includes iconic foes such as dragons, golems, giants, demons, elementals and fey, all suitable for low-level play! Full game stats for 350+ dwellers of the underground, plus denizens of the forest, sandy wastes, watery depths, and planar worlds! Dozens of aberrations, constructs, humanoids, monstrosities, fiends, and beasts are herein to challenge your players! Inside this book, you’ll find: Full-color artwork of the Denizen. Suggested encounter groups, variants, treasure notes, new equipment, spells, and magic items for many entries. Detailed appendices make the book easy to use– find the right monster by type, challenge rating, and terrain! Read-aloud descriptions of the Denizens, making it easy to incorporate the mood of the monster. Plus free PDF!EditIncludes 2 items
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×1Dungeon Denizens 2 (5E) (Print+PDF)
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×1Dungeon Denizens 2 (5E) PDF
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Dungeon Denizens 2 (DCC RPG) (Print+PDF)
$69.9946 purchasedDungeon Denizens 2 is the second volume in our popular full-color monster handbooks! Designed for use with DCC, MCC, and XCC! This edition includes iconic foes such as dragons, golems, giants, demons, elementals and fey, all suitable for low-level play! Full game stats for 350+ dwellers of the underground, plus denizens of the forest, sandy wastes, watery depths, and planar worlds! Dozens of aberrations, constructs, humanoids, monstrosities, fiends, and beasts are herein to challenge your players! Inside this book, you’ll find: Full-color artwork of the Denizen. Suggested encounter groups, variants, treasure notes, new equipment, spells, and magic items for many entries. Detailed appendices make the book easy to use– find the right monster by type, challenge rating, and terrain! Read-aloud descriptions of the Denizens, making it easy to incorporate the mood of the monster. Plus free PDF!EditIncludes 2 items
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×1Dungeon Denizens 2 (DCC RPG) (Print+PDF)
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×1Dungeon Denizens 2 (DCC RPG) PDF
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Dungeon Crawl Classics: Tome of Adventure Volume 1 (Print+PDF)
$49.9913 purchasedTome of Adventure Vol. 1 collects the first 7 adventure modules published for the DCC RPG rules set, mostly written by DCC legend Harley Stroh and the DCC Dark Master, himself, Joseph Goodman. Featuring brand-new cover art by Doug Kovacs, this compilation includes: Doom of the Savage Kings, first published as DCC #66.5 Sailors on the Starless Sea, including the bonus level The Summoning Pits, first published as DCC #67 The People of the Pit, including the bonus content The Assassins of the Pit, first published as DCC #68 The Emerald Enchanter, including the mini-sequel The Emerald Enchanter Strikes Back, first published as DCC #69 The Jewels of the Carnifex, first published as DCC #70 The 13th Skull, including the stand-alone adventure The Balance Blade, first published as DCC #71 Beyond the Black Gate, first published as DCC #72 Within the covers of this book lurk demonic hounds, terrible beastmen, avatars of chaos, moon devils, slumbering gods, and even more fantastic dangers, each demonstrating why Dungeon Crawl Classics is the perfect game to capture that classic “sword and sorcery” style of adventure. Whether this is your first taste of DCC RPG or you’re well acquainted with its flavor, you’ll find a feast unlike any other inside the Tome of Adventure Vol. 1! Plus free PDF!EditIncludes 2 items
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×1Dungeon Crawl Classics: Tome of Adventure Volume 1 (Print+PDF)
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×1Dungeon Crawl Classics: Tome of Adventure Volume 1 PDF
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DCC RPG Tome of Adventure Volume 2 (Print+PDF)
$49.998 purchasedEight DCC RPG Adventures In One Volume! Tome of Adventure Vol. 2 collects eight adventure written by acclaimed authors Harley Stroh, Michael Curtis, and Daniel J. Bishop, and featuring the stunning art of Doug Kovacs, Stefan Poag, Jim Roslof, Russ Nicholson, Jim Holloway, Jeff Easley, and others. Within this book you’ll find: Emirikol Was Framed!, including the bonus content Four Scenes from a Conflict Eternal, first published as DCC #73 Blades Against Death, first published as DCC #74 The Sea Queen Escapes, including the bonus mini-setting The Sunken Kings of Ru, first published as DCC #75 Colossus Arise!, first published as DCC #76 Well of the Worm, first published as DCC #76.5 The Croaking Fane, including the stand-alone adventure The Balance Blade, first published as DCC #77 Fate’s Fell Hand, first published as DCC #78 Frozen in Time, including the bonus mini-setting The Forlorn North, first published as DCC#79 From sifting towers and frozen wastes to the realm of Death itself, adventure lurks everywhere in Dungeon Crawl Classics. Priceless treasures and forgotten artifacts await rediscovery in the hoards of villains, demons, and foul beasts, alike. Now, all that gold an glory can be yours in the Tome of Adventure Vol. 2! Plus free PDF!EditIncludes 2 items
