Project Update: October Progress Update!
Welcome back, Agents!
Since our last update, you have kindly provided lots of feedback on the Rulebook. Thank you so much. We're currently working through over 100 changes, from spelling and grammar to rule accuracy.
At some point, we will send you an updated Rulebook PDF, probably around the same time we share the missions. Speaking of....
Since our last update, you have kindly provided lots of feedback on the Rulebook. Thank you so much. We're currently working through over 100 changes, from spelling and grammar to rule accuracy.
At some point, we will send you an updated Rulebook PDF, probably around the same time we share the missions. Speaking of....
THREE BONUS MISSIONS
All our bonus missions are currently in the approval process. There are three major approval stages. The brief, the manuscript and the final rulebook version. All three missions are now in layout (the final step), but this stage (which includes maps and artwork from the original comics) can be very time-consuming.
Since they are all still being approved, I'm sharing only blurred versions below. While we don't want to promise a timeline yet, we're confident the next mission will reach you before the year ends!
Bonus missions are intended for a group of player characters who have played at least one other mission, can be played in any order, and can follow on directly from the rulebook mission Lost Patriot.
Since they are all still being approved, I'm sharing only blurred versions below. While we don't want to promise a timeline yet, we're confident the next mission will reach you before the year ends!
Bonus missions are intended for a group of player characters who have played at least one other mission, can be played in any order, and can follow on directly from the rulebook mission Lost Patriot.
1: Puppets on a Wire
Mission Brief: Tasked with investigating a series of uncharacteristic, politically charged behaviour among ordinary citizens, they will soon discover that the greatest threat to a person's freedom isn't always one they can see coming… or resist. Section 9 must stop a growing wave of forced political coercion, cyber-attacks, and escalating violence before the conspirators can unleash their ultimate plan.
2: The Cruise
Mission Brief: At the grand opening of a luxury high-rise hotel designed as an immersive “cruise,” Section 9 goes undercover to monitor suspicious activity. When a sudden crisis locks the building down, Section 9 is cut off from support and must adapt to a rapidly escalating situation.
3: Cell Island Syndrome
Mission Brief: Section 9 infiltrates a remote island following a crisis and communications blackout. Inside, rival factions and covert operatives struggle for control. The team must form alliances as they navigate shifting power dynamics and unknown threats, ultimately deciding the fate of an isolated society.
What's Next?
We're turning all of your feedback into an updated rulebook. Again, while I can't promise an exact timeline for when that will be complete, we will absolutely provide an updated version via PDF once it is done.
As previously mentioned, we'll send campaign updates monthly. This will ensure each update gives you real insights into our progress and lets you know about exciting milestones passed. I'll still check the comments, but if you have any urgent questions, please email [email protected].
Until next time, thank you for joining us on this great adventure.
- Ross and Team Mantic
As previously mentioned, we'll send campaign updates monthly. This will ensure each update gives you real insights into our progress and lets you know about exciting milestones passed. I'll still check the comments, but if you have any urgent questions, please email [email protected].
Until next time, thank you for joining us on this great adventure.
- Ross and Team Mantic
Comments
8