Latest from the Creator
Chris-Goodman Games
13 days ago
May Update: Short and Sweet!
Greetings Amazing Backers! Summer is just around the corner, and do we have news for you. A few weeks ago, all files were sent to the printer! That's right, everything. This in...
11
0
10
Chris-Goodman Games
about 1 month ago
Another April Update!
Greetings Backers! We are back again with another update. We just couldn't wait to share a few goodies we recently received from one of our artists. And a PSA from Goodman Game...
13
0
3
Chris-Goodman Games
about 2 months ago
April Update
Greetings Backers! Happy April! The only April Fools around here are the delvers that are going to blunder into these traps at your game table! The DCC and 5E teams are hard at...
20
0
0
Chris-Goodman Games
3 months ago
February Update
Greetings Backers! Welcome to the February update. Despite what good old Grimtooth thinks, we at Goodman Games toil away working on other amazing books, not just Grimtooth’s Old...
14
0
8
Chris-Goodman Games
4 months ago
January Update
Greetings Backers! Chris here again, with another update on the progress of this project. The old Troll is on vacation, lounging on a beach outside of the City of Brass, escapi...
7
0
2
Chris-Goodman Games
5 months ago
Progress Report
Greeting backers, Chris here. In the true holiday spirit, the old Troll has allowed me a 15 minute break to give you all an update. And there is much to discuss, including Pax U...
12
0
6

Hello, I recently moved how do I go about changing my address for this project since its now closed? I am concerned the physical books will be shipped to my previous address. I did change my address on the backerkit website but because this is closed I dont think it updated your systems. Please let me know best way to address this! Thanks in advance!

0
Share

Share

Twitter

Facebook

Copy Link

PROJECT UPDATE
Chris-Goodman Games
CREATOR
13 days ago

Project Update: May Update: Short and Sweet!

Greetings Amazing Backers!

Summer is just around the corner, and do we have news for you. A few weeks ago, all files were sent to the printer! That's right, everything. This includes:

  • Grimtooth's Old School Traps in 5E
  • Grimtooth's Old School Traps in DCC
  • Against the Thieves Guild in 5E
  • Against the Thieves Guild in DCC
  • Trials of the Trapmaster's Tomb (DCC funnel)

Plus, the next book in the Original Adventures Reincarnated line is coming to crowdfunding very soon. OAR #9 Caverns of Thracia! Check out the landing page here. 

10
Share

Share

Twitter

Facebook

Copy Link

Edit

Just Wondering if there will be a traps section where we can build our own in this book? Like a modular trap system? Like if we have Grimtooths traps book 3, 4, 5. We can somewhat pick and choose roughly basic Grim Trap Effects to put together our own with a suggested DC table.

0
Share

Share

Twitter

Facebook

Copy Link

PROJECT UPDATE
Chris-Goodman Games
CREATOR
about 1 month ago

Project Update: Another April Update!

Greetings Backers!

We are back again with another update. We just couldn't wait to share a few goodies we recently received from one of our artists. And a PSA from Goodman Games regarding GenCon. But first a quick update on the project progress:

Project Updates

  • The DCC and 5E main books, plus all three adventures are in layout. We have already seen the first 20 or so pages, and provided some feedback to the graphic designer. We should be getting full documents to proof any day now!
  • For the 5E books, we decided to create a bunch of charts for an appendix. These charts summarize the traps by Skull Rating, 5E Tier, Complexity, and Threat Level. This should make finding that perfect trap for your players even easier! These charts are all complete (following some Excel wizardry) and have been passed to the graphic designers.
  • The art sketches we shared last update are getting finishing touches. 

Animated Traps!

Speaking of artwork, Chuck Whelon has outdone himself (yet again). He created animated GIF's of two of the traps he illustrated and recently shared them with us. They are so neat, we had to share them with the fine backers that made this project possible.

Here is the Shower of Gold Trap. The delver that triggers this trap will be rich, but certainly not "clean". Be sure you wait until the end!

Shower of Gold Trap


And here is the Wet Noodle Trap. Spoiler Alert: There is no pasta involved with this trap, but something gets to dine at the end! This is the bonus trap we created just for the backers!