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×1DCC RPG Tome of Adventure Volume 2 (Print+PDF)
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×1DCC RPG Tome of Adventure Volume 2 PDF
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DCC RPG Tome of Adventure Volume 4: The Purple Planet (Print+PDF)
$49.993 purchasedPrepare for Harley Stroh’s sword-and-planet fantasy epic! Your characters are cast across the cosmos to a foreign world. Left to die beneath a weirdling sun and its sickening rays, their survival depends as much upon a quick wit as a quick blade. Even the finest chain hauberk must fail beneath the crush of an alien horde. DCC RPG Tome of Adventure Volume 4 is a level 4 exploration-style adventure spanning scores of leagues. On the Purple Planet, your characters cross hundreds of miles of alien wasteland, where they face predatory creatures, deadly mushroom jungles, and thousands of factious savage man-beasts locked in an endless war. In the course of the sprawling hex-crawl, characters have the opportunity to assume mastery of their own warbands, pit faction against faction, plumb ancient burial mounds, respect the age-old taboos, and experiment with deadly artifacts – the remnants of the Last War. How characters meet each challenge determines whether they discover the secrets to returning home, or slip beneath the sands of the wastes, succumbing to the perils of the Purple Planet. For those few with the courage to remain, we offer a world for the conquering. Plus free PDF!EditIncludes 2 items
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×1DCC RPG Tome of Adventure Volume 4: The Purple Planet (Print+PDF)
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×1DCC RPG Tome of Adventure Volume 4: The Purple Planet PDF
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DCC RPG Tome of Adventure Volume 4: The Purple Planet Limited Edition (Print+PDF)
$69.998 purchasedPrepare for Harley Stroh’s sword-and-planet fantasy epic! Your characters are cast across the cosmos to a foreign world. Left to die beneath a weirdling sun and its sickening rays, their survival depends as much upon a quick wit as a quick blade. Even the finest chain hauberk must fail beneath the crush of an alien horde. DCC RPG Tome of Adventure Volume 4 is a level 4 exploration-style adventure spanning scores of leagues. On the Purple Planet, your characters cross hundreds of miles of alien wasteland, where they face predatory creatures, deadly mushroom jungles, and thousands of factious savage man-beasts locked in an endless war. In the course of the sprawling hex-crawl, characters have the opportunity to assume mastery of their own warbands, pit faction against faction, plumb ancient burial mounds, respect the age-old taboos, and experiment with deadly artifacts – the remnants of the Last War. How characters meet each challenge determines whether they discover the secrets to returning home, or slip beneath the sands of the wastes, succumbing to the perils of the Purple Planet. For those few with the courage to remain, we offer a world for the conquering. Plus free PDF!EditIncludes 2 items
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×1DCC RPG Tome of Adventure Volume 4: The Purple Planet PDF
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×1DCC RPG Tome of Adventure Volume 4: The Purple Planet Limited Edition (Print+PDF)
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Tome of Adventure #5: DCC Horror (Print+PDF)
$59.9921 purchasedNine spine-tingling DCC RPG Adventures In One Volume! Tome of Adventure Vol. 5 collects adventures written by acclaimed authors Brendan LaSalle, Michael Curtis, Stephen Newton, and Bob Brinkman, and featuring the stunning art of Doug Kovacs, William McAusland, Peter Mullen, Brad McDevitt, Stefan Poag, and others. Within this book you’ll find: • They Served Brandolyn Red (Level 0 adventure) • Creep, Skrag, Creep! (Level 0 adventure) • The Gobbler Witch’s Harvest (Level 0 adventure) • Shadow Under Devil’s Reef (Level 1 adventure) • The Corpse The Love Built (Level 1 adventure) • It Consumes! (Level 2 adventure) • Night of the Bog Beast (Level 2 adventure) • The Web of All Torment (Level 3 adventure) • The Sinister Sutures of the Sempstress (Level 6 adventure) Creaking stairs, rattling chains, and sheet-draped ghosts step aside: there’s a new scary in town! Tome of Adventure Vol. 5: Horror is an anthology of the DCC Horror line’s collection of blood-curdling adventures all in one eerie tome. Containing DCC Horror #1-8, plus the horrific The Gobbler Witch’s Harvest, this is one book that will keep you up at night! Plus free PDF!EditIncludes 2 items
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×1Tome of Adventure #5: DCC Horror (Print+PDF)
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×1Tome of Adventure #5: DCC Horror PDF
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Tome of Adventure #6: Holiday Adventures (Print+PDF)
