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Project Update: February Update
And for those of you who want an enhanced online DCC RPG experience, we are pleased to announce our Roll20 for DCC RPG campaign has fully funded. You can check it out here. We have partnered with the folks at Metamorphic Digital Studio to implement the DCC RPG Core Rulebook onto the Roll20 VTT platform. Plus six adventures fully implemented to Roll20 that can comprise a campaign path for level 0 to 3! So if you have been on the fence about jumping on the wizard van to explore the DCC RPG in a new VTT format, join us!
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Project Update: May Update: Short and Sweet!
Summer is just around the corner, and do we have news for you. A few weeks ago, all files were sent to the printer! That's right, everything. This includes:
- Grimtooth's Old School Traps in 5E
- Grimtooth's Old School Traps in DCC
- Against the Thieves Guild in 5E
- Against the Thieves Guild in DCC
- Trials of the Trapmaster's Tomb (DCC funnel)
Plus, the next book in the Original Adventures Reincarnated line is coming to crowdfunding very soon. OAR #9 Caverns of Thracia! Check out the landing page here.
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Project Update: Another April Update!
We are back again with another update. We just couldn't wait to share a few goodies we recently received from one of our artists. And a PSA from Goodman Games regarding GenCon. But first a quick update on the project progress:
Project Updates
- The DCC and 5E main books, plus all three adventures are in layout. We have already seen the first 20 or so pages, and provided some feedback to the graphic designer. We should be getting full documents to proof any day now!
- For the 5E books, we decided to create a bunch of charts for an appendix. These charts summarize the traps by Skull Rating, 5E Tier, Complexity, and Threat Level. This should make finding that perfect trap for your players even easier! These charts are all complete (following some Excel wizardry) and have been passed to the graphic designers.
- The art sketches we shared last update are getting finishing touches.
Animated Traps!
Here is the Shower of Gold Trap. The delver that triggers this trap will be rich, but certainly not "clean". Be sure you wait until the end!
And here is the Wet Noodle Trap. Spoiler Alert: There is no pasta involved with this trap, but something gets to dine at the end! This is the bonus trap we created just for the backers!
Public Service Announcement
Goodman Games is looking for a few good Game Masters who are attending GenCon (August 1st through the 4th) interested in running 5E games for our Castle Whiterock Organized Play Program. Castle Whiterock is a classic mega-dungeon, with 15 full levels and 14 sub-levels (over 320 encounter areas!) and updated versions are coming to crowdfunding in 2025.
- The usual Road Crew Swag (for more details visit our Road Crew 2024 Landing Page)
- A free 4-day badge (a $143.00 value)
- A $200 hotel reimbursement
That is all we have for this update. We'll be back in a few weeks with some more exciting news!
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Project Update: April Update
Happy April! The only April Fools around here are the delvers that are going to blunder into these traps at your game table! The DCC and 5E teams are hard at work bringing this project across the finish line. And you know what, we can see the light at the end of the tunnel. Wait, is that a fireball incoming....
First, an update on the progress of the various components on this project. And then we are going to share some sketch artwork.
Project Updates
- The entire DCC main book is off to the layout team.
- The entire 5E version of the main book is in the very last stages of development. It too will be off to the layout team in a matter of days!
- The Stretch Goal traps have been fully edited and developed. They too are off to the layout team.
- The DCC RPG version of Against the Thieves' Guild is also off to the layout team. The 5E version still needs a few tweaks before its ready for layout. The interior artwork is still in progress, as are the maps. We discovered a slight error in one of the maps, so its back to the drawling board (literally) for that map.
- DCC #106 Trials of the Trapmaster is off to the layout the team.
- We can't help ourselves and just had to add all new original artwork to the interior of the main book. We have received the preliminary sketches for approval (see below).
