Maskwitches of Forgotten Doggerland Hardcover

Includes 4 items

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    Maskwitches of Forgotten Doggerland Hardcover
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    Maskwitches of Forgotten Doggerland PDF
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    Maskwitches Electric Witch Pouch
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    Maskwitches Witch Pouch
Presented as a 176 page full colour hardback, the Maskwitches of Forgotten Doggerland has been nominated for an ENnie and an Indie Groundbreaker Award for its art. The game is standalone - you need nothing else to play.

Maskwitches of Forgotten Doggerland is a psychedelic imaginary Mesolithic setting, placing your stories in Forgotten Doggerland – the land that lies drowned beneath the North Sea.

"Maskwitches was one of the most immersive, emotional and dramatic games I ever ran." - Royston Harwood, Maskwitches playtester

After the end of the last ice age, when the earth warmed and tides began to rise, the place we now call Doggerland was subject to an unimaginably vast tidal wave, and was lost forever. We know precious little about this place, and as such it makes a marvellous location to set the weird tales of the now-forgotten witches.

Written by Jon Hodgson, this standalone RPG is uniquely illustrated with props, models, sets and customised figures.

“A game that feels like a conjuring – a curious and compelling artefact. It is strange in the best possible way, a genuine work of art from the prose to the mechanics to art.” - Gareth Hanrahan, author of The Black Iron Legacy Series, The Lands Of The Firstborn Trilogy, The Eyes Of The Stone Thief, The Darkening Of Mirkwood.

In The Silver Road rules, (which are included as part of the game) each character has two things they’re good at and two things they are bad at. In Maskwitches of Forgotten Doggerland, these take the form of the masks the witches wear, and amulets they carry. Witches are able to trade and change their masks, making their characters’ identities extremely fluid.

Players take the role of witches who respond to the problems of the hunter gatherer communities of Forgotten Doggerland. Problems which frequently manifest as strange and horrific creatures which must be defeated in ritualised magical warfare.

Maskwitches expands on The Silver Road, adding in "knaps", tokens which players earn for completing witch activities. They can then spend these moving the result of a dice roll up or down by one face. This becomes especially useful in a battle against a spirit where the Maskwitches deploy their amulets, suffering at the hands of their humanity in order to drive off the Spirit. To defeat a spirit the witches much collect all 6 dice faces in battle.

Maskwitches also introduces the concept of Predestined Events - pre-written happenings which occur when a given number of die faces has been rolled around the table. 

As well as the core book, you'll also get the Maskwitches Witch Pouch - a collection of stickers, art cards and spirit cards we'll add to during the campaign, and the electronic version too!

Maskwitches of Forgotten Doggerland Hardcover

£40

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