$59.9914 purchasedEight DCC RPG Adventures In One Volume! Tome of Adventure Vol. 6: Holiday Adventures collects eight adventures from the DCC Holiday line, suitable for use as thematic seasonal adventures or inserted in an ongoing DCC RPG campaign. Within this book you’ll find: • The Old Gods Return (Level 1 adventure) • Trials of the Toy Makers (Level 2 adventure) • The Doom That Came to Christmas Town (Level 2 adventure) • Came the Monsters of Midwinter (Level 2 adventure) • Love in the Age of Gongfarmers (Level 2 adventure) • Love Mutants of Castle Heartache (Level 3 adventure) • Advent of the Avalanche Lords (Level 3 adventure) • Twilight of the Solstice (Level 4 adventure) It’s the season for giving, so why not give your players adventures they’ll never forget? Pit the party against old gods, love mutants, and avalanche giants in these great adventures, each with a holiday theme. This massive book won’t fit in your stocking, so make sure there’s room under the tree for this one! Plus free PDF!EditIncludes 2 items
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×1Tome of Adventure #6: Holiday Adventures (Print+PDF)
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×1Tome of Adventure #6: Holiday Adventures PDF
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Tome of Adventure #7: Magic, Gods, and Demons (Print+PDF)
$59.9914 purchasedEight DCC RPG Adventures In One Volume! In these pages, you’ll find extraplanar realms, treasure-filled towers, demon-cursed caverns, crumbling gothic manses, and radiation-scarred alien worlds to explore. Battle demons, gods, and monsters, alike, as you quest for gold, magical items, and glory…or for sheer survival! Within this book you’ll find: • Hole in the Sky (Level 0 adventure) • Tower of the Black Pearl (Level 1 adventure) • Intrigue at the Court of Chaos (Level 1 adventure) • The One Who Watches From Below (Level 1 adventure) • Dragora’s Dungeon (Level 1 adventure) • Bride of the Black Manse (Level 3 adventure) • The Making of the Ghost Ring (Level 4 adventure) • Against the Atomic Overlord (Level 5 adventure) From intrigue in the Court of Chaos to contesting against the Atomic Overlord, Dungeon Crawl Classics are never ordinary. And now eight more classic DCC RPG adventures are compiled in one beautiful tome to challenge and entertain your players! Plus free PDF!EditIncludes 2 items
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×1Tome of Adventure #7: Magic, Gods, and Demons (Print+PDF)
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×1Tome of Adventure #7: Magic, Gods, and Demons PDF
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Tome of Adventure #8: Dying Earth (Print+PDF)
$59.9942 purchasedA huge hardcover collection of DCC Dying Earth adventures in both print and PDF format!EditIncludes 2 items
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×1Tome of Adventure #8: Dying Earth (Print+PDF)
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×1Tome of Adventure #8: Dying Earth PDF
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DCC RPG Annual (Print + PDF)
$49.9911 purchasedThe DCC RPG Annual was originally conceived as an annual publication that would exist in some form to showcase the brilliance of the DCC RPG community. This would be the DCC RPG Annual, published each year to distribute these gaming creations. The best of things happened: the DCC RPG Annual was never needed. The DCC community burst forth a verdant jungle of inspiration, with ripe fruit on every limb. Blogs and personal posts; zines; community publications; the Gongfarmer’s Almanac; officially licensed third-party works: there is a vast supply of inspiration from whence the DCC judge can draw and iterate. Still, we had a wealth of material that needed a home, so The DCC RPG Annual became a reality. Here’s what you’ll find in this hardcover volume: New Magic New Quests and Journeys. Explore the lost continent of Mu! New Judge’s Rules New Magic Items New Monsters And Moustaches. Yes, you read that right—there are rules for moustaches in this book. You know you need it. You absolutely do not need the DCC Annual to play Dungeon Crawl Classics, nor does any material in this Annual supersede or otherwise change the baseline game experience as expressed in the core rulebook. There is no rules bloat: only new vistas of imagination.EditIncludes 2 items
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×1DCC RPG Annual (Print + PDF)
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×1DCC RPG Annual PDF
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MCC Archive of Adventure (Print + PDF)
$47.9922 purchasedThe ravaged world of Terra A.D. is home to innumerable dangers, ranging from deadly mutants, killer AIs, and unpredictable relics of the distant past. Every ruin holds unknown mysteries and every hothouse jungle has terrible secrets. Archive of Adventure Vol. 1: Mutant Crawl Classics compiles eight adventures for the MCC RPG role-playing game for easy use. From a deadly funnel into the Pits of the Ant-Men to a pathogen-spreading doomsday device, you and your players will find no lack of adventure and danger within these beautifully adorned covers.EditIncludes 2 items
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×1MCC Archive of Adventure
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×1MCC Archive of Adventure PDF
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Dungeon Crawl Classics RPG Thick Cardstock Judges Screen (Print + PDF)