Artwork Preview
When we decided to commission brand new artwork for some of the classic traps, we knew we needed an artist that captured the feel for Steve Crompton's original art. That means a healthy dose of comedy, and multiple panels to show the trap "in action". Chuck Whelan instantly came to mind for the assignment, and if you've seen some of the XCC previews, you know what we are talking about. And he knocked it out of the Dungeon! These are just rough sketches, but we couldn't wait to share them you!
And if you made it down this far, please consider supporting Steve Crompton, the Trapmaster himself, with his new Kickstarter. This is an innovative mix of Comic and RPG gaming using the Monsters! Monsters RPG. You can back it here.
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Project Update: January Update
Chris here again, with another update on the progress of this project. The old Troll is on vacation, lounging on a beach outside of the City of Brass, escaping the ice, snow and wind. In this update we shall give you a progress report on project, show off final art for the Stalactites of Death Stretch Goal Trap, present a new Stretch Goal Trap, and tease our next upcoming crowdfunding campaign. Lets get to it!
Here is where we are at with the various tasks regarding this book:
- The last few traps and the Bonus Trap are back from editing. They just need a few more development tweaks, but otherwise are ready to go.
- The Table of Contents for both books has been set.
- Steve Crompton has submitted the final few art pieces for the Stretch Goal Traps (see below).
- The Stretch Goal Traps are currently being converted to DCC and 5E stats. They should be hitting our in-box any day now!
- All of the essays have been edited and are ready for layout.
- FEF #26 Against the Thieves' Guild is off to the editor. The author is deep into the DCC version.
- The DCC funnel DCC #106 Trials of the Trapmaster is in editing.
Last time we shared the preliminary art sketch for The Stalactites of Death, one of our brand new Stretch Goal Traps. Here is the final art, curtesy of the Trap Master Steve Crompton.
And here is another brand new Stretch Goal Trap from Steve:
I Go Weak In the Knees
And finally, be sure to check out our next crowdfunding campaign coming soon. You can find it here.
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Project Update: Progress Report
A few weeks ago, 30,000+ (!) gamers descended on downtown Philadelphia for Pax Unplugged. If you have never been, you should consider Pax next year. They have a first rate Exhibitor Hall, amazing panels, a massive open game library, and host lots of game tourneys. And if you have non-gamers in your midst, acclaimed museums, sightseeing, and the amazing Reading Terminal Market are all within walking distance.
I was invited to host a two-hour demo at the Backerkit booth on Saturday. I decided to playtest the first few encounters of FEF 26 Against the Thieves' Guild, one of the add-on adventures with this campaign. Folks were lined up to play, and we had a steady stream of onlookers the whole time. No delvers met a grisly end, although one came close. And that was at the entrance to the dungeon! Shout out to the whole Backerkit crew for hosting us!
Updates on the Books
We are making excellent progress on all of the books! Here are a few notes:
- The last few traps have been converted to 5E and DCC. They are off to development and editing.
- The Bonus Trap has been converted to DCC RPG.
- Steve Crompton has submitted the text for the last few Stretch Goal Traps. He is busy at work finishing up the artwork for these. Once complete these go to the 5E and DCC RPG teams for stat conversions.
- All of the essays have been submitted and are off to the editor.
- The 5E draft of FEF #26 Against the Thieves' Guild has been play-tested, submitted, and is through development. The author is making a few tweaks to make it even better, I mean deadlier. Once that goes off to the editor, the author will jump into the DCC version.
- The draft of DCC funnel DCC #106 Trials of the Trapmaster has been written, play-tested, and submitted. Up next is development and editing. I had the pleasure to be one of those play-testers, and I can report that this funnel is everything promised. Grimtooth is pleased with the lethality. Don't get attached to those characters!
Another all-new Stretch Goal Trap from TrapMaster Steve Crompton!
The Stalactites of Death Trap
Many have said that some of my traps are like Rube Goldberg machines. So, in honor of this long-gone cartoonist and his weird devices, I shall pay tribute to him with a convoluted conTRAPtion of my own: The Stalactites of Death Trap. This is takes place in a corridor although it could just be in a large cavern.
