Project Update: Final Days of Doom
We're entering the final days of the Hastening Doom campaign and glorious Mega Dungeon Month, and as we clear the final rooms and gulp down all of our potions for the final boss battle, we could not be more thrilled with how this project has turned out. Like a well-run boss battle, we're hoping for even MORE fireworks and excitement in the grand finale.
We wanted to take a minute to highlight some of the incredible savings and deals that we've put together for Hastening Doom. Like our deadly dungeon offering, these bundles are exclusive to the BackerKit and when it's over, well...it's over.
Our Mega Dungeon Bundle digs deep into the Kobold Press archives for an incredible collection of dungeon dives, lost temples, dark towers and trapped hallway after trapped hallway. We've included links to everything included in the bundle, but the most important thing to note is that hefty retail price has been cut down mightily - hundreds of dollars in savings on an epic dungeon package!
What you'll find in the Mega Dungeon Digital Bundle alongside Hastening Doom:
- Scarlet Citadel
- Kobold Guide to Dungeons
- Dungeon Drop-Ins
- Dungeon Tables
- Warlock: Dungeons
- Trapmaster 5E
- Scarlet Citadel Map Pack
- Necropolis of the Mailed Fist
- Necropolis Map Pack
- Tomb of Mercy
- Warlock: Treasure Vaults
- The Waking Tomb
- A God-King's Folly
- The Glowing Ossuary Part 1
- The Glowing Ossuary Part 2: Heart of the Damned
- Creature Codex Lairs
- Black Sarcophagus
- Rune Crypt of Sianis
- Tomb of Tiberesh
- Last Gasp
- Last Gasp Map Pack
- Seven Rings of Stonehammer
- Caverns of the Spore Lord
- Sanctuary of Belches
- Mad Maze of the Moon Kingdom
- Tales from the Wastes
- The Tome of Time
The Ultimate Dungeon Bundle includes all the digital goodness of the Mega Dungeon Bundle plus 5 stellar print titles:
- Dungeons Deep Hardcover
- Campaign Builder: Dungeons & Ruins Hardcover
- Scarlet Citadel Hardcover
- Scarlet Citadel Map Folio
- Map Tiles: Dungeons
Like a well-placed trap, the results of our last poll are revealed with a muted *click* and a sudden flurry of violence. We Kobolds revel in an unnecessarily complicated mechanical death-machine, so we're happy as well, kobolds, to reveal one deadly surprise found within Hastening Doom. Don't slide into our DMs asking where exactly you'll find it though - the best traps spring when you least expect them, at least from the trapmaker's side of things.
Kobold Log Smashers
Trap. Of course, the kobolds have left traps along the entrance to this dungeon level. A pressure plate at the location marked “1” on the map causes four spring-loaded greased logs to thrust out of and back into the wall at random times for 1 minute.
A successful DC 13 INT (Investigation) check notices the pressure plate standing out slightly from the surrounding stone.
The log adjacent to the pressure plate immediately shoots out, making the following attack:
Log Attack. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6) bludgeoning damage, and the creature must succeed on a DC 13 DEX save or fall into the lake.
PCs attempting to traverse the swinging logs must succeed on a DC 13 STR (Athletics) or DEX (Acrobatics) check or be automatically hit by the log attack.
A separate successful DC 13 INT (Investigation) check reveals the logs’ pattern, granting creatures traversing the logs advantage on their checks.
A successful DC 15 WIS (Perception) check reveals a kobold trapsmith (see Tome of Beasts 1) peering around the corner from the passageway to Area 20 to appraise the trap’s effectiveness.
What happens to that enterprising trapsmith and their handiwork is entirely up to your adventurers, assuming they aren't immediately pulped by greasy logs or sent running. We've got a final stretch goal to unlock for backers in the last week, so send up the signal to the adventurers in your party that Hastening Doom has almost come to an end.
Thanks to all of your intrepid backers from all of us at Kobold Press and the team behind Mega Dungeon Month!
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