$19.9940 purchasedHeavy-duty screen for DCC RPG! This is a very thick, durable cardboard version of our classic screen. In technical terms the screen is printed on 2mm thick boards, meaning when all three panels are laid upon each other whole screen is more than 6mm thick. You really have to hold it to appreciate it. This is a durable screen!EditIncludes 2 items
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×1Dungeon Crawl Classics RPG Thick Cardstock Judges Screen (Print + PDF)
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×1Dungeon Crawl Classics RPG Thick Cardstock Judges Screen PDF
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Dungeon Denizen's Judge's Screen (Print
$19.9910 remainingThis judge's screen is printed on extra-thick, durable cardstock. One side features beautiful artwork and the other side has tables and reference charts for the DCC RPG Dungeon Denizens . Designed for use with the Dungeon Crawl Classics Dungeon Denizens bestiary.EditIncludes 2 items
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DCC #115: The Book of Funnels PDF
$26.996 purchasedWhat is it? 12 brand-new funnels perfect for beginning any DCC, MCC, or XCC campaign. o Includes seven DCC funnels, two MCC funnels, and one XCC funnel. o A 64+ page PDF filled with all the deadly challenges, unexpected encounters, and strange events you’ve come to expect from Goodman Games. Scenarios include: o An aging lord seeks to recover the remains and relics of his old adventuring partners from a cave system once held sacred by the legendary Witch Queens. A crowd of commoners accepts the task in return for a share of the riches. But the dead do not always slumber deeply. o A vile necromancer whom the residents thought dead has reemerged intent on revenge against those who sought to destroy him. What better payback than to harvest those villagers’ bodies for parts? Can the imprisoned villagers escape his lethal lair? o A strange funeral procession is spotted outside of town, headed for a crumbling ruin once dedicated to the Cout of Chaos. Sensing evil in the air, a few brave souls take up shovels, torches, and pitchforks to quash the menace before it spills across the land. o Seekers undergoing their Rite of Passage must venture into the rusting innards of a terrible war-machine of the Ancients to earn their place in the tribe. Unfortunately, they’re not alone in trying to plunder the engine of destruction, leading to a fierce battle within the cramped innards of the massive war bot. o A group of down-on-their-luck citizens of the North American Empire are caught up in an illegal Xcrawl being staged on a remote island, an island home to a long-forgotten temple dedicated to the Titans. Now, not only must they survive the Game, but the wraith of the Titans as well. o The PCs awaken in a labyrinth seemingly adrift in the void of space. Otherworldly dangers lurk in every room as they navigate the cosmic structure. Little do they know that this is all part of the ineffable designs of the Star-Cthons. Their only hope of returning home is to decipher the labyrinth’s secrets and overcome the alien menaces lurking there. o A blinding blizzard causes a party of travelers to seek shelter inside a mysterious cave. However, the cave proves to be the den of a terrible monster. With an icy death at their back and a hungry beast before them, can the travelers find a way to survive long enough to wait out the storm? o Hunted! The PCs are captured by the Vile Brotherhood who intend to use them as prey in their own deadly Rite of Passage. The PCs must make it through a dangerous maze with the hunters snapping at their heels. Will they make it out of the maze and its myriad traps and terrors or end up as trophies of better predators? o Something stirs the blood of commoners from around Áereth, calling them to a crumbling outpost constructed long ago by the ancient Lemurians. Within lies deathless creatures, fatal traps, and their very blood seems to grant power to a queen who should have perished millennia ago. o A plague of dogs descends upon the PCs’ humble village, leaving a wake of destruction in their path. And these dogs’ bites are worse than their barks. As the moon waxes, the pack grows bolder and more numerous, suggesting that the beasts might walk on two legs during the daytime... Authors include Erica Barlow, Julian Bernick, Daniel J. Bishop, Michael Curtis, Tim Snider, Harley Stroh, and Stefan Surratt. Each funnel is designed to be played in a single session, making them easy to run as part of character creation. Like all games in the “Crawl Classics” line of products, these funnels are easily adapted to other systems. Like an MCC funnel, but you’re playing DCC? No problem! Converting it is a snap.EditIncludes 1 item
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×1DCC #115: The Book of Funnels PDF
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Mutant Crawl Classics Core Rulebook PDF
$22.491 purchasedThis PDF returns you to the glory days of science fiction gaming with the Mutant Crawl Classics Role Playing Game. Adventure like it’s 1978 again, with modern rules grounded in the origins of post-apocalyptic role-playing. Fast play, a mysterious future, and 100% compatibility with the DCC RPG system await you — just activate your artifact…EditIncludes 1 item
