As we enter our final week we've passed another landmark, with 3000 agents ready to enter the world of Section 9. As we look to the future of the game, there's one topic we've kept returning to, Virtual Tabletop. In this update, we'd love to hear your thoughts on that subject.
What is Virtual Tabletop? VTT is software that lets people play traditional tabletop games, especially RPGs, online. VTT's let you connect through a digital platform that provides things like maps, character sheets, dice rolling, and communication tools.
Why should I be interested? There's a whole bunch of reasons (like communication tools, automated dice, character sheets), but the biggest reason is that you can organize and play games with people anywhere in the world.
How do I share my thoughts? Please vote for the platform you'd love to see The Ghost in the Shell TTRPG on most.
If we did proceed, this would most likely be offered as an add-on, priced appropriately. Would you be interested? Have your say below. The more votes we get, the more likely this is to happen, now, or in the future.
ALL BACKERS GET THREE BONUS MISSIONS
We're incredibly grateful for your support bringing this project to life. To thank you, we're increasing the number of missions included in every pledge from ONE MISSION to FOUR MISSIONS!
Rulebook Mission: Lost Patriot
Bonus Mission 1: Puppets on a Wire
Bonus Mission 2: The Cruise
Bonus Mission 3: Cell Island Syndrome
All backers, from the PDF tier upwards, will now be sent THREE BONUS MISSIONS as digital PDFs once they are finished and approved by Kodansha. Backers with the Collector's Edition Hardback, will also have these included included within their printed book.
Find out more in the "Missions" section of the campaign page.
BONUS MISSION 3: Cell Island Syndrome
Cell Island Syndrome is intended for a group of player characters who have played at least one other mission and can follow on directly from the rulebook mission Lost Patriot.
Mission Brief: Section 9 infiltrates a remote island following a crisis and communications blackout. Inside, rival factions and covert operatives struggle for control. The team is free to explore the island and interact as they see fit, forming alliances as they navigate shifting power dynamics and unknown threats, ultimately deciding the fate of an isolated society.
Backers will receive 'Cell Island Syndrome' mission as a separate digital PDF as soon as it's ready.
Thanks for all your Support
Tomorrow we'll return with the to follow the team into the final chapter of The Ghost in the Shell Actual Play series! Missed the story so far? Get started with Episode 1 below!
Until next time, thank you for joining us on this great adventure.