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Imagination Arcade
28 days ago
still_alive.
Hey everyone! It's been a hot minute and I feel like I owe y'all an update. 

After a few minor tweaks and continued playtesting on Deadweight v1.2, I've finally achieved a version that I am confident to send to print. The latest devlog update can be found at the link below if you're interested to see what's new. I uploaded one additional update after the one attached to the most recent devlog, which mainly consisted of some formatting tweaks and optimizations to the character sheet. That will be the version I expect to send to the print shop.

I was hoping to have Splatterhouse finished by now. Unfortunately, formatting still has a ways to go, and I'd like to playtest the scenarios and make any necessary adjustments before finalizing it. I want to have something physical to put in everyone's hands by September, just in time to start prepping Halloween one-shots for your gaming groups, so I am pushing to try and get the expansion zine done in the next 6-8 weeks. However, if I don't have a print-ready version I am happy with by then, I will ship out the core zine by itself, and ship Splatterhouse separately at a later date. 

I appreciate everyone so much for your support and patience. This is the first time I have done anything like this, so pretty much every step in this process has been me figuring things out on the spot. Thank you all for giving me the space to navigate that. I hope that everyone enjoys playing the final product as much as I have enjoyed making it.

Read the latest devlog here: https://imaginationarcade.itch.io/deadweightrpg/devlog/1504071/core-book-tweaks
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Imagination Arcade
6 months ago
Deadweight v1.2
Hey everyone!

Sorry for the radio silence. I intended to be a lot more vocal throughout this campaign, but a bunch of unexpected IRL stuff went down right at the beginning of the month that required my attention. As these things tend to happen. So now that I have an evening to catch up, I wanted to express my sincerest gratitude to everyone who has followed the project, backed for rewards, retweeted and reposted. I've pulled countless all-nighters to make this game a reality, and the validation of seeing people's excitement for it truly means the world.

So with that sappiness out of the way, I'm delighted to announce that the digital version of Deadweight v1.2 is LIVE!

While the core concepts of the game are still very much the same, v1.2 introduces major additions and revisions, informed by playtesting and feedback of the original game. (shoutout to the playtesters!) If you're curious to see just how much changed in the new version, check out the devlog over on my itch.io page for a full breakdown. Spoiler: its A LOT.

I intend to get the core book printed at the same time as Splatterhouse, which I'll be slating time to write in April. I anticipate both being finalized, printed, and shipped by late Q2/early Q3. The core book will probably see some minor revisions in that time; like I said, this was a BIG update from the original version, so there's probably some small bits referring to outdated rule terms that I missed on my initial revision. But I wanted to have something to give backers in the meantime, so I have added the current version of Deadweight v1.2 to the itch.io page. If you have already backed the project here on BackerKit, you can download it for free using the link below. 

Thank you all so much for supporting the game! Stay spooky. -Sean
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PROJECT UPDATE
Imagination Arcade
CREATOR
28 days ago

Project Update: still_alive.

Hey everyone! It's been a hot minute and I feel like I owe y'all an update. 

After a few minor tweaks and continued playtesting on Deadweight v1.2, I've finally achieved a version that I am confident to send to print. The latest devlog update can be found at the link below if you're interested to see what's new. I uploaded one additional update after the one attached to the most recent devlog, which mainly consisted of some formatting tweaks and optimizations to the character sheet. That will be the version I expect to send to the print shop.

I was hoping to have Splatterhouse finished by now. Unfortunately, formatting still has a ways to go, and I'd like to playtest the scenarios and make any necessary adjustments before finalizing it. I want to have something physical to put in everyone's hands by September, just in time to start prepping Halloween one-shots for your gaming groups, so I am pushing to try and get the expansion zine done in the next 6-8 weeks. However, if I don't have a print-ready version I am happy with by then, I will ship out the core zine by itself, and ship Splatterhouse separately at a later date. 

I appreciate everyone so much for your support and patience. This is the first time I have done anything like this, so pretty much every step in this process has been me figuring things out on the spot. Thank you all for giving me the space to navigate that. I hope that everyone enjoys playing the final product as much as I have enjoyed making it.

Read the latest devlog here: https://imaginationarcade.itch.io/deadweightrpg/devlog/1504071/core-book-tweaks
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PROJECT UPDATE
Imagination Arcade
CREATOR
6 months ago

Project Update: Deadweight v1.2

Hey everyone!

Sorry for the radio silence. I intended to be a lot more vocal throughout this campaign, but a bunch of unexpected IRL stuff went down right at the beginning of the month that required my attention. As these things tend to happen. So now that I have an evening to catch up, I wanted to express my sincerest gratitude to everyone who has followed the project, backed for rewards, retweeted and reposted. I've pulled countless all-nighters to make this game a reality, and the validation of seeing people's excitement for it truly means the world.

So with that sappiness out of the way, I'm delighted to announce that the digital version of Deadweight v1.2 is LIVE!

While the core concepts of the game are still very much the same, v1.2 introduces major additions and revisions, informed by playtesting and feedback of the original game. (shoutout to the playtesters!) If you're curious to see just how much changed in the new version, check out the devlog over on my itch.io page for a full breakdown. Spoiler: its A LOT.

I intend to get the core book printed at the same time as Splatterhouse, which I'll be slating time to write in April. I anticipate both being finalized, printed, and shipped by late Q2/early Q3. The core book will probably see some minor revisions in that time; like I said, this was a BIG update from the original version, so there's probably some small bits referring to outdated rule terms that I missed on my initial revision. But I wanted to have something to give backers in the meantime, so I have added the current version of Deadweight v1.2 to the itch.io page. If you have already backed the project here on BackerKit, you can download it for free using the link below. 

Thank you all so much for supporting the game! Stay spooky. -Sean
Includes Backer-Exclusive Content
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So excited for this!!! Let’s go!!!!

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