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MCC RPG Reference Booklet PDF
$6.2915 purchasedBetter than a Personal Assistant AI Judging can be hard work, but not with the Mutant Crawl Classics Reference Booklet in PDF at your side. This book collects most of the commonly consulted MCC RPG tables in a single volume, making it perfect for quickly finding the information you need to keep your game running smoothly. Regardless of whether you’re a judge or a player, you’ll find the MCC Reference Booklet equally useful, containing 40 important tables and charts right at your fingertips. The Mutant Crawl Classics Reference Booklet PDF is an indispensable additional to your MCC RPG toolbox, no matter if you’re running your first game or your one hundred and first. It’s like leveling up without the pesky XP cost.EditIncludes 1 item
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×1MCC RPG Reference Booklet PDF
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Xcrawl Classics Core Rulebook PDF
$37.790 purchasedThis PDF welcomes you to Xcrawl, a fantasy world where the most popular sport is Xtreme Dungeon Crawling! Professional adventurers pit themselves against manufactured dungeons live-streamed via spellphones throughout the North American Empire. Xcrawl is fun—monster-slaying, sports-car-winning, crowd-pumping, face-on-the-cereal-box dungeon fun. You’ve never seen dungeon crawling like Xcrawl before! XCC RPG is a complete role-playing game of dystopian fantasy.EditIncludes 1 item
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×1Xcrawl Classics Core Rulebook PDF
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DCC RPG Reference Booklet PDF
$6.2914 purchasedJudging can be hard work, but not with the DCC RPG Reference Booklet at your side. This book collects most of the commonly consulted DCC RPG tables in a single volume, making it perfect for quickly finding the information you need to keep your game running smoothly. Regardless of whether you’re a judge or a player, you’ll find the Reference Booklet equally useful, containing almost 60 important tables and charts right at your fingertips. PDF version.EditIncludes 1 item
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×1DCC RPG Reference Booklet PDF
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Xcrawl Classics Reference Booklet, PDF
$6.994 purchasedConvenient and useful to both Dungeon Judges and Xcrawl players, alike, this handy reference guide contains all the tables you need when playing Xcrawl right in the palm of your hand! The Xcrawl Classics Reference Booklet contains almost every table from the Xcrawl Classics RPG core rulebook, making it a breeze to find the information you need when the action is fast and furious, the crowd is roaring, and the livestream viewer numbers are skyrocketing. Perfect for any Xcrawl fan, this is one PDF you don’t want to leave in the Green Room!EditIncludes 1 item
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Dungeon Crawl Classics RPG PDF
$22.491 purchasedDCC RPG is a fast-paced, open-feeling rules set allowing for epic game experiences without unnecessary tethers. It uses modern game-play while paying homage to the origins of role-playing and the fun that it inspired. This is the 10th printing of the DCC RPG rules. PDF version.EditIncludes 1 item
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×1Dungeon Crawl Classics RPG PDF
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5E Compendium of Dungeon Crawls: Volume 1 PDF
$29.991 purchasedThe Compendium of Dungeon Crawls Volume 1 is a 200-page PDF collection of seven previously published adventures (FEF #1-7), most of them out of print. These stand-alone, world-neutral adventures are suitable for a variety of character levels, and are easy to import into an existing campaign. These are fully compatible with the fifth edition of the world’s first role playing game. Explore the cursed ruins of a dwarven stronghold, escape a dusty trap-laden tomb and the clutches of desert raiders, or confront a dragon in its cavern lair deep in the jungles of the south. These are but a taste of the adventures contained herein, each playable in one to three sessions.EditIncludes 1 item
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×15E Compendium of Dungeon Crawls: Volume 1 PDF
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5E Compendium of Dungeon Crawls: Volume 2 PDF
$29.990 purchasedThe Compendium of Dungeon Crawls Volume 2 is a 200-page PDF collection of eight previously published adventures (FEF #8-15), most of them out of print. These stand-alone, world-neutral adventures are suitable for a variety of character levels, and are easy to import into an existing campaign. These are fully compatible with the fifth edition of the world’s first role playing game. Uncover the mysteries in the catacombs below a monastery, explore the cellars and natural caverns beneath a wilderness keep to solve a crime, or discover a forlorn temple in the frozen wastes. These are but a taste of the adventures contained herein, each playable in one to three sessions.EditIncludes 1 item