The Wet Noodle Trap


Public Service Announcement 


Goodman Games is looking for a few good 5E GMs for GenCon


Goodman Games is looking for a few good Game Masters who are attending GenCon (August 1st through the 4th) interested in running 5E games for our Castle Whiterock Organized Play Program. Castle Whiterock is a classic mega-dungeon, with 15 full levels and 14 sub-levels (over 320 encounter areas!) and updated versions are coming to crowdfunding in 2025.

You are welcome to run as many (or as few) games as you desire. All GMs will get a sneak peak at our updated Castle Whiterock, and maybe even have an opportunity to help direct the conversion. But there are some sweet perks if you commit to running 4 slots of 5E Castle Whiterock at GenCon. These include:


If you are interested, please shoot us a message at [email protected]. Please introduce yourself, tell us a bit about your 5E and GMing experience, and when you started playing TTRPGs. Also, let us know what your favorite classic adventure is. 

That is all we have for this update. We'll be back in a few weeks with some more exciting news!

3
Share

Share

Twitter

Facebook

Copy Link

Edit
PROJECT UPDATE
Chris-Goodman Games
CREATOR
about 2 months ago

Project Update: April Update

Greetings Backers!

Happy April! The only April Fools around here are the delvers that are going to blunder into these traps at your game table! The DCC and 5E teams are hard at work bringing this project across the finish line. And you know what, we can see the light at the end of the tunnel. Wait, is that a fireball incoming....

First, an update on the progress of the various components on this project. And then we are going to share some sketch artwork.

Project Updates
  • The entire DCC main book is off to the layout team.
  • The entire 5E version of the main book is in the very last stages of development. It too will be off to the layout team in a matter of days!
  • The Stretch Goal traps have been fully edited and developed. They too are off to the layout team.
  • The DCC RPG version of Against the Thieves' Guild is also off to the layout team. The 5E version still needs a few tweaks before its ready for layout. The interior artwork is still in progress, as are the maps. We discovered a slight error in one of the maps, so its back to the drawling board (literally) for that map.
  • DCC #106 Trials of the Trapmaster is off to the layout the team.
  • We can't help ourselves and just had to add all new original artwork to the interior of the main book. We have received the preliminary sketches for approval (see below).

Artwork Preview
When we decided to commission brand new artwork for some of the classic traps, we knew we needed an artist that captured the feel for Steve Crompton's original art. That means a healthy dose of comedy, and multiple panels to show the trap "in action". Chuck Whelan instantly came to mind for the assignment, and if you've seen some of the XCC previews, you know what we are talking about. And he knocked it out of the Dungeon! These are just rough sketches, but we couldn't wait to share them you!

The Shower of Gold Trap Rough Sketch

The Magnesium Torch Rough Sketch


The Rope Snake Rough Sketch


Dinner Time Rough Sketch


The Wet Noodle Pit Trap Rough Sketch


And if you made it down this far, please consider supporting Steve Crompton, the Trapmaster himself, with his new Kickstarter. This is an innovative mix of Comic and RPG gaming using the Monsters! Monsters RPG. You can back it here.



0
Share

Share

Twitter

Facebook

Copy Link

Edit

Hi guys, do we have any updates on when the surveys are going to be sent out or timeline for the project?

2
Share

Share

Twitter

Facebook

Copy Link

PROJECT UPDATE
Chris-Goodman Games
CREATOR
3 months ago

Project Update: February Update

Greetings Backers!

Welcome to the February update. Despite what good old Grimtooth thinks, we at Goodman Games toil away working on other amazing books, not just Grimtooth’s Old School Traps. That said, progress moves forward on our deadly book of traps for 5E and DCC RPG, and Grimtooth demands we share the news with our fine backers. Here is where we are at regarding the books involved with this project:

·         The last few traps to round out the main book, plus the Bonus Trap are fully edited, and in final development for the respective rules systems. Next up is layout!
·         With the Table of Contents for the main book set, we are commissioning the last few pieces of art to round out the book.
·         All of the Stretch Goal traps have been converted to 5E and DCC RPG rules. These are in various stages of editing and development. Next up is layout!
·         FEF #26 Against the Thieves’ Guild is back from the 5E editor, and ready for a development pass. Interior artwork and maps are in progress. Next up is layout!
·         The DCC RPG version of Against the Thieves’ Guild has been fully converted, and is in the initial editing and development stages.
·         DCC #106 Trails of the Trapmaster is back from editing, and is awaiting layout.
·         The Goodman Games Gazette is currently being written and developed. We have a few surprises to reveal soon about the content of this fun trap-themed news zine, included with our major crowdfunding projects. 