Project Update: Thanks everyone for the amazing finish!
Just a quick note to say THANKS for your support of Grimtooth's Old-School Traps!
We are very happy with how the project went. It's awesome to see many backers for the project in general, and especially here on the BackerKit platform.
There were so many fun moments with Grimtooth himself over the course of the project. I hesitate to reveal his secret identity, but perhaps it's time we did. Special thanks to Thorin Thompson, the man behind the mask, for doing such an amazing job depicting Grimtooth on our livestreams. I think my favorite part was his Grimtooth Karaoke on last night's stream. "Do you really wanna hurt me?" really seems even more special when Grimtooth croons it!
Now, we have some stretch goal traps to write! We'll get busy on that, and keep posting updates as things progress.
Thanks again everyone!
Project Update: Wow! #3 most-backed project! Bonus trap and let's hit #2!
Grimtooth the Troll here to say that for once, I am impressed by you puny humans! You've made MY PROJECT the #3 most-backed project by Goodman Games! (Take that, Joe Goodman! Back in the locker with you!)
I'm going to give you another trap for getting us to #3. The Statue of Limitations is yours. (Crompton! Get to work!)
NOW: Can we make MY PROJECT the #2 most-backed ever by Goodman Games? Only a few more backers will get us to 3,451 and make this the 2nd most backed ever. Tell your friends! Tell your enemies! Tell your orthodontists! (Are they friends or enemies? Hard to say...)
If we get to #2 I will give you ANOTHER free bonus trap! Just need to figure out which one it's gonna be. Hmm...I'll get thinking on that, while you guys get us to #2! Hop to it!
Project Update: I AM THE #2 MOST-BACKED GOODMAN GAMES PROJECT! HEAR ME ROAR!
Grimtooth the Troll here. Can I just say, oh so politely:
MY BOOK OUTSOLD ALL OF GOODMAN'S OTHA BOOKS!
Yeah, that's right. Grimtooth's Book of Old-School Traps is now the #2 most-backed crowdfunding ever by Goodman Games. That's right! Just about to pass 3,500 backers! Thank you, thank you, thank you! (And what did I need Goodman for anyway? He was just in the way! I coulda done it all myself, thank ya.)
The big number to beat is 4,274, which was the most-backed Goodman Games project ever. I don't know if we can pull that off though. About 2 hours left. Maybe we can? Not sure? Should we try?
HECK YES WE SHOULD TRY!
So here's what I'm willing to do for ya. If we get to 3,600 backers, just about 100 more than now, I'll throw in ANOTHER free trap. It was TimeLoop Bomb Trap for breaking the #2 slot, and now if we get to 3,600 backers, I'll give you The Room Of Cursed Treasures. Ooooh, gives me shivers just saying that. Sounds like a great room, don't it?
And if we get past THAT, I'll give you ANOTHA TRAP, and anotha and anotha till I'm #1. Number one baby!
P.S. Don't forget to watch me live on the countdown show later today! Goodman Games Twitch channel, 3pm Pacific, 6pm Eastern, aka Trap Time On Twitch!
Project Update: Another bonus trap and #4 most-backed project! Can we clear #3?
Grimtooth the Troll here to congratulate all you puny mortals on making MY PROJECT the 4th most-backed from Goodman Games EVER! And guess what? We're almost #3!
I'm giving you another bonus trap for making it to #4. The Trapezoid Corridor is yours! And if you puny mortals can now make MY project the #3 ever, I'll give you ANOTHER bonus trap. Statue of Limitations is up for grabs. But this is my final offer, humans! Back it or leave it! (Unless it's not my final offer...like if you might get us to the #2 most-backed project...but one thing at a time!)
You'll see the new achievement attached to this update. Help me find 3,347 backers! GET MY PROJECT TO THE TOP 3! RAAAAA!!