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×15E Compendium of Dungeon Crawls: Volume 2 PDF
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5E Compendium of Dungeon Crawls Vol 3: Through Caves and Forests PDF
$34.990 purchasedThe Compendium of Dungeon Crawls Volume 3 is a hardcover collection of eight previously published adventures, most of them out of print. These stand-alone, world-neutral adventures covers character levels 1 through 7, and are easy to import into an existing campaign.EditIncludes 1 item
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×15E Compendium of Dungeon Crawls Vol 3: Through Caves and Forests PDF
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5E Compendium of Dungeon Crawls Vol 4: Dragons and Corruption PDF
$41.990 purchasedThe Compendium of Dungeon Crawls Vol. 4 is a hardcover collection of seven adventures, three of which have never before been published! These stand-alone, world-neutral adventures are suitable for a variety of character levels, and are easy to import into an existing campaign.EditIncludes 1 item
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×15E Compendium of Dungeon Crawls Vol 4: Dragons and Corruption PDF
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D&D 5E: Compendium of Dungeon Crawls Volume 5: A Collection of Quests PDF
$41.990 purchasedA collection of stand-alone, world-neutral 5E adventures in PDF! Includes adventures by Harley Stroh, Brendan LaSalle, and others!EditIncludes 1 item
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×1D&D 5E: Compendium of Dungeon Crawls Volume 5: A Collection of Quests PDF
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D&D 5E: Compendium of Dungeon Crawls Volume 6: A Compilation of Adventures PDF
$41.991 purchasedA collection of stand-alone, world-neutral 5E adventures in PDF! Includes adventures by Harley Stroh, Brendan LaSalle, and others!EditIncludes 1 item
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×1D&D 5E: Compendium of Dungeon Crawls Volume 6: A Compilation of Adventures PDF
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D&D 5E: Dungeon Denizens PDF
$48.990 purchasedA PDF full of game stats for 550+ dwellers of the underground, plus denizens of the forest, sandy wastes, watery depths, and planar worlds! Each full-page entry includes full-color art, fully developed 5E game statistics, ecology, evocative lore, and tactics. Plus you’ll find suggested encounter groups, treasure notes, new equipment, spells, and magic items. Detailed appendices make the book easy to use – find the right critter by type, challenge rating, and terrain! Dungeon Denizens includes: 37 aberrations 56 constructs 93 monstrosities 38 fiends 64 beasts 40 plant-like creatures And much, much more! A Game Master armed with this book is ready to craft thoughtful, challenging encounters for even the most skilled and demanding players. The next time your characters pry open a stuck dungeon door, surprise them with one of these Dungeon Denizens!EditIncludes 1 item
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×1D&D 5E: Dungeon Denizens PDF
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DCC RPG: Dungeon Denizens PDF
$48.993 purchasedFrom out of the darkness, they come. Stalking and slithering, flopping, and flapping, these denizens of dungeons dark and deep creep out to consume and destroy. And this time, they’re after you! Dungeon Denizens is a monster of a PDF containing 550+ fully developed monsters for your DCC RPG game. These monsters lurk everywhere: dungeons, forests, swamps, oceans, mountains, cities, and even other dimensions. They provide plenty of opportunities for the judge to create challenging encounters for even the most skilled and demanding players. Each entry includes brand-new, full-color art, fully developed DCC RPG statistics, ecology, evocative lore, and tactics. You’ll also find three new spells, new patron information, new weapons and equipment, 15 new magic items, plus curses, monster templates, new critical hit tables, and more! The next time the characters open a dungeon door, surprise them with a Dungeon Denizen!EditIncludes 1 item
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Tome of Adventure #5: DCC Horror PDF
$41.990 purchasedNine spine-tingling DCC RPG Adventures In One PDF Volume! Tome of Adventure Vol. 5 collects adventures written by acclaimed authors Brendan LaSalle, Michael Curtis, Stephen Newton, and Bob Brinkman, and featuring the stunning art of Doug Kovacs, William McAusland, Peter Mullen, Brad McDevitt, Stefan Poag, and others. Within this book you’ll find: • They Served Brandolyn Red (Level 0 adventure) • Creep, Skrag, Creep! (Level 0 adventure) • The Gobbler Witch’s Harvest (Level 0 adventure) • Shadow Under Devil’s Reef (Level 1 adventure) • The Corpse The Love Built (Level 1 adventure) • It Consumes! (Level 2 adventure) • Night of the Bog Beast (Level 2 adventure) • The Web of All Torment (Level 3 adventure) • The Sinister Sutures of the Sempstress (Level 6 adventure) Creaking stairs, rattling chains, and sheet-draped ghosts step aside: there’s a new scary in town! Tome of Adventure Vol. 5: Horror is an anthology of the DCC Horror line’s collection of blood-curdling adventures all in one eerie tome. Containing DCC Horror #1-8, plus the horrific The Gobbler Witch’s Harvest, this is one book that will keep you up at night!EditIncludes 1 item