Don't forget to check out our two other crowdfunding projects, live right now. First we have Adventures on the Purple Planet.... and Beyond. You can check out the project here. This is not just a reprint of the classic Peril on the Purple Planet. It includes all new material, presented in a thick hardcover. But there is so much more, including new Tomes of Adventure, limited edition DCC Core Book covers, dice, a Judge's Screen, and a Player's Guide! Plus more! And did we mention the Purple Horde? Eight additional 3rd party publishers creating brand new Purple Planet themed projects, with cross-project Stretch Goals! There is just over a week to go so check it out!


And for those of you who want an enhanced online DCC RPG experience, we are pleased to announce our Roll20 for DCC RPG campaign has fully funded. You can check it out here. We have partnered with the folks at Metamorphic Digital Studio to implement the DCC RPG Core Rulebook onto the Roll20 VTT platform. Plus six adventures fully implemented to Roll20 that can comprise a campaign path for level 0 to 3! So if you have been on the fence about jumping on the wizard van to explore the DCC RPG in a new VTT format, join us!



user avatar image for Goodman Games
8
Share

Share

Twitter

Facebook

Copy Link

Edit
PROJECT UPDATE
Chris-Goodman Games
CREATOR
4 months ago

Project Update: January Update

Greetings Backers!

Chris here again, with another update on the progress of this project. The old Troll is on vacation, lounging on a beach outside of the City of Brass, escaping the ice, snow and wind. In this update we shall give you a progress report on project, show off final art for the Stalactites of Death Stretch Goal Trap, present a new Stretch Goal Trap, and tease our next upcoming crowdfunding campaign. Lets get to it!

Here is where we are at with the various tasks regarding this book:

  • The last few traps and the Bonus Trap are back from editing. They just need a few more development tweaks, but otherwise are ready to go.
  • The Table of Contents for both books has been set.
  • Steve Crompton has submitted the final few art pieces for the Stretch Goal Traps (see below).
  • The Stretch Goal Traps are currently being converted to DCC and 5E stats. They should be hitting our in-box any day now!
  • All of the essays have been edited and are ready for layout.
  • FEF #26 Against the Thieves' Guild is off to the editor. The author is deep into the DCC version.
  • The DCC funnel DCC #106 Trials of the Trapmaster is in editing.

Last time we shared the preliminary art sketch for The Stalactites of Death, one of our brand new Stretch Goal Traps. Here is the final art, curtesy of the Trap Master Steve Crompton.

The Stalactites of Death Trap Final Art


And here is another brand new Stretch Goal Trap from Steve:

I Go Weak In the Knees
 
“Kneed” I explain this trap? Well for you humans, I guess I should.  Over the years, I’ve had traps that slice ankles, spike feet and even cut off feet, but I hadn’t presented a trap for knee knocking. This trap was suggested to me by Tonya Halfling, that infamous hobbit skater from the 1990s. Anyway, here’s how this one works…
 
You need a dark corridor that your delvers must pass through. I say dark, so that the trap itself will not be easily noticed. All along the corridor about 2 and a half feet above the floor is a long groove that runs horizontally along the corridor. Upon a casual look it just appears that a row of bricks is missing and was presumably done for aesthetic reasons. Upon very close examination the back of the groove has been covered over with a layer of thick paper the same color as the rest of the bricks in the wall and there is a dark hollow space behind it if one cares to punch through the paper layer. Needless to say, punching through the paper anywhere will trigger the trap as will stepping on one of the trigger plates located about 1/3 down the hallway.
 
So, what IS the trap I hear you ask? Well behind the wall is a horizontal “wheel” with eight hammers on it.  The wheel is aligned along the horizontal groove and when the trap is triggered by the delvers, the wheel starts to spin and bursts out of the groove about ten feet in front of the delvers and moves towards them at a goodly speed. The spinning hammers are set at the height of the average humans knees, so when the hammers start hitting legs it will be at the knee level. Hopefully the repeated strikes of the multiple hammers will shatter more than a few kneecaps! If the victim is taller or shorter than average, the hammer hits will be on their shins or above their knees, so they may break other bones. To make it more fun, make sure the door they used to get into this corridor seals tight when the trap is triggered, so they can’t just run out.    
 