P.S. Two of the writer-humans recently recorded a very intriguing show called Grimtooth's Graphs. It is lots of graphs and charts analyzing all 150+ of my traps that will be in this book. If you like math AND deadly traps (and who doesn't?), you're gonna love this show. You can watch it here!
Project Update: Next stretch goal cleared! Poll results! And 3,177 backers!
We just cleared the "I Go Weak In The Knees!" stretch goal bonus trap at $180k...and at 3,248 backers you all get another bonus trap, "Trapezoid Corridor"!
Today we have some game stats for you. We polled backers on which trap you'd like to see statted up, and it was a close race. Options C and D were neck-and-neck for most of the polling. But in the end, option C came out ahead - and there were so many fun comments along the way. So here are the official game stats for this one.
We appreciate all the support, everyone, and look forward to a strong finish as we close out this project tomorrow!
5E Stats:
VARIOUS KILLERS OF PARANOIDS, 3 Skulls
Option C. A Wall Too Close
DCC Stats:
VARIOUS KILLERS OF PARANOIDS, 3 Skulls
A thief searching the floor or lower portion of the walls in both the chest room and short hallway for traps and succeeding on a DC 12 find trap check notices the walls do not fully connect to the floor and are capable of movement. Also, a thief searching the chest for traps and succeeding on a DC 14 find trap check notices a wire attached to the lid that runs into the floor.
Trigger:
The trap is triggered when the lid of the chest is opened.
(Instantaneous, then Init as per creature) Once triggered, the spring-loaded walls on either side of the chest and the 15’ hallway beyond slam together crushing anyone standing within the hall for 6d6 damage. A successful DC 15 Ref save allows the character to jump out of the path of the crushing hallway walls for no damage. In addition, two fearsome creatures are released from their hiding spots within the walls to wreak havoc on anyone beyond the 15’-long hall.
Deactivation:
The trap may be deactivated by severing the wire attached to the chest. Alternatively, the walls may be lodged into place with several iron spikes, daggers, or similar objects accompanied by a DC 18 disable trap check.
The trap is reset by affixing the wire to the closed chest lid and pushing the walls back into their original position. Note that a combined Strength score of 50 is required to successfully move the walls. Alternatively, if the character destroys the springs (AC 12, hp 10), the walls can be moved with a simple DC 15 Strength check.
Project Update: Tell us how Grimtooth killed your PCs! ...and Perception checks in 5E
Tell us how Grimtooth killed your PCs!
If we get enough stories of Grimtooth killing your PCs, we'll give all print backers a free sticker! See the Achievement listed below and tell us your stories in the comments!
And while we're here, let's talk about Perception checks in 5E as they relate to traps...
“I have passive Perception 22. Do I see any traps?”
Now everyone - tell us your stories in the comments! How have you used one of Grimtooth's traps "back in the day" against your PCs - and preferably killed a few along the way?
Project Update: Stab 'em in the eyes! Grimtooth, We Salute You!
Grimtooth, We Salute You!
Ahh, the good ol’ trap. A tried-and-true staple of all fantasy RPGs that brings a smile to every gamemaster’s face, and the eventual roar of shock and surprise from the players at the table once sprung.
Nothing warms the cold, black heart of any good judge more than a perfectly laid trap. And why shouldn’t it? When used properly, a well thought out trap can be just as engaging as any NPC interaction or combat situation. Smart trap designs allow players to come up with different ways to approach and handle each trap encounter, resulting in some wildly ingenious solutions, or if things go wrong, some extremely hellacious outcomes.
But not all traps are created equal my friends, let me tell you. Having worked on over 50 traps for this project, I can definitely say that Grimtooth is one dastardly and nefarious genius. Within Grimtooth’s Old School Traps one can find all manner of traps that range from simple devices to complex mechanical marvels. There are traps that range in deadliness, from those that serve to wound nothing but a character’s pride, all the way to those that deliver instant and excruciating death. There are traps for different locations, be it room traps, door traps and even trapped items, giving the judge flexibility and options when outfitting their deadly dungeon designs. But what I love most about Grimtooth’s traps is that many of them have more than a single effect, resulting in a chain reaction of nasty things that can happen to the PCs depending upon their very own actions and reactions. This can include anything from additional traps being sprung based upon the PCs location, to traps being planted on their person that are triggered at a later time, to the releasing of a kraken…yes, I said it, a KRAKEN!