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×1Tome of Adventure #5: DCC Horror PDF
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Dungeon Denizens 2 (5E) PDF
$48.990 purchasedDungeon Denizens 2 is the second volume in our popular full-color monster handbooks! Designed for use with 5E and easily adapted to 5.5! This PDF edition includes iconic foes such as dragons, golems, giants, demons, elementals and fey, all suitable for low-level play! Full game stats for 350+ dwellers of the underground, plus denizens of the forest, sandy wastes, watery depths, and planar worlds! Dozens of aberrations, constructs, humanoids, monstrosities, fiends, and beasts are herein to challenge your players! Inside this book, you’ll find: Full-color artwork of the Denizen. Suggested encounter groups, variants, treasure notes, new equipment, spells, and magic items for many entries. Detailed appendices make the book easy to use– find the right monster by type, challenge rating, and terrain! Read-aloud descriptions of the Denizens, making it easy to incorporate the mood of the monster.EditIncludes 1 item
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×1Dungeon Denizens 2 (5E) PDF
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Dungeon Denizens 2 (DCC RPG) PDF
$48.996 purchasedDungeon Denizens 2 is the second volume in our popular full-color monster handbooks! Designed for use with DCC, MCC, and XCC! This PDF edition includes iconic foes such as dragons, golems, giants, demons, elementals and fey, all suitable for low-level play! Full game stats for 350+ dwellers of the underground, plus denizens of the forest, sandy wastes, watery depths, and planar worlds! Dozens of aberrations, constructs, humanoids, monstrosities, fiends, and beasts are herein to challenge your players! Inside this book, you’ll find: Full-color artwork of the Denizen. Suggested encounter groups, variants, treasure notes, new equipment, spells, and magic items for many entries. Detailed appendices make the book easy to use– find the right monster by type, challenge rating, and terrain! Read-aloud descriptions of the Denizens, making it easy to incorporate the mood of the monster.EditIncludes 1 item
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×1Dungeon Denizens 2 (DCC RPG) PDF
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Dungeon Crawl Classics: Tome of Adventure Volume 1 PDF
$29.992 purchasedThe PDF of Tome of Adventure Vol. 1 collects the first 7 adventure modules published for the DCC RPG rules set, mostly written by DCC legend Harley Stroh and the DCC Dark Master, himself, Joseph Goodman. Featuring brand-new cover art by Doug Kovacs, this compilation includes: Doom of the Savage Kings, first published as DCC #66.5 Sailors on the Starless Sea, including the bonus level The Summoning Pits, first published as DCC #67 The People of the Pit, including the bonus content The Assassins of the Pit, first published as DCC #68 The Emerald Enchanter, including the mini-sequel The Emerald Enchanter Strikes Back, first published as DCC #69 The Jewels of the Carnifex, first published as DCC #70 The 13th Skull, including the stand-alone adventure The Balance Blade, first published as DCC #71 Beyond the Black Gate, first published as DCC #72 Within the covers of this book lurk demonic hounds, terrible beastmen, avatars of chaos, moon devils, slumbering gods, and even more fantastic dangers, each demonstrating why Dungeon Crawl Classics is the perfect game to capture that classic “sword and sorcery” style of adventure. Whether this is your first taste of DCC RPG or you’re well acquainted with its flavor, you’ll find a feast unlike any other inside the Tome of Adventure Vol. 1!EditIncludes 1 item
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×1Dungeon Crawl Classics: Tome of Adventure Volume 1 PDF
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DCC RPG Tome of Adventure Volume 2 PDF
$34.990 purchasedEight DCC RPG Adventures In One Volume! The PDF of Tome of Adventure Vol. 2 collects eight adventure written by acclaimed authors Harley Stroh, Michael Curtis, and Daniel J. Bishop, and featuring the stunning art of Doug Kovacs, Stefan Poag, Jim Roslof, Russ Nicholson, Jim Holloway, Jeff Easley, and others. Within this book you’ll find: Emirikol Was Framed!, including the bonus content Four Scenes from a Conflict Eternal, first published as DCC #73 Blades Against Death, first published as DCC #74 The Sea Queen Escapes, including the bonus mini-setting The Sunken Kings of Ru, first published as DCC #75 Colossus Arise!, first published as DCC #76 Well of the Worm, first published as DCC #76.5 The Croaking Fane, including the stand-alone adventure The Balance Blade, first published as DCC #77 Fate’s Fell Hand, first published as DCC #78 Frozen in Time, including the bonus mini-setting The Forlorn North, first published as DCC#79 From sifting towers and frozen wastes to the realm of Death itself, adventure lurks everywhere in Dungeon Crawl Classics. Priceless treasures and forgotten artifacts await rediscovery in the hoards of villains, demons, and foul beasts, alike. Now, all that gold an glory can be yours in the Tome of Adventure Vol. 2!EditIncludes 1 item