As for how the wheels operate, you can either say they are run by elaborate spells, or they can be machines made by crafty gremlins – whatever works best in your adventuring world. My servants can install it in your dungeon by either method…
I Go Weak in the Knees Final Art


And finally, be sure to check out our next crowdfunding campaign coming soon. You can find it here.

Join us on the Purple Planet!
2
Share

Share

Twitter

Facebook

Copy Link

Edit
PROJECT UPDATE
Chris-Goodman Games
CREATOR
5 months ago

Project Update: Progress Report

Greeting backers, Chris here. In the true holiday spirit, the old Troll has allowed me a 15 minute break to give you all an update. And there is much to discuss, including Pax Unplugged, book progress Updates, and a sneak peak at another Stretch Goal Trap!

A few weeks ago, 30,000+ (!) gamers descended on downtown Philadelphia for Pax Unplugged. If you have never been, you should consider Pax next year. They have a first rate Exhibitor Hall, amazing panels, a massive open game library, and host lots of game tourneys. And if you have non-gamers in your midst, acclaimed museums, sightseeing, and the amazing Reading Terminal Market are all within walking distance.

I was invited to host a two-hour demo at the Backerkit booth on Saturday. I decided to playtest the first few encounters of FEF 26 Against the Thieves' Guild, one of the add-on adventures with this campaign. Folks were lined up to play, and we had a steady stream of onlookers the whole time. No delvers met a grisly end, although one came close. And that was at the entrance to the dungeon! Shout out to the whole Backerkit crew for hosting us!

At Pax Unplugged, three delvers all ponder their next move in Against the Thieves' Guild


Updates on the Books
We are making excellent progress on all of the books! Here are a few notes:
  • The last few traps have been converted to 5E and DCC. They are off to development and editing.
  • The Bonus Trap has been converted to DCC RPG.
  • Steve Crompton has submitted the text for the last few Stretch Goal Traps. He is busy at work finishing up the artwork for these. Once complete these go to the 5E and DCC RPG teams for stat conversions.
  • All of the essays have been submitted and are off to the editor.
  • The 5E draft of FEF #26 Against the Thieves' Guild has been play-tested, submitted, and is through development. The author is making a few tweaks to make it even better, I mean deadlier. Once that goes off to the editor, the author will jump into the DCC version.
  • The draft of DCC funnel DCC #106 Trials of the Trapmaster has been written, play-tested, and submitted. Up next is development and editing. I had the pleasure to be one of those play-testers, and I can report that this funnel is everything promised. Grimtooth is pleased with the lethality. Don't get attached to those characters!

Another all-new Stretch Goal Trap from TrapMaster Steve Crompton!

The Stalactites of Death Trap

Many have said that some of my traps are like Rube Goldberg machines. So, in honor of this long-gone cartoonist and his weird devices, I shall pay tribute to him with a convoluted conTRAPtion of my own: The Stalactites of Death Trap. This is takes place in a corridor although it could just be in a large cavern.

The Delvers enter the cavern and must brush away a giant spider web (A) which has a trigger wire that goes to the container of Acid (B) in the cave ceiling. The acid flows through the upper ceiling which starts to dissolve the layer just above the stalactites (C).  Delvers see a bag of gold (D) and pick it up, pulling string (E) which releases the cage filled with bats (F). As the bats fly out of the cage, a weight in the cage is released, pulling the string (G) and releasing the battering ram (H). The ram hits the large brass bell (I) causing it to create a bellowing BONG, which causes the stalactites to fall from the ceiling onto the delvers. The bell ringing also awakens the kraken (J) which will emerge from the water to attack any remaining delvers. 

It will be fun to watch the confusion as bats fly into the delvers, followed by a huge ringing “BONG!” Then hundreds of spike-like stalactites fall from the ceiling followed by a large slimy tentacled creature surging forth to pick up the pieces! You know, that Rube Goldberg WAS a genius in his own way... (At least with a bit of help from me!) 

Rough Concept Art for the Stalactites of Death by Steve Crompton

user avatar image for Goodman Games
6
Share

Share

Twitter

Facebook

Copy Link

Edit
PROJECT UPDATE
Goodman Games
CREATOR
6 months ago

Project Update: Thanks everyone for the amazing finish!