Yet, despite the myriad versions of traps provided, what they all have in common, aside from being memorable, is that they serve to challenge both the players and their characters alike. Each trap within Grimtooth’s was written to allow for different methods of detection and deactivation that are sure to keep intrepid gamers thinking and on their toes.
So, what are some of my favorite traps? I personally enjoy traps that the PCs can’t help but spring upon themselves. To quote the indelible Gary Gygax - "The worthy GM never purposely kills players' PCs, he presents opportunities for the rash and unthinking players to do that all on their own." And that is what good traps do; they lure the PCs by preying upon their greed, curiosity, or stubbornness. Case in point, the simple but effective Eye-Catching Trap, whereby overly curious PCs find out the hard way that it is not polite to stare, especially when wickedly barbed spikes drive into their eyes tearing their eyeballs straight out of their sockets as they pull away. Clever, effective, and absolutely brutal - and for that Grimtooth, we salute you!
P.S. Don't forget to share on Facebook (see below) - and vote in our latest poll! To see larger images of the poll traps, click here.
Project Update: Just How Deadly Are These Traps, Anyway? ....plus liveplay tonight!
Hello, trap-bait! I mean, faithful backers! Thanks for the continued support. Greetings to all the new backers over the last couple days. Grimtooth has a couple updates for you today.
Trap D is pulling ahead in our latest poll! The trap shown below is in the lead, but you have plenty of time to vote for this one or the others! (And check this update to see bigger versions of the trap graphics.)
"Against the Thieves Guild" live play tonight! Twenty Sides to Every Story will be playing the traps-based add-on adventure live on their channel, tonight at 5pm Pacific / 8pm Eastern. Watch the show and find out exactly how challenging it can be to raid the Guild's traps-filled base!
Keep Sharing on Facebook! Please use the achievement option at bottom of this update to share this project on Facebook.
And finally, let's hear some thoughts from the lead editor on our 5E edition of Grimtooth's Old-School Traps, about just how deadly these traps can be...
Just How Deadly Are These Traps in 5E?
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Project Update: Designer Diary-Daniel Bishop
There are over 2,750 backers! Grimtooth is pleased! Pleased at how many more PCs will fall into the clutches of his diabolical deathtraps. He is pleased, indeed.
Before we get to today's Designer Diary by Daniel Bishop from our DCC RPG Design Team, a few show announcements coming up later this week. Our second poll is ending in a few hours. Make sure you get your vote in! And don't forget to spread the word about this project on Facebook!
Be sure to tune into the Official Goodman Games Twitch Channel at a special date and time for this week's Traps Show hosted by the old Troll himself. Join us on Wednesday November 15th at 6 pm EST with very special guest Steve Crompton. That's right, the Trap Master himself is being let out of the Dungeon to talk traps with Grimtooth. Perhaps he will shed some torch light on the history on these fine books, and maybe reveal a few spoilers on the Stretch Goal Traps he is working on. The show will be streamed right here on BackerKit, or check out our Twitch Channel: https://www.twitch.tv/goodmangamesofficial
Curious about the 5E/DCC RPG Adventure Against the Thieves' Guild that is part of the crowdfunding campaign? Join Alex Kurowski, the author of the adventure, on Friday November 17th at 8 pm EST/7 pm CST on the Twenty Sides to Every Story Twitch Channel for a live 5E playthrough of the adventure. See the 5E traps in action during this early playtest of the 1st level of the dungeon. Check out the Twenty Sides to Every Story Twitch channel here: https://www.twitch.tv/twentysidestoeverystory
Traps and Opportunity
Daniel Bishop, DCC RPG Design Team