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×1DCC RPG Tome of Adventure Volume 2 PDF
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DCC RPG Tome of Adventure Volume 4: The Purple Planet PDF
$34.991 purchasedPrepare for Harley Stroh’s sword-and-planet fantasy epic! In this PDF, your characters are cast across the cosmos to a foreign world. Left to die beneath a weirdling sun and its sickening rays, their survival depends as much upon a quick wit as a quick blade. Even the finest chain hauberk must fail beneath the crush of an alien horde. DCC RPG Tome of Adventure Volume 4 is a level 4 exploration-style adventure spanning scores of leagues. On the Purple Planet, your characters cross hundreds of miles of alien wasteland, where they face predatory creatures, deadly mushroom jungles, and thousands of factious savage man-beasts locked in an endless war. In the course of the sprawling hex-crawl, characters have the opportunity to assume mastery of their own warbands, pit faction against faction, plumb ancient burial mounds, respect the age-old taboos, and experiment with deadly artifacts – the remnants of the Last War. How characters meet each challenge determines whether they discover the secrets to returning home, or slip beneath the sands of the wastes, succumbing to the perils of the Purple Planet. For those few with the courage to remain, we offer a world for the conquering.EditIncludes 1 item
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×1DCC RPG Tome of Adventure Volume 4: The Purple Planet PDF
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Tome of Adventure #6: Holiday Adventures PDF
$41.990 purchasedEight DCC RPG Adventures In One PDF Volume! Tome of Adventure Vol. 6: Holiday Adventures collects eight adventures from the DCC Holiday line, suitable for use as thematic seasonal adventures or inserted in an ongoing DCC RPG campaign. Within this book you’ll find: • The Old Gods Return (Level 1 adventure) • Trials of the Toy Makers (Level 2 adventure) • The Doom That Came to Christmas Town (Level 2 adventure) • Came the Monsters of Midwinter (Level 2 adventure) • Love in the Age of Gongfarmers (Level 2 adventure) • Love Mutants of Castle Heartache (Level 3 adventure) • Advent of the Avalanche Lords (Level 3 adventure) • Twilight of the Solstice (Level 4 adventure) It’s the season for giving, so why not give your players adventures they’ll never forget? Pit the party against old gods, love mutants, and avalanche giants in these great adventures, each with a holiday theme. This massive book won’t fit in your stocking, so make sure there’s room under the tree for this one!EditIncludes 1 item
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×1Tome of Adventure #6: Holiday Adventures PDF
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Tome of Adventure #7: Magic, Gods, and Demons PDF
$41.991 purchasedEight DCC RPG Adventures In One PDF Volume! In these pages, you’ll find extraplanar realms, treasure-filled towers, demon-cursed caverns, crumbling gothic manses, and radiation-scarred alien worlds to explore. Battle demons, gods, and monsters, alike, as you quest for gold, magical items, and glory…or for sheer survival! Within this book you’ll find: • Hole in the Sky (Level 0 adventure) • Tower of the Black Pearl (Level 1 adventure) • Intrigue at the Court of Chaos (Level 1 adventure) • The One Who Watches From Below (Level 1 adventure) • Dragora’s Dungeon (Level 1 adventure) • Bride of the Black Manse (Level 3 adventure) • The Making of the Ghost Ring (Level 4 adventure) • Against the Atomic Overlord (Level 5 adventure) From intrigue in the Court of Chaos to contesting against the Atomic Overlord, Dungeon Crawl Classics are never ordinary. And now eight more classic DCC RPG adventures are compiled in one beautiful tome to challenge and entertain your players!EditIncludes 1 item
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×1Tome of Adventure #7: Magic, Gods, and Demons PDF
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Tome of Adventure #8: Dying Earth PDF
$41.991 purchasedA huge hardcover collection of DCC Dying Earth adventures in PDF format!Edit -
MCC Archive of Adventure PDF
$23.993 purchasedThe ravaged world of Terra A.D. is home to innumerable dangers, ranging from deadly mutants, killer AIs, and unpredictable relics of the distant past. Every ruin holds unknown mysteries and every hothouse jungle has terrible secrets. Archive of Adventure Vol. 1: Mutant Crawl Classics compiles eight adventures for the MCC RPG role-playing game for easy use. From a deadly funnel into the Pits of the Ant-Men to a pathogen-spreading doomsday device, you and your players will find no lack of adventure and danger within these beautifully adorned covers.EditIncludes 1 item
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×1MCC Archive of Adventure PDF
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