Hi everyone,

Just a quick note to say THANKS for your support of Grimtooth's Old-School Traps!

We are very happy with how the project went. It's awesome to see many backers for the project in general, and especially here on the BackerKit platform.

There were so many fun moments with Grimtooth himself over the course of the project. I hesitate to reveal his secret identity, but perhaps it's time we did. Special thanks to Thorin Thompson, the man behind the mask, for doing such an amazing job depicting Grimtooth on our livestreams. I think my favorite part was his Grimtooth Karaoke on last night's stream. "Do you really wanna hurt me?" really seems even more special when Grimtooth croons it!

Now, we have some stretch goal traps to write! We'll get busy on that, and keep posting updates as things progress.

Thanks again everyone!

Thanks Thorin!
user avatar image for Goodman Games
10
Share

Share

Twitter

Facebook

Copy Link

Edit

Hopefully this will help consolidate things a bit, as there is a LOT of justified confusion and questions regarding the previous backer discount. Goodman Games previously pointed people to the FAQ entry, but now that we have all been charged in full that isn’t really valid information. The crux of the problem is that although GG stated the discount would be applied on the “backend” what they really meant was in the pledge manager. The pledge manager only comes into play after the campaign ends, and at end of the campaign all backers are charged in full for their pledge amounts. That means the discount really just became a credit, because backers have already been charged. That extra $10 in the pledge manager can only be used to pay for addons, shipping, or (maybe) a card refund at a later date. To some backers that thought they were going to get an actual discount on the pledge amount (as advertised) this is an unacceptable bait and switch. @Goodman Games What is your plan for addressing this disparity?

0
Share

Share

Twitter

Facebook

Copy Link

As said in the title, the discount that I should get for backing a previous project from this creator did not get deducted from my finalized payment, even though it does show up as "Bonus Reward" in my pledge manager. I know it states in the FAQ, that is you use a different email address for both Kickstarter and Backerkit, the discount could happen to not be seen. But I do use the same email address and the "Bonus Reward" is seen in my pledge manager. But still there went something wrong by decucting it.

1
Share

Share

Twitter

Facebook

Copy Link

The campaign page states previous backers of Goodman game projects will get a $10 discount on print and $5 discount on PDF. At the end of the campaign I received an email saying that my card had been charged the fill amount without any discount. How are previous backers supposed to get their discount?

user avatar image for Goodman Games
23
Share

Share

Twitter

Facebook

Copy Link

PROJECT UPDATE
Goodman Games
CREATOR
6 months ago

Project Update: I AM THE #2 MOST-BACKED GOODMAN GAMES PROJECT! HEAR ME ROAR!



Grimtooth the Troll here. Can I just say, oh so politely:

MY BOOK OUTSOLD ALL OF GOODMAN'S OTHA BOOKS!

Yeah, that's right. Grimtooth's Book of Old-School Traps is now the #2 most-backed crowdfunding ever by Goodman Games. That's right! Just about to pass 3,500 backers! Thank you, thank you, thank you! (And what did I need Goodman for anyway? He was just in the way! I coulda done it all myself, thank ya.)

The big number to beat is 4,274, which was the most-backed Goodman Games project ever. I don't know if we can pull that off though. About 2 hours left. Maybe we can? Not sure? Should we try?

HECK YES WE SHOULD TRY!

So here's what I'm willing to do for ya. If we get to 3,600 backers, just about 100 more than now, I'll throw in ANOTHER free trap. It was TimeLoop Bomb Trap for breaking the #2 slot, and now if we get to 3,600 backers, I'll give you The Room Of Cursed Treasures. Ooooh, gives me shivers just saying that. Sounds like a great room, don't it?

And if we get past THAT, I'll give you ANOTHA TRAP, and anotha and anotha till I'm #1. Number one baby!

P.S. Don't forget to watch me live on the countdown show later today! Goodman Games Twitch channel, 3pm Pacific, 6pm Eastern, aka Trap Time On Twitch! 
3
Share

Share

Twitter

Facebook

Copy Link

Edit
Goodman Games
CREATOR
6 months ago
Free bonus trap: The Room of Cursed Treasures
Goal: 3,600 backers reached! — We did it! This project reached this goal!
100%
0
Share

Share

Twitter

Facebook

Copy Link

Edit