Repeat Backer Badge

As someone whom has mainly played different versions of D&D when it comes to RPGs, I'm used to negotiation basically being a "roll Persuasion", and then a binary outcome. Sometimes with one additional possibility on how well the outcome is, and possibly with advantage/disadvantage for 5e. Or, you know, just straight up roleplaying it without any actual system to determine the outcome. I really, REALLY like the negotiation rules for MCDM RPG! It seems simple to use, but gives so many more options. It doesn't feel like it's basically just up to fate, with a single die roll. Instead I feel like it's the type of system that helps improve not just the game, but also the story and drama, and even the roleplaying. I'm excited to use this in my games!

5
Share

Share

Twitter

Bluesky

Facebook

Copy Link

Comments 5
Loading

Confirm